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-rw-r--r--llvm/lib/CodeGen/MachineBlockPlacement.cpp29
1 files changed, 0 insertions, 29 deletions
diff --git a/llvm/lib/CodeGen/MachineBlockPlacement.cpp b/llvm/lib/CodeGen/MachineBlockPlacement.cpp
index c8f8dda0c2d..2d4b95974cc 100644
--- a/llvm/lib/CodeGen/MachineBlockPlacement.cpp
+++ b/llvm/lib/CodeGen/MachineBlockPlacement.cpp
@@ -1944,35 +1944,6 @@ void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain,
if (ExitIt == LoopChain.end())
return;
- // Rotating a loop exit to the bottom when there is a fallthrough to top
- // trades the entry fallthrough for an exit fallthrough.
- // If there is no bottom->top edge, but the chosen exit block does have
- // a fallthrough, we break that fallthrough for nothing in return.
-
- // Let's consider an example. We have a built chain of basic blocks
- // B1, B2, ..., Bn, where Bk is a ExitingBB - chosen exit block.
- // By doing a rotation we get
- // Bk+1, ..., Bn, B1, ..., Bk
- // Break of fallthrough to B1 is compensated by a fallthrough from Bk.
- // If we had a fallthrough Bk -> Bk+1 it is broken now.
- // It might be compensated by fallthrough Bn -> B1.
- // So we have a condition to avoid creation of extra branch by loop rotation.
- // All below must be true to avoid loop rotation:
- // If there is a fallthrough to top (B1)
- // There was fallthrough from chosen exit block (Bk) to next one (Bk+1)
- // There is no fallthrough from bottom (Bn) to top (B1).
- // Please note that there is no exit fallthrough from Bn because we checked it
- // above.
- if (ViableTopFallthrough) {
- MachineBasicBlock *NextBlockInChain = *std::next(ExitIt);
- MachineBasicBlock *Bottom = *std::prev(LoopChain.end());
- if (NextBlockInChain->isPredecessor(ExitingBB))
- if (!Top->isPredecessor(Bottom))
- return;
- }
-
- DEBUG(dbgs() << "Rotating loop to put exit " << getBlockName(ExitingBB)
- << " at bottom\n");
std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end());
}
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