diff options
Diffstat (limited to 'llvm/lib/Target/ARM/ARMISelDAGToDAG.cpp')
-rw-r--r-- | llvm/lib/Target/ARM/ARMISelDAGToDAG.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/llvm/lib/Target/ARM/ARMISelDAGToDAG.cpp b/llvm/lib/Target/ARM/ARMISelDAGToDAG.cpp index 77464bd47ea..6ebf640e0b7 100644 --- a/llvm/lib/Target/ARM/ARMISelDAGToDAG.cpp +++ b/llvm/lib/Target/ARM/ARMISelDAGToDAG.cpp @@ -1197,6 +1197,11 @@ bool ARMDAGToDAGISel::SelectThumbAddrModeSP(SDValue N, SDValue &Base, SDValue &OffImm) { if (N.getOpcode() == ISD::FrameIndex) { int FI = cast<FrameIndexSDNode>(N)->getIndex(); + // Only multiples of 4 are allowed for the offset, so the frame object + // alignment must be at least 4. + MachineFrameInfo *MFI = MF->getFrameInfo(); + if (MFI->getObjectAlignment(FI) < 4) + MFI->setObjectAlignment(FI, 4); Base = CurDAG->getTargetFrameIndex(FI, TLI->getPointerTy()); OffImm = CurDAG->getTargetConstant(0, MVT::i32); return true; @@ -1214,6 +1219,11 @@ bool ARMDAGToDAGISel::SelectThumbAddrModeSP(SDValue N, Base = N.getOperand(0); if (Base.getOpcode() == ISD::FrameIndex) { int FI = cast<FrameIndexSDNode>(Base)->getIndex(); + // For LHS+RHS to result in an offset that's a multiple of 4 the object + // indexed by the LHS must be 4-byte aligned. + MachineFrameInfo *MFI = MF->getFrameInfo(); + if (MFI->getObjectAlignment(FI) < 4) + MFI->setObjectAlignment(FI, 4); Base = CurDAG->getTargetFrameIndex(FI, TLI->getPointerTy()); } OffImm = CurDAG->getTargetConstant(RHSC, MVT::i32); @@ -2502,6 +2512,11 @@ SDNode *ARMDAGToDAGISel::Select(SDNode *N) { int FI = cast<FrameIndexSDNode>(N)->getIndex(); SDValue TFI = CurDAG->getTargetFrameIndex(FI, TLI->getPointerTy()); if (Subtarget->isThumb1Only()) { + // Set the alignment of the frame object to 4, to avoid having to generate + // more than one ADD + MachineFrameInfo *MFI = MF->getFrameInfo(); + if (MFI->getObjectAlignment(FI) < 4) + MFI->setObjectAlignment(FI, 4); return CurDAG->SelectNodeTo(N, ARM::tADDframe, MVT::i32, TFI, CurDAG->getTargetConstant(0, MVT::i32)); } else { |