diff options
Diffstat (limited to 'llvm/test/Transforms/SLPVectorizer/X86/addsub.ll')
-rw-r--r-- | llvm/test/Transforms/SLPVectorizer/X86/addsub.ll | 390 |
1 files changed, 0 insertions, 390 deletions
diff --git a/llvm/test/Transforms/SLPVectorizer/X86/addsub.ll b/llvm/test/Transforms/SLPVectorizer/X86/addsub.ll deleted file mode 100644 index 510bc9e5b20..00000000000 --- a/llvm/test/Transforms/SLPVectorizer/X86/addsub.ll +++ /dev/null @@ -1,390 +0,0 @@ -; NOTE: Assertions have been autogenerated by utils/update_test_checks.py -; RUN: opt < %s -basicaa -slp-vectorizer -S | FileCheck %s -target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" -target triple = "x86_64-unknown-linux-gnu" - -@b = common global [4 x i32] zeroinitializer, align 16 -@c = common global [4 x i32] zeroinitializer, align 16 -@d = common global [4 x i32] zeroinitializer, align 16 -@e = common global [4 x i32] zeroinitializer, align 16 -@a = common global [4 x i32] zeroinitializer, align 16 -@fb = common global [4 x float] zeroinitializer, align 16 -@fc = common global [4 x float] zeroinitializer, align 16 -@fa = common global [4 x float] zeroinitializer, align 16 -@fd = common global [4 x float] zeroinitializer, align 16 - -; Function Attrs: nounwind uwtable -define void @addsub() #0 { -; CHECK-LABEL: @addsub( -; CHECK-NEXT: entry: -; CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @b to <4 x i32>*), align 4 -; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @c to <4 x i32>*), align 4 -; CHECK-NEXT: [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]] -; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @d to <4 x i32>*), align 4 -; CHECK-NEXT: [[TMP4:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @e to <4 x i32>*), align 4 -; CHECK-NEXT: [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]] -; CHECK-NEXT: [[TMP6:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]] -; CHECK-NEXT: [[TMP7:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]] -; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> -; CHECK-NEXT: store <4 x i32> [[TMP8]], <4 x i32>* bitcast ([4 x i32]* @a to <4 x i32>*), align 4 -; CHECK-NEXT: ret void -; -entry: - %0 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 0), align 4 - %1 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 0), align 4 - %add = add nsw i32 %0, %1 - %2 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 0), align 4 - %3 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 0), align 4 - %add1 = add nsw i32 %2, %3 - %add2 = add nsw i32 %add, %add1 - store i32 %add2, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 0), align 4 - %4 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 1), align 4 - %5 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 1), align 4 - %add3 = add nsw i32 %4, %5 - %6 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 1), align 4 - %7 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 1), align 4 - %add4 = add nsw i32 %6, %7 - %sub = sub nsw i32 %add3, %add4 - store i32 %sub, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 1), align 4 - %8 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 2), align 4 - %9 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 2), align 4 - %add5 = add nsw i32 %8, %9 - %10 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 2), align 4 - %11 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 2), align 4 - %add6 = add nsw i32 %10, %11 - %add7 = add nsw i32 %add5, %add6 - store i32 %add7, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 2), align 4 - %12 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 3), align 4 - %13 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 3), align 4 - %add8 = add nsw i32 %12, %13 - %14 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 3), align 4 - %15 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 3), align 4 - %add9 = add nsw i32 %14, %15 - %sub10 = sub nsw i32 %add8, %add9 - store i32 %sub10, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 3), align 4 - ret void -} - -; Function Attrs: nounwind uwtable -define void @subadd() #0 { -; CHECK-LABEL: @subadd( -; CHECK-NEXT: entry: -; CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @b to <4 x i32>*), align 4 -; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @c to <4 x i32>*), align 4 -; CHECK-NEXT: [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]] -; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @d to <4 x i32>*), align 4 -; CHECK-NEXT: [[TMP4:%.*]] = load <4 x i32>, <4 x i32>* bitcast ([4 x i32]* @e to <4 x i32>*), align 4 -; CHECK-NEXT: [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]] -; CHECK-NEXT: [[TMP6:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]] -; CHECK-NEXT: [[TMP7:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]] -; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> -; CHECK-NEXT: store <4 x i32> [[TMP8]], <4 x i32>* bitcast ([4 x i32]* @a to <4 x i32>*), align 4 -; CHECK-NEXT: ret void -; -entry: - %0 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 0), align 4 - %1 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 0), align 4 - %add = add nsw i32 %0, %1 - %2 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 0), align 4 - %3 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 0), align 4 - %add1 = add nsw i32 %2, %3 - %sub = sub nsw i32 %add, %add1 - store i32 %sub, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 0), align 4 - %4 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 1), align 4 - %5 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 1), align 4 - %add2 = add nsw i32 %4, %5 - %6 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 1), align 4 - %7 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 1), align 4 - %add3 = add nsw i32 %6, %7 - %add4 = add nsw i32 %add2, %add3 - store i32 %add4, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 1), align 4 - %8 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 2), align 4 - %9 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 2), align 4 - %add5 = add nsw i32 %8, %9 - %10 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 2), align 4 - %11 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 2), align 4 - %add6 = add nsw i32 %10, %11 - %sub7 = sub nsw i32 %add5, %add6 - store i32 %sub7, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 2), align 4 - %12 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 3), align 4 - %13 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 3), align 4 - %add8 = add nsw i32 %12, %13 - %14 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 3), align 4 - %15 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 3), align 4 - %add9 = add nsw i32 %14, %15 - %add10 = add nsw i32 %add8, %add9 - store i32 %add10, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 3), align 4 - ret void -} - -; Function Attrs: nounwind uwtable -define void @faddfsub() #0 { -; CHECK-LABEL: @faddfsub( -; CHECK-NEXT: entry: -; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fb to <4 x float>*), align 4 -; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fc to <4 x float>*), align 4 -; CHECK-NEXT: [[TMP2:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]] -; CHECK-NEXT: [[TMP3:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]] -; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> -; CHECK-NEXT: store <4 x float> [[TMP4]], <4 x float>* bitcast ([4 x float]* @fa to <4 x float>*), align 4 -; CHECK-NEXT: ret void -; -entry: - %0 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 - %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 - %add = fadd float %0, %1 - store float %add, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 - %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 - %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 - %sub = fsub float %2, %3 - store float %sub, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 - %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 - %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 - %add1 = fadd float %4, %5 - store float %add1, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 - %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 - %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 - %sub2 = fsub float %6, %7 - store float %sub2, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 - ret void -} - -; Function Attrs: nounwind uwtable -define void @fsubfadd() #0 { -; CHECK-LABEL: @fsubfadd( -; CHECK-NEXT: entry: -; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fb to <4 x float>*), align 4 -; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fc to <4 x float>*), align 4 -; CHECK-NEXT: [[TMP2:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]] -; CHECK-NEXT: [[TMP3:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]] -; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> -; CHECK-NEXT: store <4 x float> [[TMP4]], <4 x float>* bitcast ([4 x float]* @fa to <4 x float>*), align 4 -; CHECK-NEXT: ret void -; -entry: - %0 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 - %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 - %sub = fsub float %0, %1 - store float %sub, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 - %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 - %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 - %add = fadd float %2, %3 - store float %add, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 - %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 - %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 - %sub1 = fsub float %4, %5 - store float %sub1, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 - %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 - %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 - %add2 = fadd float %6, %7 - store float %add2, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 - ret void -} - -; Function Attrs: nounwind uwtable -define void @faddfsub_select() #0 { -; CHECK-LABEL: @faddfsub_select( -; CHECK-NEXT: entry: -; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fb to <4 x float>*), align 4 -; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fc to <4 x float>*), align 4 -; CHECK-NEXT: [[TMP2:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]] -; CHECK-NEXT: [[TMP3:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]] -; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 2, i32 7> -; CHECK-NEXT: store <4 x float> [[TMP4]], <4 x float>* bitcast ([4 x float]* @fa to <4 x float>*), align 4 -; CHECK-NEXT: ret void -; -entry: - %0 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 - %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 - %add = fadd float %0, %1 - store float %add, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 - %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 - %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 - %add1 = fadd float %2, %3 - store float %add1, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 - %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 - %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 - %add2 = fadd float %4, %5 - store float %add2, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 - %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 - %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 - %sub = fsub float %6, %7 - store float %sub, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 - ret void -} - -; Check vectorization of following code for float data type- -; fc[0] = fb[0]+fa[0]; //swapped fb and fa -; fc[1] = fa[1]-fb[1]; -; fc[2] = fa[2]+fb[2]; -; fc[3] = fa[3]-fb[3]; - -define void @reorder_alt() #0 { -; CHECK-LABEL: @reorder_alt( -; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fa to <4 x float>*), align 4 -; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fb to <4 x float>*), align 4 -; CHECK-NEXT: [[TMP3:%.*]] = fadd <4 x float> [[TMP1]], [[TMP2]] -; CHECK-NEXT: [[TMP4:%.*]] = fsub <4 x float> [[TMP1]], [[TMP2]] -; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x float> [[TMP3]], <4 x float> [[TMP4]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> -; CHECK-NEXT: store <4 x float> [[TMP5]], <4 x float>* bitcast ([4 x float]* @fc to <4 x float>*), align 4 -; CHECK-NEXT: ret void -; - %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 - %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 - %3 = fadd float %1, %2 - store float %3, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 - %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 - %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 - %6 = fsub float %4, %5 - store float %6, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 - %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 - %8 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 - %9 = fadd float %7, %8 - store float %9, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 - %10 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 - %11 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 - %12 = fsub float %10, %11 - store float %12, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 - ret void -} - -; Check vectorization of following code for float data type- -; fc[0] = fa[0]+(fb[0]-fd[0]); -; fc[1] = fa[1]-(fb[1]+fd[1]); -; fc[2] = fa[2]+(fb[2]-fd[2]); -; fc[3] = fa[3]-(fd[3]+fb[3]); //swapped fd and fb - -define void @reorder_alt_subTree() #0 { -; CHECK-LABEL: @reorder_alt_subTree( -; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fa to <4 x float>*), align 4 -; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fd to <4 x float>*), align 4 -; CHECK-NEXT: [[TMP3:%.*]] = load <4 x float>, <4 x float>* bitcast ([4 x float]* @fb to <4 x float>*), align 4 -; CHECK-NEXT: [[TMP4:%.*]] = fsub <4 x float> [[TMP3]], [[TMP2]] -; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP3]], [[TMP2]] -; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <4 x float> [[TMP4]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> -; CHECK-NEXT: [[TMP7:%.*]] = fadd <4 x float> [[TMP1]], [[TMP6]] -; CHECK-NEXT: [[TMP8:%.*]] = fsub <4 x float> [[TMP1]], [[TMP6]] -; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x float> [[TMP7]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> -; CHECK-NEXT: store <4 x float> [[TMP9]], <4 x float>* bitcast ([4 x float]* @fc to <4 x float>*), align 4 -; CHECK-NEXT: ret void -; - %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 - %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 - %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 0), align 4 - %4 = fsub float %2, %3 - %5 = fadd float %1, %4 - store float %5, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 - %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 - %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 - %8 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 1), align 4 - %9 = fadd float %7, %8 - %10 = fsub float %6, %9 - store float %10, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 - %11 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 - %12 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 - %13 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 2), align 4 - %14 = fsub float %12, %13 - %15 = fadd float %11, %14 - store float %15, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 - %16 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 - %17 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 3), align 4 - %18 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 - %19 = fadd float %17, %18 - %20 = fsub float %16, %19 - store float %20, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 - ret void -} - -; Check vectorization of following code for double data type- -; c[0] = (a[0]+b[0])-d[0]; -; c[1] = d[1]+(a[1]+b[1]); //swapped d[1] and (a[1]+b[1]) - -define void @reorder_alt_rightsubTree(double* nocapture %c, double* noalias nocapture readonly %a, double* noalias nocapture readonly %b, double* noalias nocapture readonly %d) { -; CHECK-LABEL: @reorder_alt_rightsubTree( -; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds double, double* [[D:%.*]], i64 1 -; CHECK-NEXT: [[TMP2:%.*]] = bitcast double* [[D]] to <2 x double>* -; CHECK-NEXT: [[TMP3:%.*]] = load <2 x double>, <2 x double>* [[TMP2]], align 8 -; CHECK-NEXT: [[TMP4:%.*]] = getelementptr inbounds double, double* [[A:%.*]], i64 1 -; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[A]] to <2 x double>* -; CHECK-NEXT: [[TMP6:%.*]] = load <2 x double>, <2 x double>* [[TMP5]], align 8 -; CHECK-NEXT: [[TMP7:%.*]] = getelementptr inbounds double, double* [[B:%.*]], i64 1 -; CHECK-NEXT: [[TMP8:%.*]] = bitcast double* [[B]] to <2 x double>* -; CHECK-NEXT: [[TMP9:%.*]] = load <2 x double>, <2 x double>* [[TMP8]], align 8 -; CHECK-NEXT: [[TMP10:%.*]] = fadd <2 x double> [[TMP6]], [[TMP9]] -; CHECK-NEXT: [[TMP11:%.*]] = fsub <2 x double> [[TMP10]], [[TMP3]] -; CHECK-NEXT: [[TMP12:%.*]] = fadd <2 x double> [[TMP10]], [[TMP3]] -; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <2 x double> [[TMP11]], <2 x double> [[TMP12]], <2 x i32> <i32 0, i32 3> -; CHECK-NEXT: [[TMP14:%.*]] = getelementptr inbounds double, double* [[C:%.*]], i64 1 -; CHECK-NEXT: [[TMP15:%.*]] = bitcast double* [[C]] to <2 x double>* -; CHECK-NEXT: store <2 x double> [[TMP13]], <2 x double>* [[TMP15]], align 8 -; CHECK-NEXT: ret void -; - %1 = load double, double* %a - %2 = load double, double* %b - %3 = fadd double %1, %2 - %4 = load double, double* %d - %5 = fsub double %3, %4 - store double %5, double* %c - %6 = getelementptr inbounds double, double* %d, i64 1 - %7 = load double, double* %6 - %8 = getelementptr inbounds double, double* %a, i64 1 - %9 = load double, double* %8 - %10 = getelementptr inbounds double, double* %b, i64 1 - %11 = load double, double* %10 - %12 = fadd double %9, %11 - %13 = fadd double %7, %12 - %14 = getelementptr inbounds double, double* %c, i64 1 - store double %13, double* %14 - ret void -} - -; Dont vectorization of following code for float data type as sub is not commutative- -; fc[0] = fb[0]+fa[0]; -; fc[1] = fa[1]-fb[1]; -; fc[2] = fa[2]+fb[2]; -; fc[3] = fb[3]-fa[3]; -; In the above code we can swap the 1st and 2nd operation as fadd is commutative -; but not 2nd or 4th as fsub is not commutative. - -define void @no_vec_shuff_reorder() #0 { -; CHECK-LABEL: @no_vec_shuff_reorder( -; CHECK-NEXT: [[TMP1:%.*]] = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 -; CHECK-NEXT: [[TMP2:%.*]] = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 -; CHECK-NEXT: [[TMP3:%.*]] = fadd float [[TMP1]], [[TMP2]] -; CHECK-NEXT: store float [[TMP3]], float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 -; CHECK-NEXT: [[TMP4:%.*]] = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 -; CHECK-NEXT: [[TMP5:%.*]] = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 -; CHECK-NEXT: [[TMP6:%.*]] = fsub float [[TMP4]], [[TMP5]] -; CHECK-NEXT: store float [[TMP6]], float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 -; CHECK-NEXT: [[TMP7:%.*]] = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 -; CHECK-NEXT: [[TMP8:%.*]] = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 -; CHECK-NEXT: [[TMP9:%.*]] = fadd float [[TMP7]], [[TMP8]] -; CHECK-NEXT: store float [[TMP9]], float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 -; CHECK-NEXT: [[TMP10:%.*]] = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 -; CHECK-NEXT: [[TMP11:%.*]] = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 -; CHECK-NEXT: [[TMP12:%.*]] = fsub float [[TMP10]], [[TMP11]] -; CHECK-NEXT: store float [[TMP12]], float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 -; CHECK-NEXT: ret void -; - %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4 - %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4 - %3 = fadd float %1, %2 - store float %3, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4 - %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4 - %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4 - %6 = fsub float %4, %5 - store float %6, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4 - %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4 - %8 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4 - %9 = fadd float %7, %8 - store float %9, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4 - %10 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4 - %11 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4 - %12 = fsub float %10, %11 - store float %12, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4 - ret void -} - - -attributes #0 = { nounwind } - |