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-rw-r--r--llvm/lib/CodeGen/SelectionDAG/FunctionLoweringInfo.cpp135
1 files changed, 105 insertions, 30 deletions
diff --git a/llvm/lib/CodeGen/SelectionDAG/FunctionLoweringInfo.cpp b/llvm/lib/CodeGen/SelectionDAG/FunctionLoweringInfo.cpp
index c00b11893bf..e2235fbc044 100644
--- a/llvm/lib/CodeGen/SelectionDAG/FunctionLoweringInfo.cpp
+++ b/llvm/lib/CodeGen/SelectionDAG/FunctionLoweringInfo.cpp
@@ -88,6 +88,7 @@ struct WinEHNumbering {
int NextState;
SmallVector<ActionHandler *, 4> HandlerStack;
+ SmallPtrSet<const Function *, 4> VisitedHandlers;
int currentEHNumber() const {
return HandlerStack.empty() ? -1 : HandlerStack.back()->getEHState();
@@ -96,7 +97,9 @@ struct WinEHNumbering {
void parseEHActions(const IntrinsicInst *II,
SmallVectorImpl<ActionHandler *> &Actions);
void createUnwindMapEntry(int ToState, ActionHandler *AH);
- void proccessCallSite(ArrayRef<ActionHandler *> Actions, ImmutableCallSite CS);
+ void createTryBlockMapEntry(int TryLow, int TryHigh,
+ ArrayRef<CatchHandler *> Handlers);
+ void processCallSite(ArrayRef<ActionHandler *> Actions, ImmutableCallSite CS);
void calculateStateNumbers(const Function &F);
};
}
@@ -276,8 +279,12 @@ void FunctionLoweringInfo::set(const Function &fn, MachineFunction &mf,
MBBMap[Invoke->getSuccessor(1)]->setIsLandingPad();
// Calculate EH numbers for WinEH.
- if (fn.getFnAttribute("wineh-parent").getValueAsString() == fn.getName())
- WinEHNumbering(MMI.getWinEHFuncInfo(&fn)).calculateStateNumbers(fn);
+ if (fn.getFnAttribute("wineh-parent").getValueAsString() == fn.getName()) {
+ WinEHNumbering Num(MMI.getWinEHFuncInfo(&fn));
+ Num.calculateStateNumbers(fn);
+ // Pop everything on the handler stack.
+ Num.processCallSite(None, ImmutableCallSite());
+ }
}
void WinEHNumbering::parseEHActions(const IntrinsicInst *II,
@@ -309,13 +316,42 @@ void WinEHNumbering::parseEHActions(const IntrinsicInst *II,
void WinEHNumbering::createUnwindMapEntry(int ToState, ActionHandler *AH) {
WinEHUnwindMapEntry UME;
UME.ToState = ToState;
- if (auto *CH = dyn_cast<CleanupHandler>(AH))
+ if (auto *CH = dyn_cast_or_null<CleanupHandler>(AH))
UME.Cleanup = cast<Function>(CH->getHandlerBlockOrFunc());
else
UME.Cleanup = nullptr;
FuncInfo.UnwindMap.push_back(UME);
}
+void WinEHNumbering::createTryBlockMapEntry(int TryLow, int TryHigh,
+ ArrayRef<CatchHandler *> Handlers) {
+ WinEHTryBlockMapEntry TBME;
+ TBME.TryLow = TryLow;
+ TBME.TryHigh = TryHigh;
+ // FIXME: This should be revisited when we want to throw inside a catch
+ // handler.
+ TBME.CatchHigh = INT_MAX;
+ assert(TBME.TryLow <= TBME.TryHigh);
+ assert(TBME.CatchHigh > TBME.TryHigh);
+ for (CatchHandler *CH : Handlers) {
+ WinEHHandlerType HT;
+ auto *GV = cast<GlobalVariable>(CH->getSelector()->stripPointerCasts());
+ // Selectors are always pointers to GlobalVariables with 'struct' type.
+ // The struct has two fields, adjectives and a type descriptor.
+ auto *CS = cast<ConstantStruct>(GV->getInitializer());
+ HT.Adjectives =
+ cast<ConstantInt>(CS->getAggregateElement(0U))->getZExtValue();
+ HT.TypeDescriptor = cast<GlobalVariable>(
+ CS->getAggregateElement(1)->stripPointerCasts());
+ HT.Handler = cast<Function>(CH->getHandlerBlockOrFunc());
+ // FIXME: We don't support catching objects yet!
+ HT.CatchObjIdx = INT_MAX;
+ HT.CatchObjOffset = 0;
+ TBME.HandlerArray.push_back(HT);
+ }
+ FuncInfo.TryBlockMap.push_back(TBME);
+}
+
static void print_name(const Value *V) {
#ifndef NDEBUG
if (!V) {
@@ -330,10 +366,8 @@ static void print_name(const Value *V) {
#endif
}
-void WinEHNumbering::proccessCallSite(ArrayRef<ActionHandler *> Actions,
- ImmutableCallSite CS) {
- // float, int
- // float, double, int
+void WinEHNumbering::processCallSite(ArrayRef<ActionHandler *> Actions,
+ ImmutableCallSite CS) {
int FirstMismatch = 0;
for (int E = std::min(HandlerStack.size(), Actions.size()); FirstMismatch < E;
++FirstMismatch) {
@@ -343,28 +377,65 @@ void WinEHNumbering::proccessCallSite(ArrayRef<ActionHandler *> Actions,
delete Actions[FirstMismatch];
}
+ bool EnteringScope = (int)Actions.size() > FirstMismatch;
+ bool ExitingScope = (int)HandlerStack.size() > FirstMismatch;
+
// Don't recurse while we are looping over the handler stack. Instead, defer
// the numbering of the catch handlers until we are done popping.
- SmallVector<const Function *, 4> UnnumberedHandlers;
+ SmallVector<CatchHandler *, 4> PoppedCatches;
for (int I = HandlerStack.size() - 1; I >= FirstMismatch; --I) {
- if (auto *CH = dyn_cast<CatchHandler>(HandlerStack.back()))
- if (const auto *F = dyn_cast<Function>(CH->getHandlerBlockOrFunc()))
- UnnumberedHandlers.push_back(F);
- // Pop the handlers off of the stack.
- delete HandlerStack.back();
+ if (auto *CH = dyn_cast<CatchHandler>(HandlerStack.back())) {
+ PoppedCatches.push_back(CH);
+ } else {
+ // Delete cleanup handlers
+ delete HandlerStack.back();
+ }
HandlerStack.pop_back();
}
- for (const Function *F : UnnumberedHandlers)
- calculateStateNumbers(*F);
+ // We need to create a new state number if we are exiting a try scope and we
+ // will not push any more actions.
+ int TryHigh = NextState - 1;
+ if (ExitingScope && !EnteringScope && !PoppedCatches.empty()) {
+ createUnwindMapEntry(currentEHNumber(), nullptr);
+ ++NextState;
+ }
+
+ int LastTryLowIdx = 0;
+ for (int I = 0, E = PoppedCatches.size(); I != E; ++I) {
+ CatchHandler *CH = PoppedCatches[I];
+ if (I + 1 == E || CH->getEHState() != PoppedCatches[I + 1]->getEHState()) {
+ int TryLow = CH->getEHState();
+ auto Handlers =
+ makeArrayRef(&PoppedCatches[LastTryLowIdx], I - LastTryLowIdx + 1);
+ createTryBlockMapEntry(TryLow, TryHigh, Handlers);
+ LastTryLowIdx = I + 1;
+ }
+ }
+ for (CatchHandler *CH : PoppedCatches) {
+ if (auto *F = dyn_cast<Function>(CH->getHandlerBlockOrFunc()))
+ calculateStateNumbers(*F);
+ delete CH;
+ }
+
+ bool LastActionWasCatch = false;
for (size_t I = FirstMismatch; I != Actions.size(); ++I) {
- createUnwindMapEntry(currentEHNumber(), Actions[I]);
- Actions[I]->setEHState(NextState++);
- DEBUG(dbgs() << "Creating unwind map entry for: (");
- print_name(Actions[I]->getHandlerBlockOrFunc());
- DEBUG(dbgs() << ", " << currentEHNumber() << ")\n");
+ // We can reuse eh states when pushing two catches for the same invoke.
+ bool CurrActionIsCatch = isa<CatchHandler>(Actions[I]);
+ // FIXME: Reenable this optimization!
+ if (CurrActionIsCatch && LastActionWasCatch && false) {
+ Actions[I]->setEHState(currentEHNumber());
+ } else {
+ createUnwindMapEntry(currentEHNumber(), Actions[I]);
+ Actions[I]->setEHState(NextState);
+ NextState++;
+ DEBUG(dbgs() << "Creating unwind map entry for: (");
+ print_name(Actions[I]->getHandlerBlockOrFunc());
+ DEBUG(dbgs() << ", " << currentEHNumber() << ")\n");
+ }
HandlerStack.push_back(Actions[I]);
+ LastActionWasCatch = CurrActionIsCatch;
}
DEBUG(dbgs() << "In EHState " << currentEHNumber() << " for CallSite: ");
@@ -373,6 +444,10 @@ void WinEHNumbering::proccessCallSite(ArrayRef<ActionHandler *> Actions,
}
void WinEHNumbering::calculateStateNumbers(const Function &F) {
+ auto I = VisitedHandlers.insert(&F);
+ if (!I.second)
+ return; // We've already visited this handler, don't renumber it.
+
DEBUG(dbgs() << "Calculating state numbers for: " << F.getName() << '\n');
SmallVector<ActionHandler *, 4> ActionList;
for (const BasicBlock &BB : F) {
@@ -380,21 +455,21 @@ void WinEHNumbering::calculateStateNumbers(const Function &F) {
const auto *CI = dyn_cast<CallInst>(&I);
if (!CI || CI->doesNotThrow())
continue;
- proccessCallSite(None, CI);
+ processCallSite(None, CI);
}
const auto *II = dyn_cast<InvokeInst>(BB.getTerminator());
if (!II)
continue;
const LandingPadInst *LPI = II->getLandingPadInst();
- if (auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode())) {
- assert(ActionsCall->getIntrinsicID() == Intrinsic::eh_actions);
- parseEHActions(ActionsCall, ActionList);
- proccessCallSite(ActionList, II);
- ActionList.clear();
- FuncInfo.LandingPadStateMap[LPI] = currentEHNumber();
- }
+ auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode());
+ if (!ActionsCall)
+ continue;
+ assert(ActionsCall->getIntrinsicID() == Intrinsic::eh_actions);
+ parseEHActions(ActionsCall, ActionList);
+ processCallSite(ActionList, II);
+ ActionList.clear();
+ FuncInfo.LandingPadStateMap[LPI] = currentEHNumber();
}
- proccessCallSite(None, ImmutableCallSite());
}
/// clear - Clear out all the function-specific state. This returns this
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