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-rw-r--r--llvm/docs/BitCodeFormat.rst18
-rw-r--r--llvm/docs/ReleaseNotes.rst3
2 files changed, 19 insertions, 2 deletions
diff --git a/llvm/docs/BitCodeFormat.rst b/llvm/docs/BitCodeFormat.rst
index fce1e37cf51..2e487b32131 100644
--- a/llvm/docs/BitCodeFormat.rst
+++ b/llvm/docs/BitCodeFormat.rst
@@ -28,8 +28,9 @@ Unlike XML, the bitstream format is a binary encoding, and unlike XML it
provides a mechanism for the file to self-describe "abbreviations", which are
effectively size optimizations for the content.
-LLVM IR files may be optionally embedded into a `wrapper`_ structure that makes
-it easy to embed extra data along with LLVM IR files.
+LLVM IR files may be optionally embedded into a `wrapper`_ structure, or in a
+`native object file`_. Both of these mechanisms make it easy to embed extra
+data along with LLVM IR files.
This document first describes the LLVM bitstream format, describes the wrapper
format, then describes the record structure used by LLVM IR files.
@@ -460,6 +461,19 @@ to the start of the bitcode stream in the file, and the Size field is the size
in bytes of the stream. CPUType is a target-specific value that can be used to
encode the CPU of the target.
+.. _native object file:
+
+Native Object File Wrapper Format
+=================================
+
+Bitcode files for LLVM IR may also be wrapped in a native object file
+(i.e. ELF, COFF, Mach-O). The bitcode must be stored in a section of the
+object file named ``.llvmbc``. This wrapper format is useful for accommodating
+LTO in compilation pipelines where intermediate objects must be native object
+files which contain metadata in other sections.
+
+Not all tools support this format.
+
.. _encoding of LLVM IR:
LLVM IR Encoding
diff --git a/llvm/docs/ReleaseNotes.rst b/llvm/docs/ReleaseNotes.rst
index dad7e7ed842..be2954ce3c4 100644
--- a/llvm/docs/ReleaseNotes.rst
+++ b/llvm/docs/ReleaseNotes.rst
@@ -43,6 +43,9 @@ Non-comprehensive list of changes in this release
* Support for AuroraUX has been removed.
+* Added support for a `native object file-based bitcode wrapper format
+ <BitCodeFormat.html#native-object-file>`_.
+
* ... next change ...
.. NOTE
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