1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
|
//===--- CFG.cpp - Classes for representing and building CFGs----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Ted Kremenek and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the CFG and CFGBuilder classes for representing and
// building Control-Flow Graphs (CFGs) from ASTs.
//
//===----------------------------------------------------------------------===//
#include "clang/AST/CFG.h"
#include "clang/AST/Expr.h"
#include "clang/AST/StmtVisitor.h"
#include "llvm/ADT/DenseMap.h"
#include <iostream>
#include <iomanip>
#include <algorithm>
using namespace clang;
namespace {
// SaveAndRestore - A utility class that uses RIIA to save and restore
// the value of a variable.
template<typename T>
struct SaveAndRestore {
SaveAndRestore(T& x) : X(x), old_value(x) {}
~SaveAndRestore() { X = old_value; }
T& X;
T old_value;
};
/// CFGBuilder - This class is implements CFG construction from an AST.
/// The builder is stateful: an instance of the builder should be used to only
/// construct a single CFG.
///
/// Example usage:
///
/// CFGBuilder builder;
/// CFG* cfg = builder.BuildAST(stmt1);
///
/// CFG construction is done via a recursive walk of an AST.
/// We actually parse the AST in reverse order so that the successor
/// of a basic block is constructed prior to its predecessor. This
/// allows us to nicely capture implicit fall-throughs without extra
/// basic blocks.
///
class CFGBuilder : public StmtVisitor<CFGBuilder,CFGBlock*> {
CFG* cfg;
CFGBlock* Block;
CFGBlock* Succ;
CFGBlock* ContinueTargetBlock;
CFGBlock* BreakTargetBlock;
CFGBlock* SwitchTerminatedBlock;
unsigned NumBlocks;
typedef llvm::DenseMap<LabelStmt*,CFGBlock*> LabelMapTy;
LabelMapTy LabelMap;
typedef std::vector<CFGBlock*> BackpatchBlocksTy;
BackpatchBlocksTy BackpatchBlocks;
public:
explicit CFGBuilder() : cfg(NULL), Block(NULL), Succ(NULL),
ContinueTargetBlock(NULL), BreakTargetBlock(NULL),
SwitchTerminatedBlock(NULL),
NumBlocks(0) {
// Create an empty CFG.
cfg = new CFG();
}
~CFGBuilder() { delete cfg; }
// buildCFG - Used by external clients to construct the CFG.
CFG* buildCFG(Stmt* Statement);
// Visitors to walk an AST and construct the CFG. Called by
// buildCFG. Do not call directly!
CFGBlock* VisitStmt(Stmt* Statement);
CFGBlock* VisitNullStmt(NullStmt* Statement);
CFGBlock* VisitCompoundStmt(CompoundStmt* C);
CFGBlock* VisitIfStmt(IfStmt* I);
CFGBlock* VisitReturnStmt(ReturnStmt* R);
CFGBlock* VisitLabelStmt(LabelStmt* L);
CFGBlock* VisitGotoStmt(GotoStmt* G);
CFGBlock* VisitForStmt(ForStmt* F);
CFGBlock* VisitWhileStmt(WhileStmt* W);
CFGBlock* VisitDoStmt(DoStmt* D);
CFGBlock* VisitContinueStmt(ContinueStmt* C);
CFGBlock* VisitBreakStmt(BreakStmt* B);
CFGBlock* VisitSwitchStmt(SwitchStmt* S);
CFGBlock* VisitSwitchCase(SwitchCase* S);
private:
CFGBlock* createBlock(bool add_successor = true);
void FinishBlock(CFGBlock* B);
};
/// BuildCFG - Constructs a CFG from an AST (a Stmt*). The AST can
/// represent an arbitrary statement. Examples include a single expression
/// or a function body (compound statement). The ownership of the returned
/// CFG is transferred to the caller. If CFG construction fails, this method
/// returns NULL.
CFG* CFGBuilder::buildCFG(Stmt* Statement) {
if (!Statement) return NULL;
// Create an empty block that will serve as the exit block for the CFG.
// Since this is the first block added to the CFG, it will be implicitly
// registered as the exit block.
Block = createBlock();
assert (Block == &cfg->getExit());
// Visit the statements and create the CFG.
if (CFGBlock* B = Visit(Statement)) {
// Finalize the last constructed block. This usually involves
// reversing the order of the statements in the block.
FinishBlock(B);
cfg->setEntry(B);
// Backpatch the gotos whose label -> block mappings we didn't know
// when we encountered them.
for (BackpatchBlocksTy::iterator I = BackpatchBlocks.begin(),
E = BackpatchBlocks.end(); I != E; ++I ) {
CFGBlock* B = *I;
GotoStmt* G = cast<GotoStmt>(B->getTerminator());
LabelMapTy::iterator LI = LabelMap.find(G->getLabel());
// If there is no target for the goto, then we are looking at an
// incomplete AST. Handle this by not registering a successor.
if (LI == LabelMap.end()) continue;
B->addSuccessor(LI->second);
}
// NULL out cfg so that repeated calls
CFG* t = cfg;
cfg = NULL;
return t;
}
else return NULL;
}
/// createBlock - Used to lazily create blocks that are connected
/// to the current (global) succcessor.
CFGBlock* CFGBuilder::createBlock(bool add_successor) {
CFGBlock* B = cfg->createBlock(NumBlocks++);
if (add_successor && Succ) B->addSuccessor(Succ);
return B;
}
/// FinishBlock - When the last statement has been added to the block,
/// usually we must reverse the statements because they have been inserted
/// in reverse order. When processing labels, however, there are cases
/// in the recursion where we may have already reversed the statements
/// in a block. This method safely tidies up a block: if the block
/// has a label at the front, it has already been reversed. Otherwise,
/// we reverse it.
void CFGBuilder::FinishBlock(CFGBlock* B) {
assert (B);
CFGBlock::iterator I = B->begin();
if (I != B->end()) {
Stmt* S = *I;
if (isa<LabelStmt>(S) || isa<SwitchCase>(S))
return;
B->reverseStmts();
}
}
/// VisitStmt - Handle statements with no branching control flow.
CFGBlock* CFGBuilder::VisitStmt(Stmt* Statement) {
// We cannot assume that we are in the middle of a basic block, since
// the CFG might only be constructed for this single statement. If
// we have no current basic block, just create one lazily.
if (!Block) Block = createBlock();
// Simply add the statement to the current block. We actually
// insert statements in reverse order; this order is reversed later
// when processing the containing element in the AST.
Block->appendStmt(Statement);
return Block;
}
CFGBlock* CFGBuilder::VisitNullStmt(NullStmt* Statement) {
return Block;
}
CFGBlock* CFGBuilder::VisitCompoundStmt(CompoundStmt* C) {
// The value returned from this function is the last created CFGBlock
// that represents the "entry" point for the translated AST node.
CFGBlock* LastBlock;
for (CompoundStmt::reverse_body_iterator I = C->body_rbegin(),
E = C->body_rend(); I != E; ++I )
// Add the statement to the current block.
if (!(LastBlock=Visit(*I)))
return NULL;
return LastBlock;
}
CFGBlock* CFGBuilder::VisitIfStmt(IfStmt* I) {
// We may see an if statement in the middle of a basic block, or
// it may be the first statement we are processing. In either case,
// we create a new basic block. First, we create the blocks for
// the then...else statements, and then we create the block containing
// the if statement. If we were in the middle of a block, we
// stop processing that block and reverse its statements. That block
// is then the implicit successor for the "then" and "else" clauses.
// The block we were proccessing is now finished. Make it the
// successor block.
if (Block) {
Succ = Block;
FinishBlock(Block);
}
// Process the false branch. NULL out Block so that the recursive
// call to Visit will create a new basic block.
// Null out Block so that all successor
CFGBlock* ElseBlock = Succ;
if (Stmt* Else = I->getElse()) {
SaveAndRestore<CFGBlock*> sv(Succ);
// NULL out Block so that the recursive call to Visit will
// create a new basic block.
Block = NULL;
ElseBlock = Visit(Else);
if (!ElseBlock) return NULL;
FinishBlock(ElseBlock);
}
// Process the true branch. NULL out Block so that the recursive
// call to Visit will create a new basic block.
// Null out Block so that all successor
CFGBlock* ThenBlock;
{
Stmt* Then = I->getThen();
assert (Then);
SaveAndRestore<CFGBlock*> sv(Succ);
Block = NULL;
ThenBlock = Visit(Then);
if (!ThenBlock) return NULL;
FinishBlock(ThenBlock);
}
// Now create a new block containing the if statement.
Block = createBlock(false);
// Add the condition as the last statement in the new block.
Block->appendStmt(I->getCond());
// Set the terminator of the new block to the If statement.
Block->setTerminator(I);
// Now add the successors.
Block->addSuccessor(ThenBlock);
Block->addSuccessor(ElseBlock);
return Block;
}
CFGBlock* CFGBuilder::VisitReturnStmt(ReturnStmt* R) {
// If we were in the middle of a block we stop processing that block
// and reverse its statements.
//
// NOTE: If a "return" appears in the middle of a block, this means
// that the code afterwards is DEAD (unreachable). We still
// keep a basic block for that code; a simple "mark-and-sweep"
// from the entry block will be able to report such dead
// blocks.
if (Block) FinishBlock(Block);
// Create the new block.
Block = createBlock(false);
// The Exit block is the only successor.
Block->addSuccessor(&cfg->getExit());
// Add the return statement to the block.
Block->appendStmt(R);
// Also add the return statement as the terminator.
Block->setTerminator(R);
return Block;
}
CFGBlock* CFGBuilder::VisitLabelStmt(LabelStmt* L) {
// Get the block of the labeled statement. Add it to our map.
CFGBlock* LabelBlock = Visit(L->getSubStmt());
assert (LabelBlock);
assert (LabelMap.find(L) == LabelMap.end() && "label already in map");
LabelMap[ L ] = LabelBlock;
// Labels partition blocks, so this is the end of the basic block
// we were processing (the label is the first statement).
LabelBlock->appendStmt(L);
FinishBlock(LabelBlock);
// We set Block to NULL to allow lazy creation of a new block
// (if necessary);
Block = NULL;
// This block is now the implicit successor of other blocks.
Succ = LabelBlock;
return LabelBlock;
}
CFGBlock* CFGBuilder::VisitGotoStmt(GotoStmt* G) {
// Goto is a control-flow statement. Thus we stop processing the
// current block and create a new one.
if (Block) FinishBlock(Block);
Block = createBlock(false);
Block->setTerminator(G);
// If we already know the mapping to the label block add the
// successor now.
LabelMapTy::iterator I = LabelMap.find(G->getLabel());
if (I == LabelMap.end())
// We will need to backpatch this block later.
BackpatchBlocks.push_back(Block);
else
Block->addSuccessor(I->second);
return Block;
}
CFGBlock* CFGBuilder::VisitForStmt(ForStmt* F) {
// "for" is a control-flow statement. Thus we stop processing the
// current block.
CFGBlock* LoopSuccessor = NULL;
if (Block) {
FinishBlock(Block);
LoopSuccessor = Block;
}
else LoopSuccessor = Succ;
// Create the condition block.
CFGBlock* ConditionBlock = createBlock(false);
ConditionBlock->setTerminator(F);
if (Stmt* C = F->getCond()) ConditionBlock->appendStmt(C);
// The condition block is the implicit successor for the loop body as
// well as any code above the loop.
Succ = ConditionBlock;
// Now create the loop body.
{
assert (F->getBody());
// Save the current values for Block, Succ, and continue and break targets
SaveAndRestore<CFGBlock*> save_Block(Block), save_Succ(Succ),
save_continue(ContinueTargetBlock),
save_break(BreakTargetBlock);
// All continues within this loop should go to the condition block
ContinueTargetBlock = ConditionBlock;
// All breaks should go to the code following the loop.
BreakTargetBlock = LoopSuccessor;
// Create a new block to contain the (bottom) of the loop body.
Block = createBlock();
// If we have increment code, insert it at the end of the body block.
if (Stmt* I = F->getInc()) Block->appendStmt(I);
// Now populate the body block, and in the process create new blocks
// as we walk the body of the loop.
CFGBlock* BodyBlock = Visit(F->getBody());
assert (BodyBlock);
FinishBlock(BodyBlock);
// This new body block is a successor to our condition block.
ConditionBlock->addSuccessor(BodyBlock);
}
// Link up the condition block with the code that follows the loop.
// (the false branch).
ConditionBlock->addSuccessor(LoopSuccessor);
// If the loop contains initialization, create a new block for those
// statements. This block can also contain statements that precede
// the loop.
if (Stmt* I = F->getInit()) {
Block = createBlock();
Block->appendStmt(I);
return Block;
}
else {
// There is no loop initialization. We are thus basically a while
// loop. NULL out Block to force lazy block construction.
Block = NULL;
return ConditionBlock;
}
}
CFGBlock* CFGBuilder::VisitWhileStmt(WhileStmt* W) {
// "while" is a control-flow statement. Thus we stop processing the
// current block.
CFGBlock* LoopSuccessor = NULL;
if (Block) {
FinishBlock(Block);
LoopSuccessor = Block;
}
else LoopSuccessor = Succ;
// Create the condition block.
CFGBlock* ConditionBlock = createBlock(false);
ConditionBlock->setTerminator(W);
if (Stmt* C = W->getCond()) ConditionBlock->appendStmt(C);
// The condition block is the implicit successor for the loop body as
// well as any code above the loop.
Succ = ConditionBlock;
// Process the loop body.
{
assert (W->getBody());
// Save the current values for Block, Succ, and continue and break targets
SaveAndRestore<CFGBlock*> save_Block(Block), save_Succ(Succ),
save_continue(ContinueTargetBlock),
save_break(BreakTargetBlock);
// All continues within this loop should go to the condition block
ContinueTargetBlock = ConditionBlock;
// All breaks should go to the code following the loop.
BreakTargetBlock = LoopSuccessor;
// NULL out Block to force lazy instantiation of blocks for the body.
Block = NULL;
// Create the body. The returned block is the entry to the loop body.
CFGBlock* BodyBlock = Visit(W->getBody());
assert (BodyBlock);
FinishBlock(BodyBlock);
// Add the loop body entry as a successor to the condition.
ConditionBlock->addSuccessor(BodyBlock);
}
// Link up the condition block with the code that follows the loop.
// (the false branch).
ConditionBlock->addSuccessor(LoopSuccessor);
// There can be no more statements in the condition block
// since we loop back to this block. NULL out Block to force
// lazy creation of another block.
Block = NULL;
// Return the condition block, which is the dominating block for the loop.
return ConditionBlock;
}
CFGBlock* CFGBuilder::VisitDoStmt(DoStmt* D) {
// "do...while" is a control-flow statement. Thus we stop processing the
// current block.
CFGBlock* LoopSuccessor = NULL;
if (Block) {
FinishBlock(Block);
LoopSuccessor = Block;
}
else LoopSuccessor = Succ;
// Create the condition block.
CFGBlock* ConditionBlock = createBlock(false);
ConditionBlock->setTerminator(D);
if (Stmt* C = D->getCond()) ConditionBlock->appendStmt(C);
// The condition block is the implicit successor for the loop body.
Succ = ConditionBlock;
CFGBlock* BodyBlock = NULL;
// Process the loop body.
{
assert (D->getBody());
// Save the current values for Block, Succ, and continue and break targets
SaveAndRestore<CFGBlock*> save_Block(Block), save_Succ(Succ),
save_continue(ContinueTargetBlock),
save_break(BreakTargetBlock);
// All continues within this loop should go to the condition block
ContinueTargetBlock = ConditionBlock;
// All breaks should go to the code following the loop.
BreakTargetBlock = LoopSuccessor;
// NULL out Block to force lazy instantiation of blocks for the body.
Block = NULL;
// Create the body. The returned block is the entry to the loop body.
BodyBlock = Visit(D->getBody());
assert (BodyBlock);
FinishBlock(BodyBlock);
// Add the loop body entry as a successor to the condition.
ConditionBlock->addSuccessor(BodyBlock);
}
// Link up the condition block with the code that follows the loop.
// (the false branch).
ConditionBlock->addSuccessor(LoopSuccessor);
// There can be no more statements in the condition block
// since we loop back to this block. NULL out Block to force
// lazy creation of another block.
Block = NULL;
// Return the loop body, which is the dominating block for the loop.
return BodyBlock;
}
CFGBlock* CFGBuilder::VisitContinueStmt(ContinueStmt* C) {
// "continue" is a control-flow statement. Thus we stop processing the
// current block.
if (Block) FinishBlock(Block);
// Now create a new block that ends with the continue statement.
Block = createBlock(false);
Block->setTerminator(C);
// If there is no target for the continue, then we are looking at an
// incomplete AST. Handle this by not registering a successor.
if (ContinueTargetBlock) Block->addSuccessor(ContinueTargetBlock);
return Block;
}
CFGBlock* CFGBuilder::VisitBreakStmt(BreakStmt* B) {
// "break" is a control-flow statement. Thus we stop processing the
// current block.
if (Block) FinishBlock(Block);
// Now create a new block that ends with the continue statement.
Block = createBlock(false);
Block->setTerminator(B);
// If there is no target for the break, then we are looking at an
// incomplete AST. Handle this by not registering a successor.
if (BreakTargetBlock) Block->addSuccessor(BreakTargetBlock);
return Block;
}
CFGBlock* CFGBuilder::VisitSwitchStmt(SwitchStmt* S) {
// "switch" is a control-flow statement. Thus we stop processing the
// current block.
CFGBlock* SwitchSuccessor = NULL;
if (Block) {
FinishBlock(Block);
SwitchSuccessor = Block;
}
else SwitchSuccessor = Succ;
// Save the current "switch" context.
SaveAndRestore<CFGBlock*> save_switch(SwitchTerminatedBlock),
save_break(BreakTargetBlock);
// Create a new block that will contain the switch statement.
SwitchTerminatedBlock = createBlock(false);
// Add the terminator and condition in the switch block.
assert (S->getCond() && "switch condition must be non-NULL");
SwitchTerminatedBlock->appendStmt(S->getCond());
SwitchTerminatedBlock->setTerminator(S);
// Now process the switch body. The code after the switch is the implicit
// successor.
Succ = SwitchSuccessor;
BreakTargetBlock = SwitchSuccessor;
assert (S->getBody() && "switch must contain a non-NULL body");
Block = NULL;
// When visiting the body, the case statements should automatically get
// linked up to the switch. We also don't keep a pointer to the body,
// since all control-flow from the switch goes to case/default statements.
Visit(S->getBody());
Block = SwitchTerminatedBlock;
return SwitchTerminatedBlock;
}
CFGBlock* CFGBuilder::VisitSwitchCase(SwitchCase* S) {
// A SwitchCase is either a "default" or "case" statement. We handle
// both in the same way. They are essentially labels, so they are the
// first statement in a block.
CFGBlock* CaseBlock = Visit(S->getSubStmt());
assert (CaseBlock);
// Cases/Default statements parition block, so this is the top of
// the basic block we were processing (the case/default is the first stmt).
CaseBlock->appendStmt(S);
FinishBlock(CaseBlock);
// Add this block to the list of successors for the block with the
// switch statement.
if (SwitchTerminatedBlock) SwitchTerminatedBlock->addSuccessor(CaseBlock);
// We set Block to NULL to allow lazy creation of a new block (if necessary)
Block = NULL;
// This block is now the implicit successor of other blocks.
Succ = CaseBlock;
return CaseBlock;
}
} // end anonymous namespace
/// createBlock - Constructs and adds a new CFGBlock to the CFG. The
/// block has no successors or predecessors. If this is the first block
/// created in the CFG, it is automatically set to be the Entry and Exit
/// of the CFG.
CFGBlock* CFG::createBlock(unsigned blockID) {
bool first_block = begin() == end();
// Create the block.
Blocks.push_front(CFGBlock(blockID));
// If this is the first block, set it as the Entry and Exit.
if (first_block) Entry = Exit = &front();
// Return the block.
return &front();
}
/// buildCFG - Constructs a CFG from an AST. Ownership of the returned
/// CFG is returned to the caller.
CFG* CFG::buildCFG(Stmt* Statement) {
CFGBuilder Builder;
return Builder.buildCFG(Statement);
}
/// reverseStmts - Reverses the orders of statements within a CFGBlock.
void CFGBlock::reverseStmts() { std::reverse(Stmts.begin(),Stmts.end()); }
/// dump - A simple pretty printer of a CFG that outputs to stderr.
void CFG::dump() { print(std::cerr); }
/// print - A simple pretty printer of a CFG that outputs to an ostream.
void CFG::print(std::ostream& OS) {
// Print the Entry block.
if (begin() != end()) {
CFGBlock& Entry = getEntry();
OS << "\n [ B" << Entry.getBlockID() << " (ENTRY) ]\n";
Entry.print(OS);
}
// Iterate through the CFGBlocks and print them one by one.
for (iterator I = Blocks.begin(), E = Blocks.end() ; I != E ; ++I) {
// Skip the entry block, because we already printed it.
if (&(*I) == &getEntry() || &(*I) == &getExit()) continue;
OS << "\n [ B" << I->getBlockID() << " ]\n";
I->print(OS);
}
// Print the Exit Block.
if (begin() != end()) {
CFGBlock& Exit = getExit();
OS << "\n [ B" << Exit.getBlockID() << " (EXIT) ]\n";
Exit.print(OS);
}
OS << "\n";
}
namespace {
class CFGBlockTerminatorPrint : public StmtVisitor<CFGBlockTerminatorPrint,
void > {
std::ostream& OS;
public:
CFGBlockTerminatorPrint(std::ostream& os) : OS(os) {}
void VisitIfStmt(IfStmt* I) {
OS << "if ";
I->getCond()->printPretty(std::cerr);
OS << "\n";
}
// Default case.
void VisitStmt(Stmt* S) { S->printPretty(OS); }
void VisitForStmt(ForStmt* F) {
OS << "for (" ;
if (Stmt* I = F->getInit()) I->printPretty(OS);
OS << " ; ";
if (Stmt* C = F->getCond()) C->printPretty(OS);
OS << " ; ";
if (Stmt* I = F->getInc()) I->printPretty(OS);
OS << ")\n";
}
void VisitWhileStmt(WhileStmt* W) {
OS << "while " ;
if (Stmt* C = W->getCond()) C->printPretty(OS);
OS << "\n";
}
void VisitDoStmt(DoStmt* D) {
OS << "do ... while ";
if (Stmt* C = D->getCond()) C->printPretty(OS);
OS << "\n";
}
};
} // end anonymous namespace
/// dump - A simply pretty printer of a CFGBlock that outputs to stderr.
void CFGBlock::dump() { print(std::cerr); }
/// print - A simple pretty printer of a CFGBlock that outputs to an ostream.
/// Generally this will only be called from CFG::print.
void CFGBlock::print(std::ostream& OS) {
// Iterate through the statements in the block and print them.
OS << " ------------------------\n";
unsigned j = 1;
for (iterator I = Stmts.begin(), E = Stmts.end() ; I != E ; ++I, ++j ) {
// Print the statement # in the basic block.
OS << " " << std::setw(3) << j << ": ";
// Print the statement/expression.
Stmt* S = *I;
if (LabelStmt* L = dyn_cast<LabelStmt>(S))
OS << L->getName() << ": (LABEL)\n";
else
(*I)->printPretty(OS);
// Expressions need a newline.
if (isa<Expr>(*I)) OS << '\n';
}
OS << " ------------------------\n";
// Print the predecessors of this block.
OS << " Predecessors (" << pred_size() << "):";
unsigned i = 0;
for (pred_iterator I = pred_begin(), E = pred_end(); I != E; ++I, ++i ) {
if (i == 8 || (i-8) == 0) {
OS << "\n ";
}
OS << " B" << (*I)->getBlockID();
}
// Print the terminator of this block.
OS << "\n Terminator: ";
if (ControlFlowStmt)
CFGBlockTerminatorPrint(OS).Visit(ControlFlowStmt);
else
OS << "<NULL>\n";
// Print the successors of this block.
OS << " Successors (" << succ_size() << "):";
i = 0;
for (succ_iterator I = succ_begin(), E = succ_end(); I != E; ++I, ++i ) {
if (i == 8 || (i-8) % 10 == 0) {
OS << "\n ";
}
OS << " B" << (*I)->getBlockID();
}
OS << '\n';
}
|