1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
//===--- Quality.cpp --------------------------------------------*- C++-*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===---------------------------------------------------------------------===//
#include "Quality.h"
#include "index/Index.h"
#include "clang/AST/ASTContext.h"
#include "clang/Basic/SourceManager.h"
#include "clang/Sema/CodeCompleteConsumer.h"
#include "llvm/Support/FormatVariadic.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/raw_ostream.h"
namespace clang {
namespace clangd {
using namespace llvm;
static bool hasDeclInMainFile(const Decl &D) {
auto &SourceMgr = D.getASTContext().getSourceManager();
for (auto *Redecl : D.redecls()) {
auto Loc = SourceMgr.getSpellingLoc(Redecl->getLocation());
if (SourceMgr.isWrittenInMainFile(Loc))
return true;
}
return false;
}
void SymbolQualitySignals::merge(const CodeCompletionResult &SemaCCResult) {
SemaCCPriority = SemaCCResult.Priority;
if (SemaCCResult.Availability == CXAvailability_Deprecated)
Deprecated = true;
}
void SymbolQualitySignals::merge(const Symbol &IndexResult) {
References = std::max(IndexResult.References, References);
}
float SymbolQualitySignals::evaluate() const {
float Score = 1;
// This avoids a sharp gradient for tail symbols, and also neatly avoids the
// question of whether 0 references means a bad symbol or missing data.
if (References >= 3)
Score *= std::log(References);
if (SemaCCPriority)
// Map onto a 0-2 interval, so we don't reward/penalize non-Sema results.
// Priority 80 is a really bad score.
Score *= 2 - std::min<float>(80, SemaCCPriority) / 40;
if (Deprecated)
Score *= 0.1f;
return Score;
}
raw_ostream &operator<<(raw_ostream &OS, const SymbolQualitySignals &S) {
OS << formatv("=== Symbol quality: {0}\n", S.evaluate());
if (S.SemaCCPriority)
OS << formatv("\tSemaCCPriority: {0}\n", S.SemaCCPriority);
OS << formatv("\tReferences: {0}\n", S.References);
OS << formatv("\tDeprecated: {0}\n", S.Deprecated);
return OS;
}
static SymbolRelevanceSignals::AccessibleScope
ComputeScope(const NamedDecl &D) {
bool InClass;
for (const DeclContext *DC = D.getDeclContext(); !DC->isFileContext();
DC = DC->getParent()) {
if (DC->isFunctionOrMethod())
return SymbolRelevanceSignals::FunctionScope;
InClass = InClass || DC->isRecord();
}
if (InClass)
return SymbolRelevanceSignals::ClassScope;
// This threshold could be tweaked, e.g. to treat module-visible as global.
if (D.getLinkageInternal() < ExternalLinkage)
return SymbolRelevanceSignals::FileScope;
return SymbolRelevanceSignals::GlobalScope;
}
void SymbolRelevanceSignals::merge(const Symbol &IndexResult) {
// FIXME: Index results always assumed to be at global scope. If Scope becomes
// relevant to non-completion requests, we should recognize class members etc.
}
void SymbolRelevanceSignals::merge(const CodeCompletionResult &SemaCCResult) {
if (SemaCCResult.Availability == CXAvailability_NotAvailable ||
SemaCCResult.Availability == CXAvailability_NotAccessible)
Forbidden = true;
if (SemaCCResult.Declaration) {
// We boost things that have decls in the main file.
// The real proximity scores would be more general when we have them.
float DeclProximity =
hasDeclInMainFile(*SemaCCResult.Declaration) ? 1.0 : 0.0;
ProximityScore = std::max(DeclProximity, ProximityScore);
}
// Declarations are scoped, others (like macros) are assumed global.
if (SemaCCResult.Kind == CodeCompletionResult::RK_Declaration)
Scope = std::min(Scope, ComputeScope(*SemaCCResult.Declaration));
}
float SymbolRelevanceSignals::evaluate() const {
float Score = 1;
if (Forbidden)
return 0;
Score *= NameMatch;
// Proximity scores are [0,1] and we translate them into a multiplier in the
// range from 1 to 2.
Score *= 1 + ProximityScore;
// Symbols like local variables may only be referenced within their scope.
// Conversely if we're in that scope, it's likely we'll reference them.
if (Query == CodeComplete) {
// The narrower the scope where a symbol is visible, the more likely it is
// to be relevant when it is available.
switch (Scope) {
case GlobalScope:
break;
case FileScope:
Score *= 1.5;
case ClassScope:
Score *= 2;
case FunctionScope:
Score *= 4;
}
}
return Score;
}
raw_ostream &operator<<(raw_ostream &OS, const SymbolRelevanceSignals &S) {
OS << formatv("=== Symbol relevance: {0}\n", S.evaluate());
OS << formatv("\tName match: {0}\n", S.NameMatch);
OS << formatv("\tForbidden: {0}\n", S.Forbidden);
return OS;
}
float evaluateSymbolAndRelevance(float SymbolQuality, float SymbolRelevance) {
return SymbolQuality * SymbolRelevance;
}
// Produces an integer that sorts in the same order as F.
// That is: a < b <==> encodeFloat(a) < encodeFloat(b).
static uint32_t encodeFloat(float F) {
static_assert(std::numeric_limits<float>::is_iec559, "");
constexpr uint32_t TopBit = ~(~uint32_t{0} >> 1);
// Get the bits of the float. Endianness is the same as for integers.
uint32_t U = FloatToBits(F);
// IEEE 754 floats compare like sign-magnitude integers.
if (U & TopBit) // Negative float.
return 0 - U; // Map onto the low half of integers, order reversed.
return U + TopBit; // Positive floats map onto the high half of integers.
}
std::string sortText(float Score, llvm::StringRef Name) {
// We convert -Score to an integer, and hex-encode for readability.
// Example: [0.5, "foo"] -> "41000000foo"
std::string S;
llvm::raw_string_ostream OS(S);
write_hex(OS, encodeFloat(-Score), llvm::HexPrintStyle::Lower,
/*Width=*/2 * sizeof(Score));
OS << Name;
OS.flush();
return S;
}
} // namespace clangd
} // namespace clang
|