diff options
Diffstat (limited to 'llvm/lib/CodeGen/RegisterScavenging.cpp')
| -rw-r--r-- | llvm/lib/CodeGen/RegisterScavenging.cpp | 205 |
1 files changed, 159 insertions, 46 deletions
diff --git a/llvm/lib/CodeGen/RegisterScavenging.cpp b/llvm/lib/CodeGen/RegisterScavenging.cpp index 79a698d494e..c062bd01f60 100644 --- a/llvm/lib/CodeGen/RegisterScavenging.cpp +++ b/llvm/lib/CodeGen/RegisterScavenging.cpp @@ -299,6 +299,14 @@ void RegScavenger::backward() { } } + // Expire scavenge spill frameindex uses. + for (ScavengedInfo &I : Scavenged) { + if (I.Restore == &MI) { + I.Reg = 0; + I.Restore = nullptr; + } + } + if (MBBI == MBB->begin()) { MBBI = MachineBasicBlock::iterator(nullptr); Tracking = false; @@ -398,6 +406,72 @@ unsigned RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI, return Survivor; } +static std::pair<unsigned, MachineBasicBlock::iterator> +findSurvivorBackwards(const TargetRegisterInfo &TRI, + MachineBasicBlock::iterator From, MachineBasicBlock::iterator To, + BitVector &Available, BitVector &Candidates) { + bool FoundTo = false; + unsigned Survivor = 0; + MachineBasicBlock::iterator Pos; + MachineBasicBlock &MBB = *From->getParent(); + MachineBasicBlock::iterator I = From; + unsigned InstrLimit = 25; + unsigned InstrCountDown = InstrLimit; + for (;;) { + const MachineInstr &MI = *I; + if (MI.isDebugValue()) + continue; + + // Remove any candidates touched by instruction. + bool FoundVReg = false; + for (const MachineOperand &MO : MI.operands()) { + if (MO.isRegMask()) { + Candidates.clearBitsNotInMask(MO.getRegMask()); + continue; + } + if (!MO.isReg() || MO.isUndef()) + continue; + unsigned Reg = MO.getReg(); + if (TargetRegisterInfo::isVirtualRegister(Reg)) { + FoundVReg = true; + } else if (TargetRegisterInfo::isPhysicalRegister(Reg)) { + for (MCRegAliasIterator AI(Reg, &TRI, true); AI.isValid(); ++AI) + Candidates.reset(*AI); + } + } + + if (I == To) { + // If one of the available registers survived this long take it. + Available &= Candidates; + int Reg = Available.find_first(); + if (Reg != -1) + return std::make_pair(Reg, MBB.end()); + // Otherwise we will continue up to InstrLimit instructions to fine + // the register which is not defined/used for the longest time. + FoundTo = true; + Pos = To; + } + if (FoundTo) { + if (Survivor == 0 || !Candidates.test(Survivor)) { + int Reg = Candidates.find_first(); + if (Reg == -1) + break; + Survivor = Reg; + } + if (--InstrCountDown == 0 || I == MBB.begin()) + break; + if (FoundVReg) { + // We found a vreg, reset the InstrLimit counter. + InstrCountDown = InstrLimit; + Pos = I; + } + } + --I; + } + + return std::make_pair(Survivor, Pos); +} + static unsigned getFrameIndexOperandNum(MachineInstr &MI) { unsigned i = 0; while (!MI.getOperand(i).isFI()) { @@ -407,43 +481,16 @@ static unsigned getFrameIndexOperandNum(MachineInstr &MI) { return i; } -unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC, - MachineBasicBlock::iterator I, - int SPAdj) { - MachineInstr &MI = *I; - const MachineFunction &MF = *MI.getParent()->getParent(); - // Consider all allocatable registers in the register class initially - BitVector Candidates = TRI->getAllocatableSet(MF, RC); - - // Exclude all the registers being used by the instruction. - for (const MachineOperand &MO : MI.operands()) { - if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) && - !TargetRegisterInfo::isVirtualRegister(MO.getReg())) - Candidates.reset(MO.getReg()); - } - - // Try to find a register that's unused if there is one, as then we won't - // have to spill. - BitVector Available = getRegsAvailable(RC); - Available &= Candidates; - if (Available.any()) - Candidates = Available; - - // Find the register whose use is furthest away. - MachineBasicBlock::iterator UseMI; - unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI); - - // If we found an unused register there is no reason to spill it. - if (!isRegUsed(SReg)) { - DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n"); - return SReg; - } - +RegScavenger::ScavengedInfo & +RegScavenger::spill(unsigned Reg, const TargetRegisterClass &RC, int SPAdj, + MachineBasicBlock::iterator Before, + MachineBasicBlock::iterator &UseMI) { // Find an available scavenging slot with size and alignment matching // the requirements of the class RC. + const MachineFunction &MF = *Before->getParent()->getParent(); const MachineFrameInfo &MFI = *MF.getFrameInfo(); - unsigned NeedSize = RC->getSize(); - unsigned NeedAlign = RC->getAlignment(); + unsigned NeedSize = RC.getSize(); + unsigned NeedAlign = RC.getAlignment(); unsigned SI = Scavenged.size(), Diff = UINT_MAX; int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd(); @@ -478,42 +525,108 @@ unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC, } // Avoid infinite regress - Scavenged[SI].Reg = SReg; + Scavenged[SI].Reg = Reg; // If the target knows how to save/restore the register, let it do so; // otherwise, use the emergency stack spill slot. - if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) { - // Spill the scavenged register before I. + if (!TRI->saveScavengerRegister(*MBB, Before, UseMI, &RC, Reg)) { + // Spill the scavenged register before \p Before. int FI = Scavenged[SI].FrameIndex; if (FI < FIB || FI >= FIE) { std::string Msg = std::string("Error while trying to spill ") + - TRI->getName(SReg) + " from class " + TRI->getRegClassName(RC) + + TRI->getName(Reg) + " from class " + TRI->getRegClassName(&RC) + ": Cannot scavenge register without an emergency spill slot!"; report_fatal_error(Msg.c_str()); } - TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex, - RC, TRI); - MachineBasicBlock::iterator II = std::prev(I); + TII->storeRegToStackSlot(*MBB, Before, Reg, true, Scavenged[SI].FrameIndex, + &RC, TRI); + MachineBasicBlock::iterator II = std::prev(Before); unsigned FIOperandNum = getFrameIndexOperandNum(*II); TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this); // Restore the scavenged register before its use (or first terminator). - TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex, - RC, TRI); + TII->loadRegFromStackSlot(*MBB, UseMI, Reg, Scavenged[SI].FrameIndex, + &RC, TRI); II = std::prev(UseMI); FIOperandNum = getFrameIndexOperandNum(*II); TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this); } + return Scavenged[SI]; +} + +unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC, + MachineBasicBlock::iterator I, + int SPAdj) { + MachineInstr &MI = *I; + const MachineFunction &MF = *MI.getParent()->getParent(); + // Consider all allocatable registers in the register class initially + BitVector Candidates = TRI->getAllocatableSet(MF, RC); + + // Exclude all the registers being used by the instruction. + for (const MachineOperand &MO : MI.operands()) { + if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) && + !TargetRegisterInfo::isVirtualRegister(MO.getReg())) + Candidates.reset(MO.getReg()); + } + + // Try to find a register that's unused if there is one, as then we won't + // have to spill. + BitVector Available = getRegsAvailable(RC); + Available &= Candidates; + if (Available.any()) + Candidates = Available; + + // Find the register whose use is furthest away. + MachineBasicBlock::iterator UseMI; + unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI); - Scavenged[SI].Restore = &*std::prev(UseMI); + // If we found an unused register there is no reason to spill it. + if (!isRegUsed(SReg)) { + DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n"); + return SReg; + } - // Doing this here leads to infinite regress. - // Scavenged[SI].Reg = SReg; + ScavengedInfo &Scavenged = spill(SReg, *RC, SPAdj, I, UseMI); + Scavenged.Restore = std::prev(UseMI); DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) << "\n"); return SReg; } + +unsigned RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC, + MachineBasicBlock::iterator To, + bool RestoreAfter, int SPAdj) { + const MachineBasicBlock &MBB = *To->getParent(); + const MachineFunction &MF = *MBB.getParent(); + // Consider all allocatable registers in the register class initially + BitVector Candidates = TRI->getAllocatableSet(MF, &RC); + + // Try to find a register that's unused if there is one, as then we won't + // have to spill. + BitVector Available = getRegsAvailable(&RC); + + // Find the register whose use is furthest away. + MachineBasicBlock::iterator UseMI; + std::pair<unsigned, MachineBasicBlock::iterator> P = + findSurvivorBackwards(*TRI, MBBI, To, Available, Candidates); + unsigned Reg = P.first; + assert(Reg != 0 && "No register left to scavenge!"); + // Found an available register? + if (!Available.test(Reg)) { + MachineBasicBlock::iterator ReloadBefore = + RestoreAfter ? std::next(MBBI) : MBBI; + DEBUG(dbgs() << "Reload before: " << *ReloadBefore << '\n'); + ScavengedInfo &Scavenged = spill(Reg, RC, SPAdj, P.second, ReloadBefore); + Scavenged.Restore = std::prev(P.second); + addRegUnits(RegUnitsAvailable, Reg); + DEBUG(dbgs() << "Scavenged register with spill: " << PrintReg(Reg, TRI) + << " until " << *P.second); + } else { + DEBUG(dbgs() << "Scavenged free register: " << PrintReg(Reg, TRI) << '\n'); + } + return Reg; +} |

