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-rw-r--r--llvm/lib/Transforms/Scalar/LoopUnswitch.cpp80
1 files changed, 60 insertions, 20 deletions
diff --git a/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp b/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp
index ad03cded227..e457db0e979 100644
--- a/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp
+++ b/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp
@@ -459,8 +459,6 @@ bool LoopUnswitch::processCurrentLoop() {
AC))
return false;
- // Trivial unswitch condition can only occur at loop header basic block because
- // that condition needs to control whether or not the loop does anything at all.
// Try trivial unswitch first before loop over other basic blocks in the loop.
if (TryTrivialLoopUnswitch(Changed)) {
return true;
@@ -743,31 +741,73 @@ void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
++NumTrivial;
}
-/// TryTrivialLoopUnswitch - Check if loop header block's terminator is a trivial
-/// unswitch condition: that is, the condition controls whether or not the loop
-/// does anything at all (which means it can only occur in loop header). If it is
-/// a trivial condition, unswitching produces no code duplications (equivalently,
-/// it produces a simpler loop and a new empty loop, which gets deleted). Therefore
-/// always unswitch trivial condition.
+/// TryTrivialLoopUnswitch - Check if the first non-constant condition starting from the
+/// loop header is a trivial unswitch condition: that is, a condition controls whether
+/// or not the loop does anything at all. If it is a trivial condition, unswitching
+/// produces no code duplications (equivalently, it produces a simpler loop and a new
+/// empty loop, which gets deleted). Therefore always unswitch trivial condition.
///
bool LoopUnswitch::TryTrivialLoopUnswitch(bool &Changed) {
- BasicBlock *Header = currentLoop->getHeader();
- TerminatorInst *HeaderTerm = Header->getTerminator();
- LLVMContext &Context = Header->getContext();
-
- // Check if this loop will execute any side-effecting instructions (e.g.
- // stores, calls, volatile loads) in the part of the loop that the code
- // *would* execute. Check the header first.
- for (BasicBlock::iterator I :*Header)
- if (I->mayHaveSideEffects())
+ BasicBlock *CurrentBB = currentLoop->getHeader();
+ TerminatorInst *CurrentTerm = CurrentBB->getTerminator();
+ LLVMContext &Context = CurrentBB->getContext();
+
+ // If loop header has only one reachable successor (currently via an
+ // unconditional branch or constant foldable conditional branch, but
+ // should also consider adding constant foldable switch instruction in
+ // future), we should keep looking for trivial condition candidates in
+ // the successor as well. An alternative is to constant fold conditions
+ // and merge successors into loop header (then we only need to check header's
+ // terminator). The reason for not doing this in LoopUnswitch pass is that
+ // it could potentially break LoopPassManager's invariants. Folding dead
+ // branches could either eliminate the current loop or make other loops
+ // unreachable. LCSSA form might also not be preserved after deleting branches.
+ // The following code keeps traversing loop header's successors until it finds
+ // the trivial condition candidate (condition that is not a constant).
+ // Since unswitching generates branches with constant conditions, this
+ // scenario could be very common in practice.
+ SmallSet<BasicBlock*, 8> Visited;
+
+ while (true) {
+ // If we exit loop or reach a previous visited block, then
+ // we can not reach any trivial condition candidates (unfoldable
+ // branch instructions or switch instructions) and no unswitch
+ // can happen. Exit and return false.
+ if (!currentLoop->contains(CurrentBB) || !Visited.insert(CurrentBB).second)
return false;
+ // Check if this loop will execute any side-effecting instructions (e.g.
+ // stores, calls, volatile loads) in the part of the loop that the code
+ // *would* execute. Check the header first.
+ for (BasicBlock::iterator I : *CurrentBB)
+ if (I->mayHaveSideEffects())
+ return false;
+
+ // FIXME: add check for constant foldable switch instructions.
+ if (BranchInst *BI = dyn_cast<BranchInst>(CurrentTerm)) {
+ if (BI->isUnconditional()) {
+ CurrentBB = BI->getSuccessor(0);
+ } else if (BI->getCondition() == ConstantInt::getTrue(Context)) {
+ CurrentBB = BI->getSuccessor(0);
+ } else if (BI->getCondition() == ConstantInt::getFalse(Context)) {
+ CurrentBB = BI->getSuccessor(1);
+ } else {
+ // Found a trivial condition candidate (non-foldable conditional branch).
+ break;
+ }
+ } else {
+ break;
+ }
+
+ CurrentTerm = CurrentBB->getTerminator();
+ }
+
// CondVal is the condition that controls the trivial condition.
// LoopExitBB is the BasicBlock that loop exits when meets trivial condition.
Constant *CondVal = nullptr;
BasicBlock *LoopExitBB = nullptr;
- if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) {
+ if (BranchInst *BI = dyn_cast<BranchInst>(CurrentTerm)) {
// If this isn't branching on an invariant condition, we can't unswitch it.
if (!BI->isConditional())
return false;
@@ -797,10 +837,10 @@ bool LoopUnswitch::TryTrivialLoopUnswitch(bool &Changed) {
if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
return false; // Can't handle this.
- UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, LoopExitBB, HeaderTerm);
+ UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, LoopExitBB, CurrentTerm);
++NumBranches;
return true;
- } else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) {
+ } else if (SwitchInst *SI = dyn_cast<SwitchInst>(CurrentTerm)) {
// If this isn't switching on an invariant condition, we can't unswitch it.
Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
currentLoop, Changed);
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