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Implements the command script import command for Lua.
Differential revision: https://reviews.llvm.org/D71825
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The Python script interpreter makes the current debugger, target,
process, thread and frame available to interactive scripting sessions
through convenience variables. This patch does the same for Lua.
Differential revision: https://reviews.llvm.org/D71801
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Don't create a new lua state on every operation. Share a single state
across the lifetime of the script interpreter. Add simple locking to
prevent two threads from modifying the state concurrently.
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This patch uses SWIG to generate the Lua bindings for the SB API. It
covers most of the API, but some methods require a type map similar to
Python.
Discussion on the mailing list:
http://lists.llvm.org/pipermail/lldb-dev/2019-December/015812.html
Differential revision: https://reviews.llvm.org/D71235
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This implements a very elementary Lua script interpreter. It supports
running a single command as well as running interactively. It uses
editline if available. It's still missing a bunch of stuff though. Some
things that I intentionally ingored for now are that I/O isn't properly
hooked up (so every print goes to stdout) and the non-editline support
which is not handling a bunch of corner cases. The latter is a matter of
reusing existing code in the Python interpreter.
Discussion on the mailing list:
http://lists.llvm.org/pipermail/lldb-dev/2019-December/015812.html
Differential revision: https://reviews.llvm.org/D71234
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This adds the boilerplate necessary to support the Lua script
interpreter. The interpreter is not functional yet and just reports that
it's not implemented.
Discussion on the mailing list:
http://lists.llvm.org/pipermail/lldb-dev/2019-December/015812.html
Differential revision: https://reviews.llvm.org/D71232
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