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-rw-r--r--llvm/test/CodeGen/X86/stack-folding-int-avx512vl.ll170
1 files changed, 170 insertions, 0 deletions
diff --git a/llvm/test/CodeGen/X86/stack-folding-int-avx512vl.ll b/llvm/test/CodeGen/X86/stack-folding-int-avx512vl.ll
index 62a7829026b..f5e2a55d607 100644
--- a/llvm/test/CodeGen/X86/stack-folding-int-avx512vl.ll
+++ b/llvm/test/CodeGen/X86/stack-folding-int-avx512vl.ll
@@ -1044,3 +1044,173 @@ define <32 x i8> @stack_fold_pshufb_ymm_maskz(<32 x i8> %a0, <32 x i8> %a1, i32
%2 = call <32 x i8> @llvm.x86.avx512.mask.pshuf.b.256(<32 x i8> %a0, <32 x i8> %a1, <32 x i8> zeroinitializer, i32 %mask)
ret <32 x i8> %2
}
+
+define <4 x i32> @stack_fold_pshufd(<4 x i32> %a0) {
+ ;CHECK-LABEL: stack_fold_pshufd
+ ;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <4 x i32> %a0, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x i32> %2
+}
+
+define <4 x i32> @stack_fold_pshufd_mask(<4 x i32> %passthru, <4 x i32> %a0, i8 %mask) {
+ ;CHECK-LABEL: stack_fold_pshufd_mask
+ ;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 16-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <4 x i32> %a0, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %3 = bitcast i8 %mask to <8 x i1>
+ %4 = shufflevector <8 x i1> %3, <8 x i1> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+ %5 = select <4 x i1> %4, <4 x i32> %2, <4 x i32> %passthru
+ ret <4 x i32> %5
+}
+
+define <4 x i32> @stack_fold_pshufd_maskz(<4 x i32> %a0, i8 %mask) {
+ ;CHECK-LABEL: stack_fold_pshufd_maskz
+ ;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 16-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <4 x i32> %a0, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %3 = bitcast i8 %mask to <8 x i1>
+ %4 = shufflevector <8 x i1> %3, <8 x i1> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+ %5 = select <4 x i1> %4, <4 x i32> %2, <4 x i32> zeroinitializer
+ ret <4 x i32> %5
+}
+
+define <8 x i16> @stack_fold_pshufhw(<8 x i16> %a0) {
+ ;CHECK-LABEL: stack_fold_pshufhw
+ ;CHECK: vpshufhw $11, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <8 x i16> %a0, <8 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 4, i32 4>
+ ret <8 x i16> %2
+}
+
+define <8 x i16> @stack_fold_pshufhw_mask(<8 x i16> %passthru, <8 x i16> %a0, i8 %mask) {
+ ;CHECK-LABEL: stack_fold_pshufhw_mask
+ ;CHECK: vpshufhw $11, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 16-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <8 x i16> %a0, <8 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 4, i32 4>
+ %3 = bitcast i8 %mask to <8 x i1>
+ %4 = select <8 x i1> %3, <8 x i16> %2, <8 x i16> %passthru
+ ret <8 x i16> %4
+}
+
+define <8 x i16> @stack_fold_pshufhw_maskz(<8 x i16> %a0, i8 %mask) {
+ ;CHECK-LABEL: stack_fold_pshufhw_maskz
+ ;CHECK: vpshufhw $11, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 16-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <8 x i16> %a0, <8 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 4, i32 4>
+ %3 = bitcast i8 %mask to <8 x i1>
+ %4 = select <8 x i1> %3, <8 x i16> %2, <8 x i16> zeroinitializer
+ ret <8 x i16> %4
+}
+
+define <8 x i16> @stack_fold_pshuflw(<8 x i16> %a0) {
+ ;CHECK-LABEL: stack_fold_pshuflw
+ ;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <8 x i16> %a0, <8 x i16> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7>
+ ret <8 x i16> %2
+}
+
+define <8 x i16> @stack_fold_pshuflw_mask(<8 x i16> %passthru, <8 x i16> %a0, i8 %mask) {
+ ;CHECK-LABEL: stack_fold_pshuflw_mask
+ ;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 16-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <8 x i16> %a0, <8 x i16> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7>
+ %3 = bitcast i8 %mask to <8 x i1>
+ %4 = select <8 x i1> %3, <8 x i16> %2, <8 x i16> %passthru
+ ret <8 x i16> %4
+}
+
+define <8 x i16> @stack_fold_pshuflw_maskz(<8 x i16> %a0, i8 %mask) {
+ ;CHECK-LABEL: stack_fold_pshuflw_maskz
+ ;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 16-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <8 x i16> %a0, <8 x i16> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7>
+ %3 = bitcast i8 %mask to <8 x i1>
+ %4 = select <8 x i1> %3, <8 x i16> %2, <8 x i16> zeroinitializer
+ ret <8 x i16> %4
+}
+
+define <8 x i32> @stack_fold_pshufd_ymm(<8 x i32> %a0) {
+ ;CHECK-LABEL: stack_fold_pshufd_ymm
+ ;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <8 x i32> %a0, <8 x i32> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
+ ret <8 x i32> %2
+}
+
+define <8 x i32> @stack_fold_pshufd_ymm_mask(<8 x i32> %passthru, <8 x i32> %a0, i8 %mask) {
+ ;CHECK-LABEL: stack_fold_pshufd_ymm_mask
+ ;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 32-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <8 x i32> %a0, <8 x i32> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
+ %3 = bitcast i8 %mask to <8 x i1>
+ %4 = select <8 x i1> %3, <8 x i32> %2, <8 x i32> %passthru
+ ret <8 x i32> %4
+}
+
+define <8 x i32> @stack_fold_pshufd_ymm_maskz(<8 x i32> %a0, i8 %mask) {
+ ;CHECK-LABEL: stack_fold_pshufd_ymm_maskz
+ ;CHECK: vpshufd $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 32-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <8 x i32> %a0, <8 x i32> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
+ %3 = bitcast i8 %mask to <8 x i1>
+ %4 = select <8 x i1> %3, <8 x i32> %2, <8 x i32> zeroinitializer
+ ret <8 x i32> %4
+}
+
+define <16 x i16> @stack_fold_vpshufhw_ymm(<16 x i16> %a0) {
+ ;CHECK-LABEL: stack_fold_vpshufhw_ymm
+ ;CHECK: vpshufhw $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <16 x i16> %a0, <16 x i16> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 5, i32 4, i32 8, i32 9, i32 10, i32 11, i32 15, i32 14, i32 13, i32 12>
+ ret <16 x i16> %2
+}
+
+define <16 x i16> @stack_fold_vpshufhw_ymm_mask(<16 x i16> %passthru, <16 x i16> %a0, i16 %mask) {
+ ;CHECK-LABEL: stack_fold_vpshufhw_ymm_mask
+ ;CHECK: vpshufhw $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 32-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <16 x i16> %a0, <16 x i16> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 5, i32 4, i32 8, i32 9, i32 10, i32 11, i32 15, i32 14, i32 13, i32 12>
+ %3 = bitcast i16 %mask to <16 x i1>
+ %4 = select <16 x i1> %3, <16 x i16> %2, <16 x i16> %passthru
+ ret <16 x i16> %4
+}
+
+define <16 x i16> @stack_fold_vpshufhw_ymm_maskz(<16 x i16> %a0, i16 %mask) {
+ ;CHECK-LABEL: stack_fold_vpshufhw_ymm_maskz
+ ;CHECK: vpshufhw $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 32-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <16 x i16> %a0, <16 x i16> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 7, i32 6, i32 5, i32 4, i32 8, i32 9, i32 10, i32 11, i32 15, i32 14, i32 13, i32 12>
+ %3 = bitcast i16 %mask to <16 x i1>
+ %4 = select <16 x i1> %3, <16 x i16> %2, <16 x i16> zeroinitializer
+ ret <16 x i16> %4
+}
+
+define <16 x i16> @stack_fold_vpshuflw_ymm(<16 x i16> %a0) {
+ ;CHECK-LABEL: stack_fold_vpshuflw_ymm
+ ;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <16 x i16> %a0, <16 x i16> undef, <16 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7, i32 11, i32 10, i32 9, i32 8, i32 12, i32 13, i32 14, i32 15>
+ ret <16 x i16> %2
+}
+
+define <16 x i16> @stack_fold_vpshuflw_ymm_mask(<16 x i16> %passthru, <16 x i16> %a0, i16 %mask) {
+ ;CHECK-LABEL: stack_fold_vpshuflw_ymm_mask
+ ;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{{%k[0-7]}}} {{.*#+}} 32-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <16 x i16> %a0, <16 x i16> undef, <16 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7, i32 11, i32 10, i32 9, i32 8, i32 12, i32 13, i32 14, i32 15>
+ %3 = bitcast i16 %mask to <16 x i1>
+ %4 = select <16 x i1> %3, <16 x i16> %2, <16 x i16> %passthru
+ ret <16 x i16> %4
+}
+
+define <16 x i16> @stack_fold_vpshuflw_ymm_maskz(<16 x i16> %a0, i16 %mask) {
+ ;CHECK-LABEL: stack_fold_vpshuflw_ymm_maskz
+ ;CHECK: vpshuflw $27, {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{{%k[0-7]}}} {z} {{.*#+}} 32-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <16 x i16> %a0, <16 x i16> undef, <16 x i32> <i32 3, i32 2, i32 1, i32 0, i32 4, i32 5, i32 6, i32 7, i32 11, i32 10, i32 9, i32 8, i32 12, i32 13, i32 14, i32 15>
+ %3 = bitcast i16 %mask to <16 x i1>
+ %4 = select <16 x i1> %3, <16 x i16> %2, <16 x i16> zeroinitializer
+ ret <16 x i16> %4
+}
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