diff options
Diffstat (limited to 'llvm/lib/Transforms/Scalar/LoopUnswitch.cpp')
-rw-r--r-- | llvm/lib/Transforms/Scalar/LoopUnswitch.cpp | 80 |
1 files changed, 60 insertions, 20 deletions
diff --git a/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp b/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp index ad03cded227..e457db0e979 100644 --- a/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp +++ b/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp @@ -459,8 +459,6 @@ bool LoopUnswitch::processCurrentLoop() { AC)) return false; - // Trivial unswitch condition can only occur at loop header basic block because - // that condition needs to control whether or not the loop does anything at all. // Try trivial unswitch first before loop over other basic blocks in the loop. if (TryTrivialLoopUnswitch(Changed)) { return true; @@ -743,31 +741,73 @@ void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val, ++NumTrivial; } -/// TryTrivialLoopUnswitch - Check if loop header block's terminator is a trivial -/// unswitch condition: that is, the condition controls whether or not the loop -/// does anything at all (which means it can only occur in loop header). If it is -/// a trivial condition, unswitching produces no code duplications (equivalently, -/// it produces a simpler loop and a new empty loop, which gets deleted). Therefore -/// always unswitch trivial condition. +/// TryTrivialLoopUnswitch - Check if the first non-constant condition starting from the +/// loop header is a trivial unswitch condition: that is, a condition controls whether +/// or not the loop does anything at all. If it is a trivial condition, unswitching +/// produces no code duplications (equivalently, it produces a simpler loop and a new +/// empty loop, which gets deleted). Therefore always unswitch trivial condition. /// bool LoopUnswitch::TryTrivialLoopUnswitch(bool &Changed) { - BasicBlock *Header = currentLoop->getHeader(); - TerminatorInst *HeaderTerm = Header->getTerminator(); - LLVMContext &Context = Header->getContext(); - - // Check if this loop will execute any side-effecting instructions (e.g. - // stores, calls, volatile loads) in the part of the loop that the code - // *would* execute. Check the header first. - for (BasicBlock::iterator I :*Header) - if (I->mayHaveSideEffects()) + BasicBlock *CurrentBB = currentLoop->getHeader(); + TerminatorInst *CurrentTerm = CurrentBB->getTerminator(); + LLVMContext &Context = CurrentBB->getContext(); + + // If loop header has only one reachable successor (currently via an + // unconditional branch or constant foldable conditional branch, but + // should also consider adding constant foldable switch instruction in + // future), we should keep looking for trivial condition candidates in + // the successor as well. An alternative is to constant fold conditions + // and merge successors into loop header (then we only need to check header's + // terminator). The reason for not doing this in LoopUnswitch pass is that + // it could potentially break LoopPassManager's invariants. Folding dead + // branches could either eliminate the current loop or make other loops + // unreachable. LCSSA form might also not be preserved after deleting branches. + // The following code keeps traversing loop header's successors until it finds + // the trivial condition candidate (condition that is not a constant). + // Since unswitching generates branches with constant conditions, this + // scenario could be very common in practice. + SmallSet<BasicBlock*, 8> Visited; + + while (true) { + // If we exit loop or reach a previous visited block, then + // we can not reach any trivial condition candidates (unfoldable + // branch instructions or switch instructions) and no unswitch + // can happen. Exit and return false. + if (!currentLoop->contains(CurrentBB) || !Visited.insert(CurrentBB).second) return false; + // Check if this loop will execute any side-effecting instructions (e.g. + // stores, calls, volatile loads) in the part of the loop that the code + // *would* execute. Check the header first. + for (BasicBlock::iterator I : *CurrentBB) + if (I->mayHaveSideEffects()) + return false; + + // FIXME: add check for constant foldable switch instructions. + if (BranchInst *BI = dyn_cast<BranchInst>(CurrentTerm)) { + if (BI->isUnconditional()) { + CurrentBB = BI->getSuccessor(0); + } else if (BI->getCondition() == ConstantInt::getTrue(Context)) { + CurrentBB = BI->getSuccessor(0); + } else if (BI->getCondition() == ConstantInt::getFalse(Context)) { + CurrentBB = BI->getSuccessor(1); + } else { + // Found a trivial condition candidate (non-foldable conditional branch). + break; + } + } else { + break; + } + + CurrentTerm = CurrentBB->getTerminator(); + } + // CondVal is the condition that controls the trivial condition. // LoopExitBB is the BasicBlock that loop exits when meets trivial condition. Constant *CondVal = nullptr; BasicBlock *LoopExitBB = nullptr; - if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) { + if (BranchInst *BI = dyn_cast<BranchInst>(CurrentTerm)) { // If this isn't branching on an invariant condition, we can't unswitch it. if (!BI->isConditional()) return false; @@ -797,10 +837,10 @@ bool LoopUnswitch::TryTrivialLoopUnswitch(bool &Changed) { if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin())) return false; // Can't handle this. - UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, LoopExitBB, HeaderTerm); + UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, LoopExitBB, CurrentTerm); ++NumBranches; return true; - } else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) { + } else if (SwitchInst *SI = dyn_cast<SwitchInst>(CurrentTerm)) { // If this isn't switching on an invariant condition, we can't unswitch it. Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), currentLoop, Changed); |