| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | AMDGPU/SI: Add back reverted SGPR spilling code, but disable it | Marek Olsak | 2016-11-25 | 1 | -15/+15 |
| * | Revert "AMDGPU: Fix MMO when splitting spill" | Marek Olsak | 2016-11-25 | 1 | -15/+15 |
| * | AMDGPU: Fix MMO when splitting spill | Matt Arsenault | 2016-11-23 | 1 | -15/+15 |
| * | AMDGPU/SI: Avoid creating unnecessary copies in the SIFixSGPRCopies pass | Tom Stellard | 2016-11-16 | 1 | -4/+4 |
| * | AMDGPU: Default to using scalar mov to materialize immediate | Matt Arsenault | 2016-11-01 | 1 | -10/+10 |
| * | AMDGPU: Assume spilling will occur at -O0 | Matt Arsenault | 2016-10-13 | 1 | -32/+32 |
| * | AMDGPU: Use unsigned compare for eq/ne | Matt Arsenault | 2016-09-30 | 1 | -4/+4 |
| * | AMDGPU: Partially fix control flow at -O0 | Matt Arsenault | 2016-09-29 | 1 | -0/+296 |

