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* C.128 override, virtual keyword handlingRaphael Isemann2019-05-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Summary: According to [C128] "Virtual functions should specify exactly one of `virtual`, `override`, or `final`", I've added override where a virtual function is overriden but the explicit `override` keyword was missing. Whenever both `virtual` and `override` were specified, I removed `virtual`. As C.128 puts it: > [...] writing more than one of these three is both redundant and > a potential source of errors. I anticipate a discussion about whether or not to add `override` to destructors but I went for it because of an example in [ISOCPP1000]. Let me repeat the comment for you here: Consider this code: ``` struct Base { virtual ~Base(){} }; struct SubClass : Base { ~SubClass() { std::cout << "It works!\n"; } }; int main() { std::unique_ptr<Base> ptr = std::make_unique<SubClass>(); } ``` If for some odd reason somebody removes the `virtual` keyword from the `Base` struct, the code will no longer print `It works!`. So adding `override` to destructors actively protects us from accidentally breaking our code at runtime. [C128]: https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#c128-virtual-functions-should-specify-exactly-one-of-virtual-override-or-final [ISOCPP1000]: https://github.com/isocpp/CppCoreGuidelines/issues/1000#issuecomment-476951555 Reviewers: teemperor, JDevlieghere, davide, shafik Reviewed By: teemperor Subscribers: kwk, arphaman, kadircet, lldb-commits Tags: #lldb Differential Revision: https://reviews.llvm.org/D61440 llvm-svn: 359868
* Update the file headers across all of the LLVM projects in the monorepoChandler Carruth2019-01-191-4/+3
| | | | | | | | | | | | | | | | | to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
* [SBBreakpointOptionCommon] Give this class an explicit destructor.Davide Italiano2017-12-071-0/+2
| | | | llvm-svn: 320067
* Make breakpoint names real entities.Jim Ingham2017-09-141-0/+35
When introduced, breakpoint names were just tags that you could apply to breakpoints that would allow you to refer to a breakpoint when you couldn't capture the ID, or to refer to a collection of breakpoints. This change makes the names independent holders of breakpoint options that you can then apply to breakpoints when you add the name to the breakpoint. It adds the "breakpoint name configure" command to set up or reconfigure breakpoint names. There is also full support for then in the SB API, including a new SBBreakpointName class. The connection between the name and the breakpoints sharing the name remains live, so if you reconfigure the name, all the breakpoint options all change as well. This allows a quick way to share complex breakpoint behavior among a bunch of breakpoints, and a convenient way to iterate on the set. You can also create a name from a breakpoint, allowing a quick way to copy options from one breakpoint to another. I also added the ability to make hidden and delete/disable protected names. When applied to a breakpoint, you will only be able to list, delete or disable that breakpoint if you refer to it explicitly by ID. This feature will allow GUI's that need to use breakpoints for their own purposes to keep their breakpoints from getting accidentally disabled or deleted. <rdar://problem/22094452> llvm-svn: 313292
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