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+//===- ConstantFolding.cpp - LLVM constant folder -------------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements folding of constants for LLVM. This implements the
+// (internal) ConstantFolding.h interface, which is used by the
+// ConstantExpr::get* methods to automatically fold constants when possible.
+//
+//===----------------------------------------------------------------------===//
+
+#include "ConstantFolding.h"
+#include "llvm/Constants.h"
+#include "llvm/iPHINode.h"
+#include "llvm/InstrTypes.h"
+#include "llvm/DerivedTypes.h"
+#include "llvm/Support/GetElementPtrTypeIterator.h"
+#include <cmath>
+using namespace llvm;
+
+static unsigned getSize(const Type *Ty) {
+ unsigned S = Ty->getPrimitiveSize();
+ return S ? S : 8; // Treat pointers at 8 bytes
+}
+
+namespace {
+ struct ConstRules {
+ ConstRules() {}
+
+ // Binary Operators...
+ virtual Constant *add(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *sub(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *mul(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *div(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *rem(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *op_and(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *op_or (const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *op_xor(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *shl(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *shr(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *lessthan(const Constant *V1, const Constant *V2) const =0;
+ virtual Constant *equalto(const Constant *V1, const Constant *V2) const = 0;
+
+ // Casting operators.
+ virtual Constant *castToBool (const Constant *V) const = 0;
+ virtual Constant *castToSByte (const Constant *V) const = 0;
+ virtual Constant *castToUByte (const Constant *V) const = 0;
+ virtual Constant *castToShort (const Constant *V) const = 0;
+ virtual Constant *castToUShort(const Constant *V) const = 0;
+ virtual Constant *castToInt (const Constant *V) const = 0;
+ virtual Constant *castToUInt (const Constant *V) const = 0;
+ virtual Constant *castToLong (const Constant *V) const = 0;
+ virtual Constant *castToULong (const Constant *V) const = 0;
+ virtual Constant *castToFloat (const Constant *V) const = 0;
+ virtual Constant *castToDouble(const Constant *V) const = 0;
+ virtual Constant *castToPointer(const Constant *V,
+ const PointerType *Ty) const = 0;
+
+ // ConstRules::get - Return an instance of ConstRules for the specified
+ // constant operands.
+ //
+ static ConstRules &get(const Constant *V1, const Constant *V2);
+ private:
+ ConstRules(const ConstRules &); // Do not implement
+ ConstRules &operator=(const ConstRules &); // Do not implement
+ };
+}
+
+
+Constant *llvm::ConstantFoldCastInstruction(const Constant *V,
+ const Type *DestTy) {
+ if (V->getType() == DestTy) return (Constant*)V;
+
+ if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(V))
+ if (CE->getOpcode() == Instruction::Cast) {
+ Constant *Op = const_cast<Constant*>(CE->getOperand(0));
+ // Try to not produce a cast of a cast, which is almost always redundant.
+ if (!Op->getType()->isFloatingPoint() &&
+ !CE->getType()->isFloatingPoint() &&
+ !DestTy->getType()->isFloatingPoint()) {
+ unsigned S1 = getSize(Op->getType()), S2 = getSize(CE->getType());
+ unsigned S3 = getSize(DestTy);
+ if (Op->getType() == DestTy && S3 >= S2)
+ return Op;
+ if (S1 >= S2 && S2 >= S3)
+ return ConstantExpr::getCast(Op, DestTy);
+ if (S1 <= S2 && S2 >= S3 && S1 <= S3)
+ return ConstantExpr::getCast(Op, DestTy);
+ }
+ } else if (CE->getOpcode() == Instruction::GetElementPtr) {
+ // If all of the indexes in the GEP are null values, there is no pointer
+ // adjustment going on. We might as well cast the source pointer.
+ bool isAllNull = true;
+ for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
+ if (!CE->getOperand(i)->isNullValue()) {
+ isAllNull = false;
+ break;
+ }
+ if (isAllNull)
+ return ConstantExpr::getCast(CE->getOperand(0), DestTy);
+ }
+
+ ConstRules &Rules = ConstRules::get(V, V);
+
+ switch (DestTy->getPrimitiveID()) {
+ case Type::BoolTyID: return Rules.castToBool(V);
+ case Type::UByteTyID: return Rules.castToUByte(V);
+ case Type::SByteTyID: return Rules.castToSByte(V);
+ case Type::UShortTyID: return Rules.castToUShort(V);
+ case Type::ShortTyID: return Rules.castToShort(V);
+ case Type::UIntTyID: return Rules.castToUInt(V);
+ case Type::IntTyID: return Rules.castToInt(V);
+ case Type::ULongTyID: return Rules.castToULong(V);
+ case Type::LongTyID: return Rules.castToLong(V);
+ case Type::FloatTyID: return Rules.castToFloat(V);
+ case Type::DoubleTyID: return Rules.castToDouble(V);
+ case Type::PointerTyID:
+ return Rules.castToPointer(V, cast<PointerType>(DestTy));
+ default: return 0;
+ }
+}
+
+Constant *llvm::ConstantFoldBinaryInstruction(unsigned Opcode,
+ const Constant *V1,
+ const Constant *V2) {
+ Constant *C;
+ switch (Opcode) {
+ default: return 0;
+ case Instruction::Add: return ConstRules::get(V1, V2).add(V1, V2);
+ case Instruction::Sub: return ConstRules::get(V1, V2).sub(V1, V2);
+ case Instruction::Mul: return ConstRules::get(V1, V2).mul(V1, V2);
+ case Instruction::Div: return ConstRules::get(V1, V2).div(V1, V2);
+ case Instruction::Rem: return ConstRules::get(V1, V2).rem(V1, V2);
+ case Instruction::And: return ConstRules::get(V1, V2).op_and(V1, V2);
+ case Instruction::Or: return ConstRules::get(V1, V2).op_or (V1, V2);
+ case Instruction::Xor: return ConstRules::get(V1, V2).op_xor(V1, V2);
+
+ case Instruction::Shl: return ConstRules::get(V1, V2).shl(V1, V2);
+ case Instruction::Shr: return ConstRules::get(V1, V2).shr(V1, V2);
+
+ case Instruction::SetEQ: return ConstRules::get(V1, V2).equalto(V1, V2);
+ case Instruction::SetLT: return ConstRules::get(V1, V2).lessthan(V1, V2);
+ case Instruction::SetGT: return ConstRules::get(V1, V2).lessthan(V2, V1);
+ case Instruction::SetNE: // V1 != V2 === !(V1 == V2)
+ C = ConstRules::get(V1, V2).equalto(V1, V2);
+ break;
+ case Instruction::SetLE: // V1 <= V2 === !(V2 < V1)
+ C = ConstRules::get(V1, V2).lessthan(V2, V1);
+ break;
+ case Instruction::SetGE: // V1 >= V2 === !(V1 < V2)
+ C = ConstRules::get(V1, V2).lessthan(V1, V2);
+ break;
+ }
+
+ // If the folder broke out of the switch statement, invert the boolean
+ // constant value, if it exists, and return it.
+ if (!C) return 0;
+ return ConstantExpr::get(Instruction::Xor, ConstantBool::True, C);
+}
+
+Constant *llvm::ConstantFoldGetElementPtr(const Constant *C,
+ const std::vector<Constant*> &IdxList) {
+ if (IdxList.size() == 0 ||
+ (IdxList.size() == 1 && IdxList[0]->isNullValue()))
+ return const_cast<Constant*>(C);
+
+ // TODO If C is null and all idx's are null, return null of the right type.
+
+
+ if (ConstantExpr *CE = dyn_cast<ConstantExpr>(const_cast<Constant*>(C))) {
+ // Combine Indices - If the source pointer to this getelementptr instruction
+ // is a getelementptr instruction, combine the indices of the two
+ // getelementptr instructions into a single instruction.
+ //
+ if (CE->getOpcode() == Instruction::GetElementPtr) {
+ const Type *LastTy = 0;
+ for (gep_type_iterator I = gep_type_begin(CE), E = gep_type_end(CE);
+ I != E; ++I)
+ LastTy = *I;
+
+ if ((LastTy && isa<ArrayType>(LastTy)) || IdxList[0]->isNullValue()) {
+ std::vector<Constant*> NewIndices;
+ NewIndices.reserve(IdxList.size() + CE->getNumOperands());
+ for (unsigned i = 1, e = CE->getNumOperands()-1; i != e; ++i)
+ NewIndices.push_back(cast<Constant>(CE->getOperand(i)));
+
+ // Add the last index of the source with the first index of the new GEP.
+ // Make sure to handle the case when they are actually different types.
+ Constant *Combined = CE->getOperand(CE->getNumOperands()-1);
+ if (!IdxList[0]->isNullValue()) // Otherwise it must be an array
+ Combined =
+ ConstantExpr::get(Instruction::Add,
+ ConstantExpr::getCast(IdxList[0], Type::LongTy),
+ ConstantExpr::getCast(Combined, Type::LongTy));
+
+ NewIndices.push_back(Combined);
+ NewIndices.insert(NewIndices.end(), IdxList.begin()+1, IdxList.end());
+ return ConstantExpr::getGetElementPtr(CE->getOperand(0), NewIndices);
+ }
+ }
+
+ // Implement folding of:
+ // int* getelementptr ([2 x int]* cast ([3 x int]* %X to [2 x int]*),
+ // long 0, long 0)
+ // To: int* getelementptr ([3 x int]* %X, long 0, long 0)
+ //
+ if (CE->getOpcode() == Instruction::Cast && IdxList.size() > 1 &&
+ IdxList[0]->isNullValue())
+ if (const PointerType *SPT =
+ dyn_cast<PointerType>(CE->getOperand(0)->getType()))
+ if (const ArrayType *SAT = dyn_cast<ArrayType>(SPT->getElementType()))
+ if (const ArrayType *CAT =
+ dyn_cast<ArrayType>(cast<PointerType>(C->getType())->getElementType()))
+ if (CAT->getElementType() == SAT->getElementType())
+ return ConstantExpr::getGetElementPtr(
+ (Constant*)CE->getOperand(0), IdxList);
+ }
+ return 0;
+}
+
+
+//===----------------------------------------------------------------------===//
+// TemplateRules Class
+//===----------------------------------------------------------------------===//
+//
+// TemplateRules - Implement a subclass of ConstRules that provides all
+// operations as noops. All other rules classes inherit from this class so
+// that if functionality is needed in the future, it can simply be added here
+// and to ConstRules without changing anything else...
+//
+// This class also provides subclasses with typesafe implementations of methods
+// so that don't have to do type casting.
+//
+template<class ArgType, class SubClassName>
+class TemplateRules : public ConstRules {
+
+ //===--------------------------------------------------------------------===//
+ // Redirecting functions that cast to the appropriate types
+ //===--------------------------------------------------------------------===//
+
+ virtual Constant *add(const Constant *V1, const Constant *V2) const {
+ return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2);
+ }
+ virtual Constant *sub(const Constant *V1, const Constant *V2) const {
+ return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2);
+ }
+ virtual Constant *mul(const Constant *V1, const Constant *V2) const {
+ return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2);
+ }
+ virtual Constant *div(const Constant *V1, const Constant *V2) const {
+ return SubClassName::Div((const ArgType *)V1, (const ArgType *)V2);
+ }
+ virtual Constant *rem(const Constant *V1, const Constant *V2) const {
+ return SubClassName::Rem((const ArgType *)V1, (const ArgType *)V2);
+ }
+ virtual Constant *op_and(const Constant *V1, const Constant *V2) const {
+ return SubClassName::And((const ArgType *)V1, (const ArgType *)V2);
+ }
+ virtual Constant *op_or(const Constant *V1, const Constant *V2) const {
+ return SubClassName::Or((const ArgType *)V1, (const ArgType *)V2);
+ }
+ virtual Constant *op_xor(const Constant *V1, const Constant *V2) const {
+ return SubClassName::Xor((const ArgType *)V1, (const ArgType *)V2);
+ }
+ virtual Constant *shl(const Constant *V1, const Constant *V2) const {
+ return SubClassName::Shl((const ArgType *)V1, (const ArgType *)V2);
+ }
+ virtual Constant *shr(const Constant *V1, const Constant *V2) const {
+ return SubClassName::Shr((const ArgType *)V1, (const ArgType *)V2);
+ }
+
+ virtual Constant *lessthan(const Constant *V1, const Constant *V2) const {
+ return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2);
+ }
+ virtual Constant *equalto(const Constant *V1, const Constant *V2) const {
+ return SubClassName::EqualTo((const ArgType *)V1, (const ArgType *)V2);
+ }
+
+ // Casting operators. ick
+ virtual Constant *castToBool(const Constant *V) const {
+ return SubClassName::CastToBool((const ArgType*)V);
+ }
+ virtual Constant *castToSByte(const Constant *V) const {
+ return SubClassName::CastToSByte((const ArgType*)V);
+ }
+ virtual Constant *castToUByte(const Constant *V) const {
+ return SubClassName::CastToUByte((const ArgType*)V);
+ }
+ virtual Constant *castToShort(const Constant *V) const {
+ return SubClassName::CastToShort((const ArgType*)V);
+ }
+ virtual Constant *castToUShort(const Constant *V) const {
+ return SubClassName::CastToUShort((const ArgType*)V);
+ }
+ virtual Constant *castToInt(const Constant *V) const {
+ return SubClassName::CastToInt((const ArgType*)V);
+ }
+ virtual Constant *castToUInt(const Constant *V) const {
+ return SubClassName::CastToUInt((const ArgType*)V);
+ }
+ virtual Constant *castToLong(const Constant *V) const {
+ return SubClassName::CastToLong((const ArgType*)V);
+ }
+ virtual Constant *castToULong(const Constant *V) const {
+ return SubClassName::CastToULong((const ArgType*)V);
+ }
+ virtual Constant *castToFloat(const Constant *V) const {
+ return SubClassName::CastToFloat((const ArgType*)V);
+ }
+ virtual Constant *castToDouble(const Constant *V) const {
+ return SubClassName::CastToDouble((const ArgType*)V);
+ }
+ virtual Constant *castToPointer(const Constant *V,
+ const PointerType *Ty) const {
+ return SubClassName::CastToPointer((const ArgType*)V, Ty);
+ }
+
+ //===--------------------------------------------------------------------===//
+ // Default "noop" implementations
+ //===--------------------------------------------------------------------===//
+
+ static Constant *Add(const ArgType *V1, const ArgType *V2) { return 0; }
+ static Constant *Sub(const ArgType *V1, const ArgType *V2) { return 0; }
+ static Constant *Mul(const ArgType *V1, const ArgType *V2) { return 0; }
+ static Constant *Div(const ArgType *V1, const ArgType *V2) { return 0; }
+ static Constant *Rem(const ArgType *V1, const ArgType *V2) { return 0; }
+ static Constant *And(const ArgType *V1, const ArgType *V2) { return 0; }
+ static Constant *Or (const ArgType *V1, const ArgType *V2) { return 0; }
+ static Constant *Xor(const ArgType *V1, const ArgType *V2) { return 0; }
+ static Constant *Shl(const ArgType *V1, const ArgType *V2) { return 0; }
+ static Constant *Shr(const ArgType *V1, const ArgType *V2) { return 0; }
+ static Constant *LessThan(const ArgType *V1, const ArgType *V2) {
+ return 0;
+ }
+ static Constant *EqualTo(const ArgType *V1, const ArgType *V2) {
+ return 0;
+ }
+
+ // Casting operators. ick
+ static Constant *CastToBool (const Constant *V) { return 0; }
+ static Constant *CastToSByte (const Constant *V) { return 0; }
+ static Constant *CastToUByte (const Constant *V) { return 0; }
+ static Constant *CastToShort (const Constant *V) { return 0; }
+ static Constant *CastToUShort(const Constant *V) { return 0; }
+ static Constant *CastToInt (const Constant *V) { return 0; }
+ static Constant *CastToUInt (const Constant *V) { return 0; }
+ static Constant *CastToLong (const Constant *V) { return 0; }
+ static Constant *CastToULong (const Constant *V) { return 0; }
+ static Constant *CastToFloat (const Constant *V) { return 0; }
+ static Constant *CastToDouble(const Constant *V) { return 0; }
+ static Constant *CastToPointer(const Constant *,
+ const PointerType *) {return 0;}
+};
+
+
+
+//===----------------------------------------------------------------------===//
+// EmptyRules Class
+//===----------------------------------------------------------------------===//
+//
+// EmptyRules provides a concrete base class of ConstRules that does nothing
+//
+struct EmptyRules : public TemplateRules<Constant, EmptyRules> {
+ static Constant *EqualTo(const Constant *V1, const Constant *V2) {
+ if (V1 == V2) return ConstantBool::True;
+ return 0;
+ }
+};
+
+
+
+//===----------------------------------------------------------------------===//
+// BoolRules Class
+//===----------------------------------------------------------------------===//
+//
+// BoolRules provides a concrete base class of ConstRules for the 'bool' type.
+//
+struct BoolRules : public TemplateRules<ConstantBool, BoolRules> {
+
+ static Constant *LessThan(const ConstantBool *V1, const ConstantBool *V2){
+ return ConstantBool::get(V1->getValue() < V2->getValue());
+ }
+
+ static Constant *EqualTo(const Constant *V1, const Constant *V2) {
+ return ConstantBool::get(V1 == V2);
+ }
+
+ static Constant *And(const ConstantBool *V1, const ConstantBool *V2) {
+ return ConstantBool::get(V1->getValue() & V2->getValue());
+ }
+
+ static Constant *Or(const ConstantBool *V1, const ConstantBool *V2) {
+ return ConstantBool::get(V1->getValue() | V2->getValue());
+ }
+
+ static Constant *Xor(const ConstantBool *V1, const ConstantBool *V2) {
+ return ConstantBool::get(V1->getValue() ^ V2->getValue());
+ }
+
+ // Casting operators. ick
+#define DEF_CAST(TYPE, CLASS, CTYPE) \
+ static Constant *CastTo##TYPE (const ConstantBool *V) { \
+ return CLASS::get(Type::TYPE##Ty, (CTYPE)(bool)V->getValue()); \
+ }
+
+ DEF_CAST(Bool , ConstantBool, bool)
+ DEF_CAST(SByte , ConstantSInt, signed char)
+ DEF_CAST(UByte , ConstantUInt, unsigned char)
+ DEF_CAST(Short , ConstantSInt, signed short)
+ DEF_CAST(UShort, ConstantUInt, unsigned short)
+ DEF_CAST(Int , ConstantSInt, signed int)
+ DEF_CAST(UInt , ConstantUInt, unsigned int)
+ DEF_CAST(Long , ConstantSInt, int64_t)
+ DEF_CAST(ULong , ConstantUInt, uint64_t)
+ DEF_CAST(Float , ConstantFP , float)
+ DEF_CAST(Double, ConstantFP , double)
+#undef DEF_CAST
+};
+
+
+//===----------------------------------------------------------------------===//
+// NullPointerRules Class
+//===----------------------------------------------------------------------===//
+//
+// NullPointerRules provides a concrete base class of ConstRules for null
+// pointers.
+//
+struct NullPointerRules : public TemplateRules<ConstantPointerNull,
+ NullPointerRules> {
+ static Constant *EqualTo(const Constant *V1, const Constant *V2) {
+ return ConstantBool::True; // Null pointers are always equal
+ }
+ static Constant *CastToBool(const Constant *V) {
+ return ConstantBool::False;
+ }
+ static Constant *CastToSByte (const Constant *V) {
+ return ConstantSInt::get(Type::SByteTy, 0);
+ }
+ static Constant *CastToUByte (const Constant *V) {
+ return ConstantUInt::get(Type::UByteTy, 0);
+ }
+ static Constant *CastToShort (const Constant *V) {
+ return ConstantSInt::get(Type::ShortTy, 0);
+ }
+ static Constant *CastToUShort(const Constant *V) {
+ return ConstantUInt::get(Type::UShortTy, 0);
+ }
+ static Constant *CastToInt (const Constant *V) {
+ return ConstantSInt::get(Type::IntTy, 0);
+ }
+ static Constant *CastToUInt (const Constant *V) {
+ return ConstantUInt::get(Type::UIntTy, 0);
+ }
+ static Constant *CastToLong (const Constant *V) {
+ return ConstantSInt::get(Type::LongTy, 0);
+ }
+ static Constant *CastToULong (const Constant *V) {
+ return ConstantUInt::get(Type::ULongTy, 0);
+ }
+ static Constant *CastToFloat (const Constant *V) {
+ return ConstantFP::get(Type::FloatTy, 0);
+ }
+ static Constant *CastToDouble(const Constant *V) {
+ return ConstantFP::get(Type::DoubleTy, 0);
+ }
+
+ static Constant *CastToPointer(const ConstantPointerNull *V,
+ const PointerType *PTy) {
+ return ConstantPointerNull::get(PTy);
+ }
+};
+
+
+//===----------------------------------------------------------------------===//
+// DirectRules Class
+//===----------------------------------------------------------------------===//
+//
+// DirectRules provides a concrete base classes of ConstRules for a variety of
+// different types. This allows the C++ compiler to automatically generate our
+// constant handling operations in a typesafe and accurate manner.
+//
+template<class ConstantClass, class BuiltinType, Type **Ty, class SuperClass>
+struct DirectRules : public TemplateRules<ConstantClass, SuperClass> {
+ static Constant *Add(const ConstantClass *V1, const ConstantClass *V2) {
+ BuiltinType R = (BuiltinType)V1->getValue() + (BuiltinType)V2->getValue();
+ return ConstantClass::get(*Ty, R);
+ }
+
+ static Constant *Sub(const ConstantClass *V1, const ConstantClass *V2) {
+ BuiltinType R = (BuiltinType)V1->getValue() - (BuiltinType)V2->getValue();
+ return ConstantClass::get(*Ty, R);
+ }
+
+ static Constant *Mul(const ConstantClass *V1, const ConstantClass *V2) {
+ BuiltinType R = (BuiltinType)V1->getValue() * (BuiltinType)V2->getValue();
+ return ConstantClass::get(*Ty, R);
+ }
+
+ static Constant *Div(const ConstantClass *V1, const ConstantClass *V2) {
+ if (V2->isNullValue()) return 0;
+ BuiltinType R = (BuiltinType)V1->getValue() / (BuiltinType)V2->getValue();
+ return ConstantClass::get(*Ty, R);
+ }
+
+ static Constant *LessThan(const ConstantClass *V1, const ConstantClass *V2) {
+ bool R = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue();
+ return ConstantBool::get(R);
+ }
+
+ static Constant *EqualTo(const ConstantClass *V1, const ConstantClass *V2) {
+ bool R = (BuiltinType)V1->getValue() == (BuiltinType)V2->getValue();
+ return ConstantBool::get(R);
+ }
+
+ static Constant *CastToPointer(const ConstantClass *V,
+ const PointerType *PTy) {
+ if (V->isNullValue()) // Is it a FP or Integral null value?
+ return ConstantPointerNull::get(PTy);
+ return 0; // Can't const prop other types of pointers
+ }
+
+ // Casting operators. ick
+#define DEF_CAST(TYPE, CLASS, CTYPE) \
+ static Constant *CastTo##TYPE (const ConstantClass *V) { \
+ return CLASS::get(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \
+ }
+
+ DEF_CAST(Bool , ConstantBool, bool)
+ DEF_CAST(SByte , ConstantSInt, signed char)
+ DEF_CAST(UByte , ConstantUInt, unsigned char)
+ DEF_CAST(Short , ConstantSInt, signed short)
+ DEF_CAST(UShort, ConstantUInt, unsigned short)
+ DEF_CAST(Int , ConstantSInt, signed int)
+ DEF_CAST(UInt , ConstantUInt, unsigned int)
+ DEF_CAST(Long , ConstantSInt, int64_t)
+ DEF_CAST(ULong , ConstantUInt, uint64_t)
+ DEF_CAST(Float , ConstantFP , float)
+ DEF_CAST(Double, ConstantFP , double)
+#undef DEF_CAST
+};
+
+
+//===----------------------------------------------------------------------===//
+// DirectIntRules Class
+//===----------------------------------------------------------------------===//
+//
+// DirectIntRules provides implementations of functions that are valid on
+// integer types, but not all types in general.
+//
+template <class ConstantClass, class BuiltinType, Type **Ty>
+struct DirectIntRules
+ : public DirectRules<ConstantClass, BuiltinType, Ty,
+ DirectIntRules<ConstantClass, BuiltinType, Ty> > {
+
+ static Constant *Div(const ConstantClass *V1, const ConstantClass *V2) {
+ if (V2->isNullValue()) return 0;
+ if (V2->isAllOnesValue() && // MIN_INT / -1
+ (BuiltinType)V1->getValue() == -(BuiltinType)V1->getValue())
+ return 0;
+ BuiltinType R = (BuiltinType)V1->getValue() / (BuiltinType)V2->getValue();
+ return ConstantClass::get(*Ty, R);
+ }
+
+ static Constant *Rem(const ConstantClass *V1,
+ const ConstantClass *V2) {
+ if (V2->isNullValue()) return 0; // X / 0
+ if (V2->isAllOnesValue() && // MIN_INT / -1
+ (BuiltinType)V1->getValue() == -(BuiltinType)V1->getValue())
+ return 0;
+ BuiltinType R = (BuiltinType)V1->getValue() % (BuiltinType)V2->getValue();
+ return ConstantClass::get(*Ty, R);
+ }
+
+ static Constant *And(const ConstantClass *V1, const ConstantClass *V2) {
+ BuiltinType R = (BuiltinType)V1->getValue() & (BuiltinType)V2->getValue();
+ return ConstantClass::get(*Ty, R);
+ }
+ static Constant *Or(const ConstantClass *V1, const ConstantClass *V2) {
+ BuiltinType R = (BuiltinType)V1->getValue() | (BuiltinType)V2->getValue();
+ return ConstantClass::get(*Ty, R);
+ }
+ static Constant *Xor(const ConstantClass *V1, const ConstantClass *V2) {
+ BuiltinType R = (BuiltinType)V1->getValue() ^ (BuiltinType)V2->getValue();
+ return ConstantClass::get(*Ty, R);
+ }
+
+ static Constant *Shl(const ConstantClass *V1, const ConstantClass *V2) {
+ BuiltinType R = (BuiltinType)V1->getValue() << (BuiltinType)V2->getValue();
+ return ConstantClass::get(*Ty, R);
+ }
+
+ static Constant *Shr(const ConstantClass *V1, const ConstantClass *V2) {
+ BuiltinType R = (BuiltinType)V1->getValue() >> (BuiltinType)V2->getValue();
+ return ConstantClass::get(*Ty, R);
+ }
+};
+
+
+//===----------------------------------------------------------------------===//
+// DirectFPRules Class
+//===----------------------------------------------------------------------===//
+//
+// DirectFPRules provides implementations of functions that are valid on
+// floating point types, but not all types in general.
+//
+template <class ConstantClass, class BuiltinType, Type **Ty>
+struct DirectFPRules
+ : public DirectRules<ConstantClass, BuiltinType, Ty,
+ DirectFPRules<ConstantClass, BuiltinType, Ty> > {
+ static Constant *Rem(const ConstantClass *V1, const ConstantClass *V2) {
+ if (V2->isNullValue()) return 0;
+ BuiltinType Result = std::fmod((BuiltinType)V1->getValue(),
+ (BuiltinType)V2->getValue());
+ return ConstantClass::get(*Ty, Result);
+ }
+};
+
+ConstRules &ConstRules::get(const Constant *V1, const Constant *V2) {
+ static EmptyRules EmptyR;
+ static BoolRules BoolR;
+ static NullPointerRules NullPointerR;
+ static DirectIntRules<ConstantSInt, signed char , &Type::SByteTy> SByteR;
+ static DirectIntRules<ConstantUInt, unsigned char , &Type::UByteTy> UByteR;
+ static DirectIntRules<ConstantSInt, signed short, &Type::ShortTy> ShortR;
+ static DirectIntRules<ConstantUInt, unsigned short, &Type::UShortTy> UShortR;
+ static DirectIntRules<ConstantSInt, signed int , &Type::IntTy> IntR;
+ static DirectIntRules<ConstantUInt, unsigned int , &Type::UIntTy> UIntR;
+ static DirectIntRules<ConstantSInt, int64_t , &Type::LongTy> LongR;
+ static DirectIntRules<ConstantUInt, uint64_t , &Type::ULongTy> ULongR;
+ static DirectFPRules <ConstantFP , float , &Type::FloatTy> FloatR;
+ static DirectFPRules <ConstantFP , double , &Type::DoubleTy> DoubleR;
+
+ if (isa<ConstantExpr>(V1) || isa<ConstantExpr>(V2) ||
+ isa<ConstantPointerRef>(V1) || isa<ConstantPointerRef>(V2))
+ return EmptyR;
+
+ switch (V1->getType()->getPrimitiveID()) {
+ default: assert(0 && "Unknown value type for constant folding!");
+ case Type::BoolTyID: return BoolR;
+ case Type::PointerTyID: return NullPointerR;
+ case Type::SByteTyID: return SByteR;
+ case Type::UByteTyID: return UByteR;
+ case Type::ShortTyID: return ShortR;
+ case Type::UShortTyID: return UShortR;
+ case Type::IntTyID: return IntR;
+ case Type::UIntTyID: return UIntR;
+ case Type::LongTyID: return LongR;
+ case Type::ULongTyID: return ULongR;
+ case Type::FloatTyID: return FloatR;
+ case Type::DoubleTyID: return DoubleR;
+ }
+}
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