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-rw-r--r--llvm/lib/Target/X86/X86WinEHState.cpp79
1 files changed, 77 insertions, 2 deletions
diff --git a/llvm/lib/Target/X86/X86WinEHState.cpp b/llvm/lib/Target/X86/X86WinEHState.cpp
index ce69ea72199..0c4aabab880 100644
--- a/llvm/lib/Target/X86/X86WinEHState.cpp
+++ b/llvm/lib/Target/X86/X86WinEHState.cpp
@@ -63,9 +63,12 @@ private:
void linkExceptionRegistration(IRBuilder<> &Builder, Value *Handler);
void unlinkExceptionRegistration(IRBuilder<> &Builder);
void addCXXStateStores(Function &F, MachineModuleInfo &MMI);
+ void addSEHStateStores(Function &F, MachineModuleInfo &MMI);
void addCXXStateStoresToFunclet(Value *ParentRegNode, WinEHFuncInfo &FuncInfo,
Function &F, int BaseState);
void insertStateNumberStore(Value *ParentRegNode, Instruction *IP, int State);
+ iplist<Instruction>::iterator
+ rewriteExceptionInfoIntrinsics(IntrinsicInst *Intrin);
Value *emitEHLSDA(IRBuilder<> &Builder, Function *F);
@@ -171,8 +174,10 @@ bool WinEHStatePass::runOnFunction(Function &F) {
auto *MMIPtr = getAnalysisIfAvailable<MachineModuleInfo>();
assert(MMIPtr && "MachineModuleInfo should always be available");
MachineModuleInfo &MMI = *MMIPtr;
- if (Personality == EHPersonality::MSVC_CXX) {
- addCXXStateStores(F, MMI);
+ switch (Personality) {
+ default: llvm_unreachable("unexpected personality function");
+ case EHPersonality::MSVC_CXX: addCXXStateStores(F, MMI); break;
+ case EHPersonality::MSVC_X86SEH: addSEHStateStores(F, MMI); break;
}
// Reset per-function state.
@@ -472,6 +477,76 @@ void WinEHStatePass::addCXXStateStoresToFunclet(Value *ParentRegNode,
}
}
+/// Assign every distinct landingpad a unique state number for SEH. Unlike C++
+/// EH, we can use this very simple algorithm while C++ EH cannot because catch
+/// handlers aren't outlined and the runtime doesn't have to figure out which
+/// catch handler frame to unwind to.
+/// FIXME: __finally blocks are outlined, so this approach may break down there.
+void WinEHStatePass::addSEHStateStores(Function &F, MachineModuleInfo &MMI) {
+ WinEHFuncInfo &FuncInfo = MMI.getWinEHFuncInfo(&F);
+
+ // Iterate all the instructions and emit state number stores.
+ int CurState = 0;
+ for (BasicBlock &BB : F) {
+ for (auto I = BB.begin(), E = BB.end(); I != E; ++I) {
+ if (auto *CI = dyn_cast<CallInst>(I)) {
+ auto *Intrin = dyn_cast<IntrinsicInst>(CI);
+ if (Intrin) {
+ I = rewriteExceptionInfoIntrinsics(Intrin);
+ // Calls that "don't throw" are considered to be able to throw asynch
+ // exceptions, but intrinsics cannot.
+ continue;
+ }
+ insertStateNumberStore(RegNode, CI, -1);
+ } else if (auto *II = dyn_cast<InvokeInst>(I)) {
+ // Look up the state number of the landingpad this unwinds to.
+ LandingPadInst *LPI = II->getUnwindDest()->getLandingPadInst();
+ auto InsertionPair =
+ FuncInfo.LandingPadStateMap.insert(std::make_pair(LPI, 0));
+ auto Iter = InsertionPair.first;
+ int &State = Iter->second;
+ bool Inserted = InsertionPair.second;
+ if (Inserted) {
+ // Each action consumes a state number.
+ auto *EHActions = cast<IntrinsicInst>(LPI->getNextNode());
+ SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
+ parseEHActions(EHActions, ActionList);
+ assert(!ActionList.empty());
+ CurState += ActionList.size();
+ State += ActionList.size() - 1;
+ }
+ insertStateNumberStore(RegNode, II, State);
+ }
+ }
+ }
+}
+
+/// Rewrite llvm.eh.exceptioncode and llvm.eh.exceptioninfo to memory loads in
+/// IR.
+iplist<Instruction>::iterator
+WinEHStatePass::rewriteExceptionInfoIntrinsics(IntrinsicInst *Intrin) {
+ Intrinsic::ID ID = Intrin->getIntrinsicID();
+ if (ID != Intrinsic::eh_exceptioncode && ID != Intrinsic::eh_exceptioninfo)
+ return Intrin;
+
+ // RegNode->ExceptionPointers
+ IRBuilder<> Builder(Intrin);
+ Value *Ptrs =
+ Builder.CreateLoad(Builder.CreateStructGEP(RegNodeTy, RegNode, 1));
+ Value *Res;
+ if (ID == Intrinsic::eh_exceptioncode) {
+ // Ptrs->ExceptionRecord->Code
+ Ptrs = Builder.CreateBitCast(
+ Ptrs, Builder.getInt32Ty()->getPointerTo()->getPointerTo());
+ Value *Rec = Builder.CreateLoad(Ptrs);
+ Res = Builder.CreateLoad(Rec);
+ } else {
+ Res = Ptrs;
+ }
+ Intrin->replaceAllUsesWith(Res);
+ return Intrin->eraseFromParent();
+}
+
void WinEHStatePass::insertStateNumberStore(Value *ParentRegNode,
Instruction *IP, int State) {
IRBuilder<> Builder(IP);
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