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-rw-r--r--llvm/utils/TableGen/CodeGenDAGPatterns.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/llvm/utils/TableGen/CodeGenDAGPatterns.cpp b/llvm/utils/TableGen/CodeGenDAGPatterns.cpp
index 3cc7b1b4ec3..c8ced6b4321 100644
--- a/llvm/utils/TableGen/CodeGenDAGPatterns.cpp
+++ b/llvm/utils/TableGen/CodeGenDAGPatterns.cpp
@@ -805,9 +805,14 @@ static unsigned getPatternSize(const TreePatternNode *P,
if (P->isLeaf() && isa<IntInit>(P->getLeafValue()))
Size += 2;
+ // FIXME: This is a hack to statically increase the priority of patterns
+ // which maps a sub-dag to a complex pattern. e.g. favors LEA over ADD.
+ // Later we can allow complexity / cost for each pattern to be (optionally)
+ // specified. To get best possible pattern match we'll need to dynamically
+ // calculate the complexity of all patterns a dag can potentially map to.
const ComplexPattern *AM = P->getComplexPatternInfo(CGP);
if (AM) {
- Size += AM->getComplexity();
+ Size += AM->getNumOperands() * 3;
// We don't want to count any children twice, so return early.
return Size;
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