| Commit message (Collapse) | Author | Age | Files | Lines |
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Previously embedded interpreters were handled as ad-hoc source
files compiled into source/Interpreter. This made it hard to
disable a specific interpreter, or to add support for other
interpreters and allow the developer to choose which interpreter(s)
were enabled for a particular build.
This patch converts script interpreters over to a plugin-based system.
Script interpreters now live in source/Plugins/ScriptInterpreter, and
the canonical LLDB interpreter, ScriptInterpreterPython, is moved there
as well.
Any new code interfacing with the Python C API must live in this location
from here on out. Additionally, generic code should never need to
reference or make assumptions about the presence of a specific interpreter
going forward.
Differential Revision: http://reviews.llvm.org/D11431
Reviewed By: Greg Clayton
llvm-svn: 243681
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Since interaction with the python interpreter is moving towards
being more isolated, we won't be able to include this header from
normal files anymore, all includes of it should be localized to
the python library which will live under source/bindings/API/Python
after a future patch.
None of the files that were including this header actually depended
on it anyway, so it was just a dead include in every single instance.
llvm-svn: 238581
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The many many benefits include:
1 - Input/Output/Error streams are now handled as real streams not a push style input
2 - auto completion in python embedded interpreter
3 - multi-line input for "script" and "expression" commands now allow you to edit previous/next lines using up and down arrow keys and this makes multi-line input actually a viable thing to use
4 - it is now possible to use curses to drive LLDB (please try the "gui" command)
We will need to deal with and fix any buildbot failures and tests and arise now that input/output and error are correctly hooked up in all cases.
llvm-svn: 200263
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- add new header lldb-python.h to be included before other system headers
- short term fix (eventually python dependencies must be cleaned up)
Patch by Matt Kopec!
llvm-svn: 169341
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script import", such that the error message for the exception becomes the error for the entire import operation
and silence the backtrace printout
In the process, refactor the Execute* commands in ScriptInterpreter to take an options object, and add a new setting to not mask out errors so that the callers can handle them directly
instead of having the default behavior
llvm-svn: 167067
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Added a new setting that allows a python OS plug-in to detect threads and provide registers for memory threads. To enable this you set the setting:
settings set target.process.python-os-plugin-path lldb/examples/python/operating_system.py
Then run your program and see the extra threads.
llvm-svn: 166244
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to read user input and/or display output to the user in certain situations - This fix introduces a Python InputReader manager class that mimics the behavior of the interactive interpreter in terms of access to I/O and ensures access to the input and output flows
llvm-svn: 158124
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accessed by the objects that own the settings. The previous approach wasn't
very usable and made for a lot of unnecessary code just to access variables
that were already owned by the objects.
While I fixed those things, I saw that CommandObject objects should really
have a reference to their command interpreter so they can access the terminal
with if they want to output usaage. Fixed up all CommandObjects to take
an interpreter and cleaned up the API to not need the interpreter to be
passed in.
Fixed the disassemble command to output the usage if no options are passed
down and arguments are passed (all disassebmle variants take options, there
are no "args only").
llvm-svn: 114252
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Change the prototype of ScriptInterpreter::ExecuteOneLine() to return bool
instead of void and take one additional parameter as CommandReturnObject *.
Propagate the status of one-liner execution back appropriately.
llvm-svn: 109899
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to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.
To avoid this we now create instances of the lldb_private::Debugger that each
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack
So now clients should call:
SBDebugger::Initialize(); // (static function)
SBDebugger debugger (SBDebugger::Create());
// Use which ever file handles you wish
debugger.SetErrorFileHandle (stderr, false);
debugger.SetOutputFileHandle (stdout, false);
debugger.SetInputFileHandle (stdin, true);
// main loop
SBDebugger::Terminate(); // (static function)
SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.
Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.
llvm-svn: 106615
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llvm-svn: 105619
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