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template < typename > struct vector {};
#include <map>
#include "Types.h"
struct TString {
TString (char *);
};
struct TreeInfo {};
class DataInputHandler {
void AddTree ();
void SignalTreeInfo () {
fInputTrees[(char*)""];
}
map <TString, vector <TreeInfo> >fInputTrees;
map <string, bool> fExplicitTrainTest;
};
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