| Commit message (Collapse) | Author | Age | Files | Lines |
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This file lists every pass in LLVM, and is included by Pass.h, which is
very popular. Every time we add, remove, or rename a pass in LLVM, it
caused lots of recompilation.
I found this fact by looking at this table, which is sorted by the
number of times a file was changed over the last 100,000 git commits
multiplied by the number of object files that depend on it in the
current checkout:
recompiles touches affected_files header
342380 95 3604 llvm/include/llvm/ADT/STLExtras.h
314730 234 1345 llvm/include/llvm/InitializePasses.h
307036 118 2602 llvm/include/llvm/ADT/APInt.h
213049 59 3611 llvm/include/llvm/Support/MathExtras.h
170422 47 3626 llvm/include/llvm/Support/Compiler.h
162225 45 3605 llvm/include/llvm/ADT/Optional.h
158319 63 2513 llvm/include/llvm/ADT/Triple.h
140322 39 3598 llvm/include/llvm/ADT/StringRef.h
137647 59 2333 llvm/include/llvm/Support/Error.h
131619 73 1803 llvm/include/llvm/Support/FileSystem.h
Before this change, touching InitializePasses.h would cause 1345 files
to recompile. After this change, touching it only causes 550 compiles in
an incremental rebuild.
Reviewers: bkramer, asbirlea, bollu, jdoerfert
Differential Revision: https://reviews.llvm.org/D70211
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to reflect the new license.
We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.
Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.
llvm-svn: 351636
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That is, remove many of the calls to Type::getNumContainedTypes(),
Type::subtypes(), and Type::getContainedType(N).
I'm not intending to remove these accessors -- they are
useful/necessary in some cases. However, removing the pointee type
from pointers would potentially break some uses, and reducing the
number of calls makes it easier to audit.
llvm-svn: 350835
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The DEBUG() macro is very generic so it might clash with other projects.
The renaming was done as follows:
- git grep -l 'DEBUG' | xargs sed -i 's/\bDEBUG\s\?(/LLVM_DEBUG(/g'
- git diff -U0 master | ../clang/tools/clang-format/clang-format-diff.py -i -p1 -style LLVM
- Manual change to APInt
- Manually chage DOCS as regex doesn't match it.
In the transition period the DEBUG() macro is still present and aliased
to the LLVM_DEBUG() one.
Differential Revision: https://reviews.llvm.org/D43624
llvm-svn: 332240
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warnings; other minor fixes (NFC).
llvm-svn: 310429
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llvm-svn: 309723
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This allows handling of a lot more of the interesting
cases in Blender. Most of the large functions unlikely
to be inlined have this pattern.
This is a special case for what clang emits for OpenCL 3
element vectors. Annoyingly, these are emitted as
<3 x elt>* pointers, but accessed as <4 x elt>* operations.
This also needs to handle cases where a struct containing
a single vector is used.
llvm-svn: 309419
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It is better to return arguments directly in registers
if we are making a call rather than introducing expensive
stack usage. In one of sample compile from one of
Blender's many kernel variants, this fires on about
~20 different functions. Future improvements may be to
recognize simple cases where the pointer is indexing a small
array. This also fails when the store to the out argument
is in a separate block from the return, which happens in
a few of the Blender functions. This should also probably
be using MemorySSA which might help with that.
I'm not sure this is correct as a FunctionPass, but
MemoryDependenceAnalysis seems to not work with
a ModulePass.
I'm also not sure where it should run.I think it should
run before DeadArgumentElimination, so maybe either
EP_CGSCCOptimizerLate or EP_ScalarOptimizerLate.
llvm-svn: 309416
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