diff options
Diffstat (limited to 'llvm/test/Transforms/SLPVectorizer/X86/fptoui.ll')
-rw-r--r-- | llvm/test/Transforms/SLPVectorizer/X86/fptoui.ll | 149 |
1 files changed, 52 insertions, 97 deletions
diff --git a/llvm/test/Transforms/SLPVectorizer/X86/fptoui.ll b/llvm/test/Transforms/SLPVectorizer/X86/fptoui.ll index a5c5fb04dd0..33d998ffbbc 100644 --- a/llvm/test/Transforms/SLPVectorizer/X86/fptoui.ll +++ b/llvm/test/Transforms/SLPVectorizer/X86/fptoui.ll @@ -305,71 +305,32 @@ define void @fptoui_8f64_8i16() #0 { } define void @fptoui_8f64_8i8() #0 { -; SSE-LABEL: @fptoui_8f64_8i8( -; SSE-NEXT: [[A0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 8 -; SSE-NEXT: [[A1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 8 -; SSE-NEXT: [[A2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2), align 8 -; SSE-NEXT: [[A3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 3), align 8 -; SSE-NEXT: [[A4:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4), align 8 -; SSE-NEXT: [[A5:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 5), align 8 -; SSE-NEXT: [[A6:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 6), align 8 -; SSE-NEXT: [[A7:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 7), align 8 -; SSE-NEXT: [[CVT0:%.*]] = fptoui double [[A0]] to i8 -; SSE-NEXT: [[CVT1:%.*]] = fptoui double [[A1]] to i8 -; SSE-NEXT: [[CVT2:%.*]] = fptoui double [[A2]] to i8 -; SSE-NEXT: [[CVT3:%.*]] = fptoui double [[A3]] to i8 -; SSE-NEXT: [[CVT4:%.*]] = fptoui double [[A4]] to i8 -; SSE-NEXT: [[CVT5:%.*]] = fptoui double [[A5]] to i8 -; SSE-NEXT: [[CVT6:%.*]] = fptoui double [[A6]] to i8 -; SSE-NEXT: [[CVT7:%.*]] = fptoui double [[A7]] to i8 -; SSE-NEXT: store i8 [[CVT0]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 0), align 1 -; SSE-NEXT: store i8 [[CVT1]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 1), align 1 -; SSE-NEXT: store i8 [[CVT2]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 2), align 1 -; SSE-NEXT: store i8 [[CVT3]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 3), align 1 -; SSE-NEXT: store i8 [[CVT4]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 4), align 1 -; SSE-NEXT: store i8 [[CVT5]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 5), align 1 -; SSE-NEXT: store i8 [[CVT6]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 6), align 1 -; SSE-NEXT: store i8 [[CVT7]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 7), align 1 -; SSE-NEXT: ret void -; -; AVX256NODQ-LABEL: @fptoui_8f64_8i8( -; AVX256NODQ-NEXT: [[A0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 8 -; AVX256NODQ-NEXT: [[A1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 8 -; AVX256NODQ-NEXT: [[A2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2), align 8 -; AVX256NODQ-NEXT: [[A3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 3), align 8 -; AVX256NODQ-NEXT: [[A4:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4), align 8 -; AVX256NODQ-NEXT: [[A5:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 5), align 8 -; AVX256NODQ-NEXT: [[A6:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 6), align 8 -; AVX256NODQ-NEXT: [[A7:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 7), align 8 -; AVX256NODQ-NEXT: [[CVT0:%.*]] = fptoui double [[A0]] to i8 -; AVX256NODQ-NEXT: [[CVT1:%.*]] = fptoui double [[A1]] to i8 -; AVX256NODQ-NEXT: [[CVT2:%.*]] = fptoui double [[A2]] to i8 -; AVX256NODQ-NEXT: [[CVT3:%.*]] = fptoui double [[A3]] to i8 -; AVX256NODQ-NEXT: [[CVT4:%.*]] = fptoui double [[A4]] to i8 -; AVX256NODQ-NEXT: [[CVT5:%.*]] = fptoui double [[A5]] to i8 -; AVX256NODQ-NEXT: [[CVT6:%.*]] = fptoui double [[A6]] to i8 -; AVX256NODQ-NEXT: [[CVT7:%.*]] = fptoui double [[A7]] to i8 -; AVX256NODQ-NEXT: store i8 [[CVT0]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 0), align 1 -; AVX256NODQ-NEXT: store i8 [[CVT1]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 1), align 1 -; AVX256NODQ-NEXT: store i8 [[CVT2]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 2), align 1 -; AVX256NODQ-NEXT: store i8 [[CVT3]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 3), align 1 -; AVX256NODQ-NEXT: store i8 [[CVT4]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 4), align 1 -; AVX256NODQ-NEXT: store i8 [[CVT5]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 5), align 1 -; AVX256NODQ-NEXT: store i8 [[CVT6]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 6), align 1 -; AVX256NODQ-NEXT: store i8 [[CVT7]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 7), align 1 -; AVX256NODQ-NEXT: ret void -; -; AVX512-LABEL: @fptoui_8f64_8i8( -; AVX512-NEXT: [[TMP1:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @src64 to <8 x double>*), align 8 -; AVX512-NEXT: [[TMP2:%.*]] = fptoui <8 x double> [[TMP1]] to <8 x i8> -; AVX512-NEXT: store <8 x i8> [[TMP2]], <8 x i8>* bitcast ([64 x i8]* @dst8 to <8 x i8>*), align 1 -; AVX512-NEXT: ret void -; -; AVX256DQ-LABEL: @fptoui_8f64_8i8( -; AVX256DQ-NEXT: [[TMP1:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @src64 to <8 x double>*), align 8 -; AVX256DQ-NEXT: [[TMP2:%.*]] = fptoui <8 x double> [[TMP1]] to <8 x i8> -; AVX256DQ-NEXT: store <8 x i8> [[TMP2]], <8 x i8>* bitcast ([64 x i8]* @dst8 to <8 x i8>*), align 1 -; AVX256DQ-NEXT: ret void +; CHECK-LABEL: @fptoui_8f64_8i8( +; CHECK-NEXT: [[A0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 8 +; CHECK-NEXT: [[A1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 8 +; CHECK-NEXT: [[A2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2), align 8 +; CHECK-NEXT: [[A3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 3), align 8 +; CHECK-NEXT: [[A4:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4), align 8 +; CHECK-NEXT: [[A5:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 5), align 8 +; CHECK-NEXT: [[A6:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 6), align 8 +; CHECK-NEXT: [[A7:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 7), align 8 +; CHECK-NEXT: [[CVT0:%.*]] = fptoui double [[A0]] to i8 +; CHECK-NEXT: [[CVT1:%.*]] = fptoui double [[A1]] to i8 +; CHECK-NEXT: [[CVT2:%.*]] = fptoui double [[A2]] to i8 +; CHECK-NEXT: [[CVT3:%.*]] = fptoui double [[A3]] to i8 +; CHECK-NEXT: [[CVT4:%.*]] = fptoui double [[A4]] to i8 +; CHECK-NEXT: [[CVT5:%.*]] = fptoui double [[A5]] to i8 +; CHECK-NEXT: [[CVT6:%.*]] = fptoui double [[A6]] to i8 +; CHECK-NEXT: [[CVT7:%.*]] = fptoui double [[A7]] to i8 +; CHECK-NEXT: store i8 [[CVT0]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 0), align 1 +; CHECK-NEXT: store i8 [[CVT1]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 1), align 1 +; CHECK-NEXT: store i8 [[CVT2]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 2), align 1 +; CHECK-NEXT: store i8 [[CVT3]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 3), align 1 +; CHECK-NEXT: store i8 [[CVT4]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 4), align 1 +; CHECK-NEXT: store i8 [[CVT5]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 5), align 1 +; CHECK-NEXT: store i8 [[CVT6]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 6), align 1 +; CHECK-NEXT: store i8 [[CVT7]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 7), align 1 +; CHECK-NEXT: ret void ; %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 8 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 8 @@ -655,38 +616,32 @@ define void @fptoui_8f32_8i16() #0 { } define void @fptoui_8f32_8i8() #0 { -; SSE-LABEL: @fptoui_8f32_8i8( -; SSE-NEXT: [[A0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4 -; SSE-NEXT: [[A1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4 -; SSE-NEXT: [[A2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 2), align 4 -; SSE-NEXT: [[A3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 3), align 4 -; SSE-NEXT: [[A4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4), align 4 -; SSE-NEXT: [[A5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 5), align 4 -; SSE-NEXT: [[A6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 6), align 4 -; SSE-NEXT: [[A7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 7), align 4 -; SSE-NEXT: [[CVT0:%.*]] = fptoui float [[A0]] to i8 -; SSE-NEXT: [[CVT1:%.*]] = fptoui float [[A1]] to i8 -; SSE-NEXT: [[CVT2:%.*]] = fptoui float [[A2]] to i8 -; SSE-NEXT: [[CVT3:%.*]] = fptoui float [[A3]] to i8 -; SSE-NEXT: [[CVT4:%.*]] = fptoui float [[A4]] to i8 -; SSE-NEXT: [[CVT5:%.*]] = fptoui float [[A5]] to i8 -; SSE-NEXT: [[CVT6:%.*]] = fptoui float [[A6]] to i8 -; SSE-NEXT: [[CVT7:%.*]] = fptoui float [[A7]] to i8 -; SSE-NEXT: store i8 [[CVT0]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 0), align 1 -; SSE-NEXT: store i8 [[CVT1]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 1), align 1 -; SSE-NEXT: store i8 [[CVT2]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 2), align 1 -; SSE-NEXT: store i8 [[CVT3]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 3), align 1 -; SSE-NEXT: store i8 [[CVT4]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 4), align 1 -; SSE-NEXT: store i8 [[CVT5]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 5), align 1 -; SSE-NEXT: store i8 [[CVT6]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 6), align 1 -; SSE-NEXT: store i8 [[CVT7]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 7), align 1 -; SSE-NEXT: ret void -; -; AVX-LABEL: @fptoui_8f32_8i8( -; AVX-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @src32 to <8 x float>*), align 4 -; AVX-NEXT: [[TMP2:%.*]] = fptoui <8 x float> [[TMP1]] to <8 x i8> -; AVX-NEXT: store <8 x i8> [[TMP2]], <8 x i8>* bitcast ([64 x i8]* @dst8 to <8 x i8>*), align 1 -; AVX-NEXT: ret void +; CHECK-LABEL: @fptoui_8f32_8i8( +; CHECK-NEXT: [[A0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4 +; CHECK-NEXT: [[A1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4 +; CHECK-NEXT: [[A2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 2), align 4 +; CHECK-NEXT: [[A3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 3), align 4 +; CHECK-NEXT: [[A4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4), align 4 +; CHECK-NEXT: [[A5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 5), align 4 +; CHECK-NEXT: [[A6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 6), align 4 +; CHECK-NEXT: [[A7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 7), align 4 +; CHECK-NEXT: [[CVT0:%.*]] = fptoui float [[A0]] to i8 +; CHECK-NEXT: [[CVT1:%.*]] = fptoui float [[A1]] to i8 +; CHECK-NEXT: [[CVT2:%.*]] = fptoui float [[A2]] to i8 +; CHECK-NEXT: [[CVT3:%.*]] = fptoui float [[A3]] to i8 +; CHECK-NEXT: [[CVT4:%.*]] = fptoui float [[A4]] to i8 +; CHECK-NEXT: [[CVT5:%.*]] = fptoui float [[A5]] to i8 +; CHECK-NEXT: [[CVT6:%.*]] = fptoui float [[A6]] to i8 +; CHECK-NEXT: [[CVT7:%.*]] = fptoui float [[A7]] to i8 +; CHECK-NEXT: store i8 [[CVT0]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 0), align 1 +; CHECK-NEXT: store i8 [[CVT1]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 1), align 1 +; CHECK-NEXT: store i8 [[CVT2]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 2), align 1 +; CHECK-NEXT: store i8 [[CVT3]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 3), align 1 +; CHECK-NEXT: store i8 [[CVT4]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 4), align 1 +; CHECK-NEXT: store i8 [[CVT5]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 5), align 1 +; CHECK-NEXT: store i8 [[CVT6]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 6), align 1 +; CHECK-NEXT: store i8 [[CVT7]], i8* getelementptr inbounds ([64 x i8], [64 x i8]* @dst8, i32 0, i64 7), align 1 +; CHECK-NEXT: ret void ; %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4 |