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-rw-r--r--llvm/lib/CodeGen/MachineBlockPlacement.cpp80
1 files changed, 40 insertions, 40 deletions
diff --git a/llvm/lib/CodeGen/MachineBlockPlacement.cpp b/llvm/lib/CodeGen/MachineBlockPlacement.cpp
index 167135b56ec..ec43097c23b 100644
--- a/llvm/lib/CodeGen/MachineBlockPlacement.cpp
+++ b/llvm/lib/CodeGen/MachineBlockPlacement.cpp
@@ -198,10 +198,10 @@ namespace {
class BlockChain;
-/// \brief Type for our function-wide basic block -> block chain mapping.
+/// Type for our function-wide basic block -> block chain mapping.
using BlockToChainMapType = DenseMap<const MachineBasicBlock *, BlockChain *>;
-/// \brief A chain of blocks which will be laid out contiguously.
+/// A chain of blocks which will be laid out contiguously.
///
/// This is the datastructure representing a chain of consecutive blocks that
/// are profitable to layout together in order to maximize fallthrough
@@ -213,13 +213,13 @@ using BlockToChainMapType = DenseMap<const MachineBasicBlock *, BlockChain *>;
/// them. They participate in a block-to-chain mapping, which is updated
/// automatically as chains are merged together.
class BlockChain {
- /// \brief The sequence of blocks belonging to this chain.
+ /// The sequence of blocks belonging to this chain.
///
/// This is the sequence of blocks for a particular chain. These will be laid
/// out in-order within the function.
SmallVector<MachineBasicBlock *, 4> Blocks;
- /// \brief A handle to the function-wide basic block to block chain mapping.
+ /// A handle to the function-wide basic block to block chain mapping.
///
/// This is retained in each block chain to simplify the computation of child
/// block chains for SCC-formation and iteration. We store the edges to child
@@ -228,7 +228,7 @@ class BlockChain {
BlockToChainMapType &BlockToChain;
public:
- /// \brief Construct a new BlockChain.
+ /// Construct a new BlockChain.
///
/// This builds a new block chain representing a single basic block in the
/// function. It also registers itself as the chain that block participates
@@ -239,15 +239,15 @@ public:
BlockToChain[BB] = this;
}
- /// \brief Iterator over blocks within the chain.
+ /// Iterator over blocks within the chain.
using iterator = SmallVectorImpl<MachineBasicBlock *>::iterator;
using const_iterator = SmallVectorImpl<MachineBasicBlock *>::const_iterator;
- /// \brief Beginning of blocks within the chain.
+ /// Beginning of blocks within the chain.
iterator begin() { return Blocks.begin(); }
const_iterator begin() const { return Blocks.begin(); }
- /// \brief End of blocks within the chain.
+ /// End of blocks within the chain.
iterator end() { return Blocks.end(); }
const_iterator end() const { return Blocks.end(); }
@@ -261,7 +261,7 @@ public:
return false;
}
- /// \brief Merge a block chain into this one.
+ /// Merge a block chain into this one.
///
/// This routine merges a block chain into this one. It takes care of forming
/// a contiguous sequence of basic blocks, updating the edge list, and
@@ -293,14 +293,14 @@ public:
}
#ifndef NDEBUG
- /// \brief Dump the blocks in this chain.
+ /// Dump the blocks in this chain.
LLVM_DUMP_METHOD void dump() {
for (MachineBasicBlock *MBB : *this)
MBB->dump();
}
#endif // NDEBUG
- /// \brief Count of predecessors of any block within the chain which have not
+ /// Count of predecessors of any block within the chain which have not
/// yet been scheduled. In general, we will delay scheduling this chain
/// until those predecessors are scheduled (or we find a sufficiently good
/// reason to override this heuristic.) Note that when forming loop chains,
@@ -313,7 +313,7 @@ public:
};
class MachineBlockPlacement : public MachineFunctionPass {
- /// \brief A type for a block filter set.
+ /// A type for a block filter set.
using BlockFilterSet = SmallSetVector<const MachineBasicBlock *, 16>;
/// Pair struct containing basic block and taildup profitiability
@@ -329,47 +329,47 @@ class MachineBlockPlacement : public MachineFunctionPass {
MachineBasicBlock *Dest;
};
- /// \brief work lists of blocks that are ready to be laid out
+ /// work lists of blocks that are ready to be laid out
SmallVector<MachineBasicBlock *, 16> BlockWorkList;
SmallVector<MachineBasicBlock *, 16> EHPadWorkList;
/// Edges that have already been computed as optimal.
DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges;
- /// \brief Machine Function
+ /// Machine Function
MachineFunction *F;
- /// \brief A handle to the branch probability pass.
+ /// A handle to the branch probability pass.
const MachineBranchProbabilityInfo *MBPI;
- /// \brief A handle to the function-wide block frequency pass.
+ /// A handle to the function-wide block frequency pass.
std::unique_ptr<BranchFolder::MBFIWrapper> MBFI;
- /// \brief A handle to the loop info.
+ /// A handle to the loop info.
MachineLoopInfo *MLI;
- /// \brief Preferred loop exit.
+ /// Preferred loop exit.
/// Member variable for convenience. It may be removed by duplication deep
/// in the call stack.
MachineBasicBlock *PreferredLoopExit;
- /// \brief A handle to the target's instruction info.
+ /// A handle to the target's instruction info.
const TargetInstrInfo *TII;
- /// \brief A handle to the target's lowering info.
+ /// A handle to the target's lowering info.
const TargetLoweringBase *TLI;
- /// \brief A handle to the post dominator tree.
+ /// A handle to the post dominator tree.
MachinePostDominatorTree *MPDT;
- /// \brief Duplicator used to duplicate tails during placement.
+ /// Duplicator used to duplicate tails during placement.
///
/// Placement decisions can open up new tail duplication opportunities, but
/// since tail duplication affects placement decisions of later blocks, it
/// must be done inline.
TailDuplicator TailDup;
- /// \brief Allocator and owner of BlockChain structures.
+ /// Allocator and owner of BlockChain structures.
///
/// We build BlockChains lazily while processing the loop structure of
/// a function. To reduce malloc traffic, we allocate them using this
@@ -378,7 +378,7 @@ class MachineBlockPlacement : public MachineFunctionPass {
/// the chains.
SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
- /// \brief Function wide BasicBlock to BlockChain mapping.
+ /// Function wide BasicBlock to BlockChain mapping.
///
/// This mapping allows efficiently moving from any given basic block to the
/// BlockChain it participates in, if any. We use it to, among other things,
@@ -441,7 +441,7 @@ class MachineBlockPlacement : public MachineFunctionPass {
MachineFunction::iterator &PrevUnplacedBlockIt,
const BlockFilterSet *BlockFilter);
- /// \brief Add a basic block to the work list if it is appropriate.
+ /// Add a basic block to the work list if it is appropriate.
///
/// If the optional parameter BlockFilter is provided, only MBB
/// present in the set will be added to the worklist. If nullptr
@@ -545,7 +545,7 @@ INITIALIZE_PASS_END(MachineBlockPlacement, DEBUG_TYPE,
"Branch Probability Basic Block Placement", false, false)
#ifndef NDEBUG
-/// \brief Helper to print the name of a MBB.
+/// Helper to print the name of a MBB.
///
/// Only used by debug logging.
static std::string getBlockName(const MachineBasicBlock *BB) {
@@ -558,7 +558,7 @@ static std::string getBlockName(const MachineBasicBlock *BB) {
}
#endif
-/// \brief Mark a chain's successors as having one fewer preds.
+/// Mark a chain's successors as having one fewer preds.
///
/// When a chain is being merged into the "placed" chain, this routine will
/// quickly walk the successors of each block in the chain and mark them as
@@ -574,7 +574,7 @@ void MachineBlockPlacement::markChainSuccessors(
}
}
-/// \brief Mark a single block's successors as having one fewer preds.
+/// Mark a single block's successors as having one fewer preds.
///
/// Under normal circumstances, this is only called by markChainSuccessors,
/// but if a block that was to be placed is completely tail-duplicated away,
@@ -1439,7 +1439,7 @@ bool MachineBlockPlacement::hasBetterLayoutPredecessor(
return false;
}
-/// \brief Select the best successor for a block.
+/// Select the best successor for a block.
///
/// This looks across all successors of a particular block and attempts to
/// select the "best" one to be the layout successor. It only considers direct
@@ -1555,7 +1555,7 @@ MachineBlockPlacement::selectBestSuccessor(
return BestSucc;
}
-/// \brief Select the best block from a worklist.
+/// Select the best block from a worklist.
///
/// This looks through the provided worklist as a list of candidate basic
/// blocks and select the most profitable one to place. The definition of
@@ -1627,7 +1627,7 @@ MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
return BestBlock;
}
-/// \brief Retrieve the first unplaced basic block.
+/// Retrieve the first unplaced basic block.
///
/// This routine is called when we are unable to use the CFG to walk through
/// all of the basic blocks and form a chain due to unnatural loops in the CFG.
@@ -1754,7 +1754,7 @@ void MachineBlockPlacement::buildChain(
<< getBlockName(*Chain.begin()) << "\n");
}
-/// \brief Find the best loop top block for layout.
+/// Find the best loop top block for layout.
///
/// Look for a block which is strictly better than the loop header for laying
/// out at the top of the loop. This looks for one and only one pattern:
@@ -1823,7 +1823,7 @@ MachineBlockPlacement::findBestLoopTop(const MachineLoop &L,
return BestPred;
}
-/// \brief Find the best loop exiting block for layout.
+/// Find the best loop exiting block for layout.
///
/// This routine implements the logic to analyze the loop looking for the best
/// block to layout at the top of the loop. Typically this is done to maximize
@@ -1941,7 +1941,7 @@ MachineBlockPlacement::findBestLoopExit(const MachineLoop &L,
return ExitingBB;
}
-/// \brief Attempt to rotate an exiting block to the bottom of the loop.
+/// Attempt to rotate an exiting block to the bottom of the loop.
///
/// Once we have built a chain, try to rotate it to line up the hot exit block
/// with fallthrough out of the loop if doing so doesn't introduce unnecessary
@@ -2019,7 +2019,7 @@ void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain,
std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end());
}
-/// \brief Attempt to rotate a loop based on profile data to reduce branch cost.
+/// Attempt to rotate a loop based on profile data to reduce branch cost.
///
/// With profile data, we can determine the cost in terms of missed fall through
/// opportunities when rotating a loop chain and select the best rotation.
@@ -2166,7 +2166,7 @@ void MachineBlockPlacement::rotateLoopWithProfile(
}
}
-/// \brief Collect blocks in the given loop that are to be placed.
+/// Collect blocks in the given loop that are to be placed.
///
/// When profile data is available, exclude cold blocks from the returned set;
/// otherwise, collect all blocks in the loop.
@@ -2202,7 +2202,7 @@ MachineBlockPlacement::collectLoopBlockSet(const MachineLoop &L) {
return LoopBlockSet;
}
-/// \brief Forms basic block chains from the natural loop structures.
+/// Forms basic block chains from the natural loop structures.
///
/// These chains are designed to preserve the existing *structure* of the code
/// as much as possible. We can then stitch the chains together in a way which
@@ -2834,17 +2834,17 @@ bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) {
namespace {
-/// \brief A pass to compute block placement statistics.
+/// A pass to compute block placement statistics.
///
/// A separate pass to compute interesting statistics for evaluating block
/// placement. This is separate from the actual placement pass so that they can
/// be computed in the absence of any placement transformations or when using
/// alternative placement strategies.
class MachineBlockPlacementStats : public MachineFunctionPass {
- /// \brief A handle to the branch probability pass.
+ /// A handle to the branch probability pass.
const MachineBranchProbabilityInfo *MBPI;
- /// \brief A handle to the function-wide block frequency pass.
+ /// A handle to the function-wide block frequency pass.
const MachineBlockFrequencyInfo *MBFI;
public:
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