diff options
Diffstat (limited to 'llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp')
-rw-r--r-- | llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp | 50 |
1 files changed, 26 insertions, 24 deletions
diff --git a/llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp b/llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp index 9d0ea385792..aac79075e6e 100644 --- a/llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp +++ b/llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp @@ -1557,33 +1557,35 @@ SDValue SelectionDAG::getVectorShuffle(EVT VT, const SDLoc &dl, SDValue N1, if (N1.isUndef()) commuteShuffle(N1, N2, MaskVec); - // If shuffling a splat, try to blend the splat instead. We do this here so - // that even when this arises during lowering we don't have to re-handle it. - auto BlendSplat = [&](BuildVectorSDNode *BV, int Offset) { - BitVector UndefElements; - SDValue Splat = BV->getSplatValue(&UndefElements); - if (!Splat) - return; + if (TLI->hasVectorBlend()) { + // If shuffling a splat, try to blend the splat instead. We do this here so + // that even when this arises during lowering we don't have to re-handle it. + auto BlendSplat = [&](BuildVectorSDNode *BV, int Offset) { + BitVector UndefElements; + SDValue Splat = BV->getSplatValue(&UndefElements); + if (!Splat) + return; - for (int i = 0; i < NElts; ++i) { - if (MaskVec[i] < Offset || MaskVec[i] >= (Offset + NElts)) - continue; + for (int i = 0; i < NElts; ++i) { + if (MaskVec[i] < Offset || MaskVec[i] >= (Offset + NElts)) + continue; - // If this input comes from undef, mark it as such. - if (UndefElements[MaskVec[i] - Offset]) { - MaskVec[i] = -1; - continue; - } + // If this input comes from undef, mark it as such. + if (UndefElements[MaskVec[i] - Offset]) { + MaskVec[i] = -1; + continue; + } - // If we can blend a non-undef lane, use that instead. - if (!UndefElements[i]) - MaskVec[i] = i + Offset; - } - }; - if (auto *N1BV = dyn_cast<BuildVectorSDNode>(N1)) - BlendSplat(N1BV, 0); - if (auto *N2BV = dyn_cast<BuildVectorSDNode>(N2)) - BlendSplat(N2BV, NElts); + // If we can blend a non-undef lane, use that instead. + if (!UndefElements[i]) + MaskVec[i] = i + Offset; + } + }; + if (auto *N1BV = dyn_cast<BuildVectorSDNode>(N1)) + BlendSplat(N1BV, 0); + if (auto *N2BV = dyn_cast<BuildVectorSDNode>(N2)) + BlendSplat(N2BV, NElts); + } // Canonicalize all index into lhs, -> shuffle lhs, undef // Canonicalize all index into rhs, -> shuffle rhs, undef |