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Summary:
As disscused in https://bugs.llvm.org/show_bug.cgi?id=43219,
i believe it may be somewhat useful to show //some// aggregates
over all the sea of statistics provided.
Example:
```
Average Wait times (based on the timeline view):
[0]: Executions
[1]: Average time spent waiting in a scheduler's queue
[2]: Average time spent waiting in a scheduler's queue while ready
[3]: Average time elapsed from WB until retire stage
[0] [1] [2] [3]
0. 3 1.0 1.0 4.7 vmulps %xmm0, %xmm1, %xmm2
1. 3 2.7 0.0 2.3 vhaddps %xmm2, %xmm2, %xmm3
2. 3 6.0 0.0 0.0 vhaddps %xmm3, %xmm3, %xmm4
3 3.2 0.3 2.3 <total>
```
I.e. we average the averages.
Reviewers: andreadb, mattd, RKSimon
Reviewed By: andreadb
Subscribers: gbedwell, arphaman, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D68714
llvm-svn: 374361
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instructions based on the simulation.
This patch teaches the bottleneck analysis how to identify and print the most
expensive sequence of instructions according to the simulation. Fixes PR37494.
The goal is to help users identify the sequence of instruction which is most
critical for performance.
A dependency graph is internally used by the bottleneck analysis to describe
data dependencies and processor resource interferences between instructions.
There is one node in the graph for every instruction in the input assembly
sequence. The number of nodes in the graph is independent from the number of
iterations simulated by the tool. It means that a single node of the graph
represents all the possible instances of a same instruction contributed by the
simulated iterations.
Edges are dynamically "discovered" by the bottleneck analysis by observing
instruction state transitions and "backend pressure increase" events generated
by the Execute stage. Information from the events is used to identify critical
dependencies, and materialize edges in the graph. A dependency edge is uniquely
identified by a pair of node identifiers plus an instance of struct
DependencyEdge::Dependency (which provides more details about the actual
dependency kind).
The bottleneck analysis internally ranks dependency edges based on their impact
on the runtime (see field DependencyEdge::Dependency::Cost). To this end, each
edge of the graph has an associated cost. By default, the cost of an edge is a
function of its latency (in cycles). In practice, the cost of an edge is also a
function of the number of cycles where the dependency has been seen as
'contributing to backend pressure increases'. The idea is that the higher the
cost of an edge, the higher is the impact of the dependency on performance. To
put it in another way, the cost of an edge is a measure of criticality for
performance.
Note how a same edge may be found in multiple iteration of the simulated loop.
The logic that adds new edges to the graph checks if an equivalent dependency
already exists (duplicate edges are not allowed). If an equivalent dependency
edge is found, field DependencyEdge::Frequency of that edge is incremented by
one, and the new cost is cumulatively added to the existing edge cost.
At the end of simulation, costs are propagated to nodes through the edges of the
graph. The goal is to identify a critical sequence from a node of the root-set
(composed by node of the graph with no predecessors) to a 'sink node' with no
successors. Note that the graph is intentionally kept acyclic to minimize the
complexity of the critical sequence computation algorithm (complexity is
currently linear in the number of nodes in the graph).
The critical path is finally computed as a sequence of dependency edges. For
edges describing processor resource interferences, the view also prints a
so-called "interference probability" value (by dividing field
DependencyEdge::Frequency by the total number of iterations).
Examples of critical sequence computations can be found in tests added/modified
by this patch.
On output streams that support colored output, instructions from the critical
sequence are rendered with a different color.
Strictly speaking the analysis conducted by the bottleneck analysis view is not
a critical path analysis. The cost of an edge doesn't only depend on the
dependency latency. More importantly, the cost of a same edge may be computed
differently by different iterations.
The number of dependencies is discovered dynamically based on the events
generated by the simulator. However, their number is not fixed. This is
especially true for edges that model processor resource interferences; an
interference may not occur in every iteration. For that reason, it makes sense
to also print out a "probability of interference".
By construction, the accuracy of this analysis (as always) is strongly dependent
on the simulation (and therefore the quality of the information available in the
scheduling model).
That being said, the critical sequence effectively identifies a performance
criticality. Instructions from that sequence are expected to have a very big
impact on performance. So, users can take advantage of this information to focus
their attention on specific interactions between instructions.
In my experience, it works quite well in practice, and produces useful
output (in a reasonable amount time).
Differential Revision: https://reviews.llvm.org/D63543
llvm-svn: 364045
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This patch adds a new flag named -bottleneck-analysis to print out information
about throughput bottlenecks.
MCA knows how to identify and classify dynamic dispatch stalls. However, it
doesn't know how to analyze and highlight kernel bottlenecks. The goal of this
patch is to teach MCA how to correlate increases in backend pressure to backend
stalls (and therefore, the loss of throughput).
From a Scheduler point of view, backend pressure is a function of the scheduler
buffer usage (i.e. how the number of uOps in the scheduler buffers changes over
time). Backend pressure increases (or decreases) when there is a mismatch
between the number of opcodes dispatched, and the number of opcodes issued in
the same cycle. Since buffer resources are limited, continuous increases in
backend pressure would eventually leads to dispatch stalls. So, there is a
strong correlation between dispatch stalls, and how backpressure changed over
time.
This patch teaches how to identify situations where backend pressure increases
due to:
- unavailable pipeline resources.
- data dependencies.
Data dependencies may delay execution of instructions and therefore increase the
time that uOps have to spend in the scheduler buffers. That often translates to
an increase in backend pressure which may eventually lead to a bottleneck.
Contention on pipeline resources may also delay execution of instructions, and
lead to a temporary increase in backend pressure.
Internally, the Scheduler classifies instructions based on whether register /
memory operands are available or not.
An instruction is marked as "ready to execute" only if data dependencies are
fully resolved.
Every cycle, the Scheduler attempts to execute all instructions that are ready
to execute. If an instruction cannot execute because of unavailable pipeline
resources, then the Scheduler internally updates a BusyResourceUnits mask with
the ID of each unavailable resource.
ExecuteStage is responsible for tracking changes in backend pressure. If backend
pressure increases during a cycle because of contention on pipeline resources,
then ExecuteStage sends a "backend pressure" event to the listeners.
That event would contain information about instructions delayed by resource
pressure, as well as the BusyResourceUnits mask.
Note that ExecuteStage also knows how to identify situations where backpressure
increased because of delays introduced by data dependencies.
The SummaryView observes "backend pressure" events and prints out a "bottleneck
report".
Example of bottleneck report:
```
Cycles with backend pressure increase [ 99.89% ]
Throughput Bottlenecks:
Resource Pressure [ 0.00% ]
Data Dependencies: [ 99.89% ]
- Register Dependencies [ 0.00% ]
- Memory Dependencies [ 99.89% ]
```
A bottleneck report is printed out only if increases in backend pressure
eventually caused backend stalls.
About the time complexity:
Time complexity is linear in the number of instructions in the
Scheduler::PendingSet.
The average slowdown tends to be in the range of ~5-6%.
For memory intensive kernels, the slowdown can be significant if flag
-noalias=false is specified. In the worst case scenario I have observed a
slowdown of ~30% when flag -noalias=false was specified.
We can definitely recover part of that slowdown if we optimize class LSUnit (by
doing extra bookkeeping to speedup queries). For now, this new analysis is
disabled by default, and it can be enabled via flag -bottleneck-analysis. Users
of MCA as a library can enable the generation of pressure events through the
constructor of ExecuteStage.
This patch partially addresses https://bugs.llvm.org/show_bug.cgi?id=37494
Differential Revision: https://reviews.llvm.org/D58728
llvm-svn: 355308
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