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-rw-r--r--lldb/utils/vim-lldb/python-vim-lldb/vim_ui.py257
1 files changed, 0 insertions, 257 deletions
diff --git a/lldb/utils/vim-lldb/python-vim-lldb/vim_ui.py b/lldb/utils/vim-lldb/python-vim-lldb/vim_ui.py
deleted file mode 100644
index bc5b6a4f1ca..00000000000
--- a/lldb/utils/vim-lldb/python-vim-lldb/vim_ui.py
+++ /dev/null
@@ -1,257 +0,0 @@
-
-# LLDB UI state in the Vim user interface.
-
-from __future__ import print_function
-
-import os
-import re
-import sys
-import lldb
-import vim
-from vim_panes import *
-from vim_signs import *
-
-
-def is_same_file(a, b):
- """ returns true if paths a and b are the same file """
- a = os.path.realpath(a)
- b = os.path.realpath(b)
- return a in b or b in a
-
-
-class UI:
-
- def __init__(self):
- """ Declare UI state variables """
-
- # Default panes to display
- self.defaultPanes = [
- 'breakpoints',
- 'backtrace',
- 'locals',
- 'threads',
- 'registers',
- 'disassembly']
-
- # map of tuples (filename, line) --> SBBreakpoint
- self.markedBreakpoints = {}
-
- # Currently shown signs
- self.breakpointSigns = {}
- self.pcSigns = []
-
- # Container for panes
- self.paneCol = PaneLayout()
-
- # All possible LLDB panes
- self.backtracePane = BacktracePane(self.paneCol)
- self.threadPane = ThreadPane(self.paneCol)
- self.disassemblyPane = DisassemblyPane(self.paneCol)
- self.localsPane = LocalsPane(self.paneCol)
- self.registersPane = RegistersPane(self.paneCol)
- self.breakPane = BreakpointsPane(self.paneCol)
-
- def activate(self):
- """ Activate UI: display default set of panes """
- self.paneCol.prepare(self.defaultPanes)
-
- def get_user_buffers(self, filter_name=None):
- """ Returns a list of buffers that are not a part of the LLDB UI. That is, they
- are not contained in the PaneLayout object self.paneCol.
- """
- ret = []
- for w in vim.windows:
- b = w.buffer
- if not self.paneCol.contains(b.name):
- if filter_name is None or filter_name in b.name:
- ret.append(b)
- return ret
-
- def update_pc(self, process, buffers, goto_file):
- """ Place the PC sign on the PC location of each thread's selected frame """
-
- def GetPCSourceLocation(thread):
- """ Returns a tuple (thread_index, file, line, column) that represents where
- the PC sign should be placed for a thread.
- """
-
- frame = thread.GetSelectedFrame()
- frame_num = frame.GetFrameID()
- le = frame.GetLineEntry()
- while not le.IsValid() and frame_num < thread.GetNumFrames():
- frame_num += 1
- le = thread.GetFrameAtIndex(frame_num).GetLineEntry()
-
- if le.IsValid():
- path = os.path.join(
- le.GetFileSpec().GetDirectory(),
- le.GetFileSpec().GetFilename())
- return (
- thread.GetIndexID(),
- path,
- le.GetLine(),
- le.GetColumn())
- return None
-
- # Clear all existing PC signs
- del_list = []
- for sign in self.pcSigns:
- sign.hide()
- del_list.append(sign)
- for sign in del_list:
- self.pcSigns.remove(sign)
- del sign
-
- # Select a user (non-lldb) window
- if not self.paneCol.selectWindow(False):
- # No user window found; avoid clobbering by splitting
- vim.command(":vsp")
-
- # Show a PC marker for each thread
- for thread in process:
- loc = GetPCSourceLocation(thread)
- if not loc:
- # no valid source locations for PCs. hide all existing PC
- # markers
- continue
-
- buf = None
- (tid, fname, line, col) = loc
- buffers = self.get_user_buffers(fname)
- is_selected = thread.GetIndexID() == process.GetSelectedThread().GetIndexID()
- if len(buffers) == 1:
- buf = buffers[0]
- if buf != vim.current.buffer:
- # Vim has an open buffer to the required file: select it
- vim.command('execute ":%db"' % buf.number)
- elif is_selected and vim.current.buffer.name not in fname and os.path.exists(fname) and goto_file:
- # FIXME: If current buffer is modified, vim will complain when we try to switch away.
- # Find a way to detect if the current buffer is modified,
- # and...warn instead?
- vim.command('execute ":e %s"' % fname)
- buf = vim.current.buffer
- elif len(buffers) > 1 and goto_file:
- # FIXME: multiple open buffers match PC location
- continue
- else:
- continue
-
- self.pcSigns.append(PCSign(buf, line, is_selected))
-
- if is_selected and goto_file:
- # if the selected file has a PC marker, move the cursor there
- # too
- curname = vim.current.buffer.name
- if curname is not None and is_same_file(curname, fname):
- move_cursor(line, 0)
- elif move_cursor:
- print("FIXME: not sure where to move cursor because %s != %s " % (vim.current.buffer.name, fname))
-
- def update_breakpoints(self, target, buffers):
- """ Decorates buffer with signs corresponding to breakpoints in target. """
-
- def GetBreakpointLocations(bp):
- """ Returns a list of tuples (resolved, filename, line) where a breakpoint was resolved. """
- if not bp.IsValid():
- sys.stderr.write("breakpoint is invalid, no locations")
- return []
-
- ret = []
- numLocs = bp.GetNumLocations()
- for i in range(numLocs):
- loc = bp.GetLocationAtIndex(i)
- desc = get_description(loc, lldb.eDescriptionLevelFull)
- match = re.search('at\ ([^:]+):([\d]+)', desc)
- try:
- lineNum = int(match.group(2).strip())
- ret.append((loc.IsResolved(), match.group(1), lineNum))
- except ValueError as e:
- sys.stderr.write(
- "unable to parse breakpoint location line number: '%s'" %
- match.group(2))
- sys.stderr.write(str(e))
-
- return ret
-
- if target is None or not target.IsValid():
- return
-
- needed_bps = {}
- for bp_index in range(target.GetNumBreakpoints()):
- bp = target.GetBreakpointAtIndex(bp_index)
- locations = GetBreakpointLocations(bp)
- for (is_resolved, file, line) in GetBreakpointLocations(bp):
- for buf in buffers:
- if file in buf.name:
- needed_bps[(buf, line, is_resolved)] = bp
-
- # Hide any signs that correspond with disabled breakpoints
- del_list = []
- for (b, l, r) in self.breakpointSigns:
- if (b, l, r) not in needed_bps:
- self.breakpointSigns[(b, l, r)].hide()
- del_list.append((b, l, r))
- for d in del_list:
- del self.breakpointSigns[d]
-
- # Show any signs for new breakpoints
- for (b, l, r) in needed_bps:
- bp = needed_bps[(b, l, r)]
- if self.haveBreakpoint(b.name, l):
- self.markedBreakpoints[(b.name, l)].append(bp)
- else:
- self.markedBreakpoints[(b.name, l)] = [bp]
-
- if (b, l, r) not in self.breakpointSigns:
- s = BreakpointSign(b, l, r)
- self.breakpointSigns[(b, l, r)] = s
-
- def update(self, target, status, controller, goto_file=False):
- """ Updates debugger info panels and breakpoint/pc marks and prints
- status to the vim status line. If goto_file is True, the user's
- cursor is moved to the source PC location in the selected frame.
- """
-
- self.paneCol.update(target, controller)
- self.update_breakpoints(target, self.get_user_buffers())
-
- if target is not None and target.IsValid():
- process = target.GetProcess()
- if process is not None and process.IsValid():
- self.update_pc(process, self.get_user_buffers, goto_file)
-
- if status is not None and len(status) > 0:
- print(status)
-
- def haveBreakpoint(self, file, line):
- """ Returns True if we have a breakpoint at file:line, False otherwise """
- return (file, line) in self.markedBreakpoints
-
- def getBreakpoints(self, fname, line):
- """ Returns the LLDB SBBreakpoint object at fname:line """
- if self.haveBreakpoint(fname, line):
- return self.markedBreakpoints[(fname, line)]
- else:
- return None
-
- def deleteBreakpoints(self, name, line):
- del self.markedBreakpoints[(name, line)]
-
- def showWindow(self, name):
- """ Shows (un-hides) window pane specified by name """
- if not self.paneCol.havePane(name):
- sys.stderr.write("unknown window: %s" % name)
- return False
- self.paneCol.prepare([name])
- return True
-
- def hideWindow(self, name):
- """ Hides window pane specified by name """
- if not self.paneCol.havePane(name):
- sys.stderr.write("unknown window: %s" % name)
- return False
- self.paneCol.hide([name])
- return True
-
-global ui
-ui = UI()
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