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-rw-r--r--llvm/lib/Target/X86/X86ISelLowering.cpp32
1 files changed, 14 insertions, 18 deletions
diff --git a/llvm/lib/Target/X86/X86ISelLowering.cpp b/llvm/lib/Target/X86/X86ISelLowering.cpp
index 5303d7a406a..dcc6ab2620d 100644
--- a/llvm/lib/Target/X86/X86ISelLowering.cpp
+++ b/llvm/lib/Target/X86/X86ISelLowering.cpp
@@ -7825,24 +7825,20 @@ X86TargetLowering::LowerBUILD_VECTOR(SDValue Op, SelectionDAG &DAG) const {
}
// Next, we iteratively mix elements, e.g. for v4f32:
- // Step 1: unpcklps 0, 2 ==> X: <?, ?, 2, 0>
- // : unpcklps 1, 3 ==> Y: <?, ?, 3, 1>
- // Step 2: unpcklps X, Y ==> <3, 2, 1, 0>
- unsigned EltStride = NumElems >> 1;
- while (EltStride != 0) {
- for (unsigned i = 0; i < EltStride; ++i) {
- // If Ops[i+EltStride] is undef and this is the first round of mixing,
- // then it is safe to just drop this shuffle: V[i] is already in the
- // right place, the one element (since it's the first round) being
- // inserted as undef can be dropped. This isn't safe for successive
- // rounds because they will permute elements within both vectors.
- if (Ops[i+EltStride].isUndef() &&
- EltStride == NumElems/2)
- continue;
-
- Ops[i] = getUnpackl(DAG, dl, VT, Ops[i], Ops[i + EltStride]);
- }
- EltStride >>= 1;
+ // Step 1: unpcklps 0, 1 ==> X: <?, ?, 1, 0>
+ // : unpcklps 2, 3 ==> Y: <?, ?, 3, 2>
+ // Step 2: unpcklpd X, Y ==> <3, 2, 1, 0>
+ for (unsigned Scale = 1; Scale < NumElems; Scale *= 2) {
+ // Generate scaled UNPCKL shuffle mask.
+ SmallVector<int, 16> Mask;
+ for(unsigned i = 0; i != Scale; ++i)
+ Mask.push_back(i);
+ for (unsigned i = 0; i != Scale; ++i)
+ Mask.push_back(NumElems+i);
+ Mask.append(NumElems - Mask.size(), SM_SentinelUndef);
+
+ for (unsigned i = 0, e = NumElems / (2 * Scale); i != e; ++i)
+ Ops[i] = DAG.getVectorShuffle(VT, dl, Ops[2*i], Ops[(2*i)+1], Mask);
}
return Ops[0];
}
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