| Commit message (Collapse) | Author | Age | Files | Lines |
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llvm-svn: 2868
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llvm-svn: 2804
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llvm-svn: 2789
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llvm-svn: 2777
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llvm-svn: 2328
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llvm-svn: 2293
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llvm-svn: 2275
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nodes that are not shadow nodes
This fixes em3d to be _correct_ if not optimial
llvm-svn: 2274
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* Make the function pointer argument explicit for a call nodes
* Eliminate unreachable global values
* Merge call nodes that are identical
llvm-svn: 2266
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* Fold call nodes that are indistinguishable for each other. This is a big
win for external functions like sqrt, which would multiply dramatically
before.
* Global nodes with no edges to or from them are now eliminated from the graph.
llvm-svn: 2257
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be 'Argument' instead of FunctionArgument.
llvm-svn: 2216
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llvm-svn: 2174
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Shadow nodes are never critical.
llvm-svn: 2102
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llvm-svn: 2084
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someplace nicer in the file though.
* Add new dump method for debugging
llvm-svn: 2064
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* Simplify a lot of the inlining stuff. There are still problems, but not
many
* Break up the Function representation to have a vector for every different
node type so it is fast to find nodes of a particular flavor.
* Do more intelligent merging of call values
* Allow elimination of unreachable shadow and allocation nodes
* Generalize indistinguishability testing to allow merging of identical calls.
* Increase shadow node merging power
llvm-svn: 2010
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* Implement Critical Shadow node handling
* Implement routines to determine whether an allocation node is a malloc
or alloca
llvm-svn: 2003
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llvm-svn: 1998
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Has bugs, but shouldn't crash in theory.
llvm-svn: 1994
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