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path: root/lldb/source/Commands/CommandObjectAppend.h
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* This is a very large commit that completely re-does the way lldbCaroline Tice2010-09-041-42/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | handles user settable internal variables (the equivalent of set/show variables in gdb). In addition to the basic infrastructure (most of which is defined in UserSettingsController.{h,cpp}, there are examples of two classes that have been set up to contain user settable variables (the Debugger and Process classes). The 'settings' command has been modified to be a command-subcommand structure, and the 'set', 'show' and 'append' commands have been moved into this sub-commabnd structure. The old StateVariable class has been completely replaced by this, and the state variable dictionary has been removed from the Command Interpreter. Places that formerly accessed the state variable mechanism have been modified to access the variables in this new structure instead (checking the term-width; getting/checking the prompt; etc.) Variables are attached to classes; there are two basic "flavors" of variables that can be set: "global" variables (static/class-wide), and "instance" variables (one per instance of the class). The whole thing has been set up so that any global or instance variable can be set at any time (e.g. on start up, in your .lldbinit file), whether or not any instances actually exist (there's a whole pending and default values mechanism to help deal with that). llvm-svn: 113041
* Very large changes that were needed in order to allow multiple connectionsGreg Clayton2010-06-231-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the debugger from GUI windows. Previously there was one global debugger instance that could be accessed that had its own command interpreter and current state (current target/process/thread/frame). When a GUI debugger was attached, if it opened more than one window that each had a console window, there were issues where the last one to setup the global debugger object won and got control of the debugger. To avoid this we now create instances of the lldb_private::Debugger that each has its own state: - target list for targets the debugger instance owns - current process/thread/frame - its own command interpreter - its own input, output and error file handles to avoid conflicts - its own input reader stack So now clients should call: SBDebugger::Initialize(); // (static function) SBDebugger debugger (SBDebugger::Create()); // Use which ever file handles you wish debugger.SetErrorFileHandle (stderr, false); debugger.SetOutputFileHandle (stdout, false); debugger.SetInputFileHandle (stdin, true); // main loop SBDebugger::Terminate(); // (static function) SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to ensure nothing gets destroyed too early when multiple clients might be attached. Cleaned up the command interpreter and the CommandObject and all subclasses to take more appropriate arguments. llvm-svn: 106615
* Initial checkin of lldb code from internal Apple repo.Chris Lattner2010-06-081-0/+43
llvm-svn: 105619
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