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-rw-r--r--llvm/docs/CommandLine.html2
-rw-r--r--llvm/docs/DSGraphStatus.html2
-rw-r--r--llvm/docs/GettingStarted.html2
3 files changed, 3 insertions, 3 deletions
diff --git a/llvm/docs/CommandLine.html b/llvm/docs/CommandLine.html
index e9546cb2f56..fc66091a2b3 100644
--- a/llvm/docs/CommandLine.html
+++ b/llvm/docs/CommandLine.html
@@ -607,7 +607,7 @@ Then define your "<tt><a href="#cl::list">cl::list</a></tt>" variable:<p>
<a href="#cl::list">cl::list</a>&lt;Opts&gt; OptimizationList(<a href="#cl::desc">cl::desc</a>("<i>Available Optimizations:</i>"),
<a href="#cl::values">cl::values</a>(
clEnumVal(dce , "<i>Dead Code Elimination</i>"),
- clEnumVal(constprop , "<i>Constant Propogation</i>"),
+ clEnumVal(constprop , "<i>Constant Propagation</i>"),
clEnumValN(inlining, "<i>inline</i>", "<i>Procedure Integration</i>"),
clEnumVal(strip , "<i>Strip Symbols</i>"),
0));
diff --git a/llvm/docs/DSGraphStatus.html b/llvm/docs/DSGraphStatus.html
index f3d6544fb0f..098ff654128 100644
--- a/llvm/docs/DSGraphStatus.html
+++ b/llvm/docs/DSGraphStatus.html
@@ -600,7 +600,7 @@ ackermann.llvm.lib <b>0.00</b> 0.0000 0.0000 0.0002 0.0004 |
Same as the <a href="#20021108">previous run</a>, but with a huge bug fix:
before, all of the call nodes (from the local pass) were being passed up in the
-BU pass, causing graph exposions. Now these call sites are not propogated. The
+BU pass, causing graph exposions. Now these call sites are not propagated. The
times and sized of graphs are all much smaller now.<p>
<pre>
diff --git a/llvm/docs/GettingStarted.html b/llvm/docs/GettingStarted.html
index d7d47aefadc..1b6656d48f9 100644
--- a/llvm/docs/GettingStarted.html
+++ b/llvm/docs/GettingStarted.html
@@ -297,7 +297,7 @@
<dt><tt>llvm/lib/Transforms/</tt><dd> This directory contains the source
code for the LLVM to LLVM program transformations, such as Aggressive Dead
- Code Elimination, Sparse Conditional Constant Propogation, Inlining, Loop
+ Code Elimination, Sparse Conditional Constant Propagation, Inlining, Loop
Invarient Code Motion, Dead Global Elimination, Pool Allocation, and many
others...
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