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When these arguments are broken down by the EVT based callbacks, the
pointer information is lost. Hack around this by coercing the register
types to be the expected pointer element type when building the
remerge operations.
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Summary:
G_GEP is rather poorly named. It's a simple pointer+scalar addition and
doesn't support any of the complexities of getelementptr. I therefore
propose that we rename it. There's a G_PTR_MASK so let's follow that
convention and go with G_PTR_ADD
Reviewers: volkan, aditya_nandakumar, bogner, rovka, arsenm
Subscribers: sdardis, jvesely, wdng, nhaehnle, hiraditya, jrtc27, atanasyan, arphaman, Petar.Avramovic, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D69734
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handleAssignments gives up pretty easily on structs, and i8 values for
some reason. The other case that doesn't work is when an implicit sret
needs to be inserted if the return size exceeds the number of return
registers.
llvm-svn: 367082
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Handles structs used directly in argument lists.
llvm-svn: 366584
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This should now handle everything except structs passed as multiple
registers.
I think most of the packing logic should be handled by
handleAssignments, but I'm unclear on what the contract is for
multiple registers. This is copying how x86 handles this.
This does change the behavior of the test_sgpr_alignment0 amdgpu_vs
test. I don't think shader arguments should try to follow the
alignment, and registers need to be repacked. I also don't think it
matters, since I think the pointers are packed to the beginning of the
argument list anyway.
llvm-svn: 366582
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