diff options
Diffstat (limited to 'lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp')
-rw-r--r-- | lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp | 603 |
1 files changed, 293 insertions, 310 deletions
diff --git a/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp b/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp index 6b56e5c506e..60397943a0e 100644 --- a/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp +++ b/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp @@ -8,7 +8,8 @@ //===----------------------------------------------------------------------===// #if defined(_MSC_VER) && (_HAS_EXCEPTIONS == 0) -// Workaround for MSVC standard library bug, which fails to include <thread> when +// Workaround for MSVC standard library bug, which fails to include <thread> +// when // exceptions are disabled. #include <eh.h> #endif @@ -28,338 +29,320 @@ using namespace lldb_private; using namespace lldb; typedef GDBRemoteCommunication::PacketResult PacketResult; -namespace -{ - -struct MockDelegate : public GDBRemoteClientBase::ContinueDelegate -{ - std::string output; - std::string misc_data; - unsigned stop_reply_called = 0; - - void - HandleAsyncStdout(llvm::StringRef out) - { - output += out; - } - void - HandleAsyncMisc(llvm::StringRef data) - { - misc_data += data; - } - void - HandleStopReply() - { - ++stop_reply_called; - } - - bool - HandleAsyncStructuredData(const StructuredData::ObjectSP - &object_sp) - { - // TODO work in a test here after I fix the gtest breakage. - return true; - } +namespace { +struct MockDelegate : public GDBRemoteClientBase::ContinueDelegate { + std::string output; + std::string misc_data; + unsigned stop_reply_called = 0; + + void HandleAsyncStdout(llvm::StringRef out) { output += out; } + void HandleAsyncMisc(llvm::StringRef data) { misc_data += data; } + void HandleStopReply() { ++stop_reply_called; } + + bool HandleAsyncStructuredData(const StructuredData::ObjectSP &object_sp) { + // TODO work in a test here after I fix the gtest breakage. + return true; + } }; -struct TestClient : public GDBRemoteClientBase -{ - TestClient() : GDBRemoteClientBase("test.client", "test.client.listener") { m_send_acks = false; } +struct TestClient : public GDBRemoteClientBase { + TestClient() : GDBRemoteClientBase("test.client", "test.client.listener") { + m_send_acks = false; + } }; -struct ContinueFixture -{ - MockDelegate delegate; - TestClient client; - MockServer server; - ListenerSP listener_sp; - - ContinueFixture(); - - StateType - SendCPacket(StringExtractorGDBRemote &response) - { - return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(), "c", response); - } - - void - WaitForRunEvent() - { - EventSP event_sp; - listener_sp->WaitForEventForBroadcasterWithType(std::chrono::microseconds(0), &client, - TestClient::eBroadcastBitRunPacketSent, event_sp); - } +struct ContinueFixture { + MockDelegate delegate; + TestClient client; + MockServer server; + ListenerSP listener_sp; + + ContinueFixture(); + + StateType SendCPacket(StringExtractorGDBRemote &response) { + return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(), + "c", response); + } + + void WaitForRunEvent() { + EventSP event_sp; + listener_sp->WaitForEventForBroadcasterWithType( + std::chrono::microseconds(0), &client, + TestClient::eBroadcastBitRunPacketSent, event_sp); + } }; -ContinueFixture::ContinueFixture() : listener_sp(Listener::MakeListener("listener")) -{ - Connect(client, server); - listener_sp->StartListeningForEvents(&client, TestClient::eBroadcastBitRunPacketSent); +ContinueFixture::ContinueFixture() + : listener_sp(Listener::MakeListener("listener")) { + Connect(client, server); + listener_sp->StartListeningForEvents(&client, + TestClient::eBroadcastBitRunPacketSent); } } // end anonymous namespace -class GDBRemoteClientBaseTest : public GDBRemoteTest -{ -}; - -TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait) -{ - StringExtractorGDBRemote response; - ContinueFixture fix; - if (HasFailure()) - return; - - // Continue. The inferior will stop with a signal. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); - ASSERT_EQ(eStateStopped, fix.SendCPacket(response)); - ASSERT_EQ("T01", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("c", response.GetStringRef()); - - // Continue. The inferior will exit. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("W01")); - ASSERT_EQ(eStateExited, fix.SendCPacket(response)); - ASSERT_EQ("W01", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("c", response.GetStringRef()); - - // Continue. The inferior will get killed. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("X01")); - ASSERT_EQ(eStateExited, fix.SendCPacket(response)); - ASSERT_EQ("X01", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("c", response.GetStringRef()); +class GDBRemoteClientBaseTest : public GDBRemoteTest {}; + +TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait) { + StringExtractorGDBRemote response; + ContinueFixture fix; + if (HasFailure()) + return; + + // Continue. The inferior will stop with a signal. + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); + ASSERT_EQ(eStateStopped, fix.SendCPacket(response)); + ASSERT_EQ("T01", response.GetStringRef()); + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("c", response.GetStringRef()); + + // Continue. The inferior will exit. + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("W01")); + ASSERT_EQ(eStateExited, fix.SendCPacket(response)); + ASSERT_EQ("W01", response.GetStringRef()); + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("c", response.GetStringRef()); + + // Continue. The inferior will get killed. + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("X01")); + ASSERT_EQ(eStateExited, fix.SendCPacket(response)); + ASSERT_EQ("X01", response.GetStringRef()); + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("c", response.GetStringRef()); } -TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal) -{ - StringExtractorGDBRemote continue_response, response; - ContinueFixture fix; - if (HasFailure()) - return; - - // SendAsyncSignal should do nothing when we are not running. - ASSERT_FALSE(fix.client.SendAsyncSignal(0x47)); - - // Continue. After the run packet is sent, send an async signal. - std::future<StateType> continue_state = - std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("c", response.GetStringRef()); - fix.WaitForRunEvent(); - - std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.SendAsyncSignal(0x47); }); - - // First we'll get interrupted. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("\x03", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); - - // Then we get the signal packet. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("C47", response.GetStringRef()); - ASSERT_TRUE(async_result.get()); - - // And we report back a signal stop. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T47")); - ASSERT_EQ(eStateStopped, continue_state.get()); - ASSERT_EQ("T47", continue_response.GetStringRef()); +TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal) { + StringExtractorGDBRemote continue_response, response; + ContinueFixture fix; + if (HasFailure()) + return; + + // SendAsyncSignal should do nothing when we are not running. + ASSERT_FALSE(fix.client.SendAsyncSignal(0x47)); + + // Continue. After the run packet is sent, send an async signal. + std::future<StateType> continue_state = std::async( + std::launch::async, [&] { return fix.SendCPacket(continue_response); }); + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("c", response.GetStringRef()); + fix.WaitForRunEvent(); + + std::future<bool> async_result = std::async( + std::launch::async, [&] { return fix.client.SendAsyncSignal(0x47); }); + + // First we'll get interrupted. + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("\x03", response.GetStringRef()); + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); + + // Then we get the signal packet. + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("C47", response.GetStringRef()); + ASSERT_TRUE(async_result.get()); + + // And we report back a signal stop. + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T47")); + ASSERT_EQ(eStateStopped, continue_state.get()); + ASSERT_EQ("T47", continue_response.GetStringRef()); } -TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket) -{ - StringExtractorGDBRemote continue_response, async_response, response; - const bool send_async = true; - ContinueFixture fix; - if (HasFailure()) - return; - - // Continue. After the run packet is sent, send an async packet. - std::future<StateType> continue_state = - std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("c", response.GetStringRef()); - fix.WaitForRunEvent(); - - // Sending without async enabled should fail. - ASSERT_EQ(PacketResult::ErrorSendFailed, fix.client.SendPacketAndWaitForResponse("qTest1", response, !send_async)); - - std::future<PacketResult> async_result = std::async(std::launch::async, [&] { - return fix.client.SendPacketAndWaitForResponse("qTest2", async_response, send_async); - }); - - // First we'll get interrupted. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("\x03", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); - - // Then we get the async packet. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("qTest2", response.GetStringRef()); - - // Send the response and receive it. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest2")); - ASSERT_EQ(PacketResult::Success, async_result.get()); - ASSERT_EQ("QTest2", async_response.GetStringRef()); - - // And we get resumed again. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("c", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); - ASSERT_EQ(eStateStopped, continue_state.get()); - ASSERT_EQ("T01", continue_response.GetStringRef()); +TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket) { + StringExtractorGDBRemote continue_response, async_response, response; + const bool send_async = true; + ContinueFixture fix; + if (HasFailure()) + return; + + // Continue. After the run packet is sent, send an async packet. + std::future<StateType> continue_state = std::async( + std::launch::async, [&] { return fix.SendCPacket(continue_response); }); + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("c", response.GetStringRef()); + fix.WaitForRunEvent(); + + // Sending without async enabled should fail. + ASSERT_EQ( + PacketResult::ErrorSendFailed, + fix.client.SendPacketAndWaitForResponse("qTest1", response, !send_async)); + + std::future<PacketResult> async_result = std::async(std::launch::async, [&] { + return fix.client.SendPacketAndWaitForResponse("qTest2", async_response, + send_async); + }); + + // First we'll get interrupted. + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("\x03", response.GetStringRef()); + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); + + // Then we get the async packet. + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("qTest2", response.GetStringRef()); + + // Send the response and receive it. + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest2")); + ASSERT_EQ(PacketResult::Success, async_result.get()); + ASSERT_EQ("QTest2", async_response.GetStringRef()); + + // And we get resumed again. + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("c", response.GetStringRef()); + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); + ASSERT_EQ(eStateStopped, continue_state.get()); + ASSERT_EQ("T01", continue_response.GetStringRef()); } -TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt) -{ - StringExtractorGDBRemote continue_response, response; - ContinueFixture fix; - if (HasFailure()) - return; - - // Interrupt should do nothing when we're not running. - ASSERT_FALSE(fix.client.Interrupt()); - - // Continue. After the run packet is sent, send an interrupt. - std::future<StateType> continue_state = - std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("c", response.GetStringRef()); - fix.WaitForRunEvent(); - - std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); }); - - // We get interrupted. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("\x03", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); - - // And that's it. - ASSERT_EQ(eStateStopped, continue_state.get()); - ASSERT_EQ("T13", continue_response.GetStringRef()); - ASSERT_TRUE(async_result.get()); +TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt) { + StringExtractorGDBRemote continue_response, response; + ContinueFixture fix; + if (HasFailure()) + return; + + // Interrupt should do nothing when we're not running. + ASSERT_FALSE(fix.client.Interrupt()); + + // Continue. After the run packet is sent, send an interrupt. + std::future<StateType> continue_state = std::async( + std::launch::async, [&] { return fix.SendCPacket(continue_response); }); + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("c", response.GetStringRef()); + fix.WaitForRunEvent(); + + std::future<bool> async_result = + std::async(std::launch::async, [&] { return fix.client.Interrupt(); }); + + // We get interrupted. + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("\x03", response.GetStringRef()); + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); + + // And that's it. + ASSERT_EQ(eStateStopped, continue_state.get()); + ASSERT_EQ("T13", continue_response.GetStringRef()); + ASSERT_TRUE(async_result.get()); } -TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt) -{ - StringExtractorGDBRemote continue_response, response; - ContinueFixture fix; - if (HasFailure()) - return; - - // Continue. After the run packet is sent, send an interrupt. - std::future<StateType> continue_state = - std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("c", response.GetStringRef()); - fix.WaitForRunEvent(); - - std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); }); - - // However, the target stops due to a different reason than the original interrupt. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("\x03", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); - ASSERT_EQ(eStateStopped, continue_state.get()); - ASSERT_EQ("T01", continue_response.GetStringRef()); - ASSERT_TRUE(async_result.get()); - - // The subsequent continue packet should work normally. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); - ASSERT_EQ(eStateStopped, fix.SendCPacket(response)); - ASSERT_EQ("T01", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("c", response.GetStringRef()); +TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt) { + StringExtractorGDBRemote continue_response, response; + ContinueFixture fix; + if (HasFailure()) + return; + + // Continue. After the run packet is sent, send an interrupt. + std::future<StateType> continue_state = std::async( + std::launch::async, [&] { return fix.SendCPacket(continue_response); }); + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("c", response.GetStringRef()); + fix.WaitForRunEvent(); + + std::future<bool> async_result = + std::async(std::launch::async, [&] { return fix.client.Interrupt(); }); + + // However, the target stops due to a different reason than the original + // interrupt. + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("\x03", response.GetStringRef()); + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); + ASSERT_EQ(eStateStopped, continue_state.get()); + ASSERT_EQ("T01", continue_response.GetStringRef()); + ASSERT_TRUE(async_result.get()); + + // The subsequent continue packet should work normally. + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); + ASSERT_EQ(eStateStopped, fix.SendCPacket(response)); + ASSERT_EQ("T01", response.GetStringRef()); + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("c", response.GetStringRef()); } -TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug) -{ - StringExtractorGDBRemote continue_response, async_response, response; - const bool send_async = true; - ContinueFixture fix; - if (HasFailure()) - return; - - // Interrupt should do nothing when we're not running. - ASSERT_FALSE(fix.client.Interrupt()); - - // Continue. After the run packet is sent, send an async signal. - std::future<StateType> continue_state = - std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("c", response.GetStringRef()); - fix.WaitForRunEvent(); - - std::future<bool> interrupt_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); }); - - // We get interrupted. We'll send two packets to simulate a buggy stub. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("\x03", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); - - // We should stop. - ASSERT_EQ(eStateStopped, continue_state.get()); - ASSERT_EQ("T13", continue_response.GetStringRef()); - ASSERT_TRUE(interrupt_result.get()); - - // Packet stream should remain synchronized. - std::future<PacketResult> send_result = std::async(std::launch::async, [&] { - return fix.client.SendPacketAndWaitForResponse("qTest", async_response, !send_async); - }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("qTest", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest")); - ASSERT_EQ(PacketResult::Success, send_result.get()); - ASSERT_EQ("QTest", async_response.GetStringRef()); +TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug) { + StringExtractorGDBRemote continue_response, async_response, response; + const bool send_async = true; + ContinueFixture fix; + if (HasFailure()) + return; + + // Interrupt should do nothing when we're not running. + ASSERT_FALSE(fix.client.Interrupt()); + + // Continue. After the run packet is sent, send an async signal. + std::future<StateType> continue_state = std::async( + std::launch::async, [&] { return fix.SendCPacket(continue_response); }); + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("c", response.GetStringRef()); + fix.WaitForRunEvent(); + + std::future<bool> interrupt_result = + std::async(std::launch::async, [&] { return fix.client.Interrupt(); }); + + // We get interrupted. We'll send two packets to simulate a buggy stub. + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("\x03", response.GetStringRef()); + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13")); + + // We should stop. + ASSERT_EQ(eStateStopped, continue_state.get()); + ASSERT_EQ("T13", continue_response.GetStringRef()); + ASSERT_TRUE(interrupt_result.get()); + + // Packet stream should remain synchronized. + std::future<PacketResult> send_result = std::async(std::launch::async, [&] { + return fix.client.SendPacketAndWaitForResponse("qTest", async_response, + !send_async); + }); + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("qTest", response.GetStringRef()); + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest")); + ASSERT_EQ(PacketResult::Success, send_result.get()); + ASSERT_EQ("QTest", async_response.GetStringRef()); } -TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface) -{ - StringExtractorGDBRemote response; - ContinueFixture fix; - if (HasFailure()) - return; - - // Continue. We'll have the server send a bunch of async packets before it stops. - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4142")); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Apro")); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4344")); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Afile")); - ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); - ASSERT_EQ(eStateStopped, fix.SendCPacket(response)); - ASSERT_EQ("T01", response.GetStringRef()); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("c", response.GetStringRef()); - - EXPECT_EQ("ABCD", fix.delegate.output); - EXPECT_EQ("profile", fix.delegate.misc_data); - EXPECT_EQ(1u, fix.delegate.stop_reply_called); +TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface) { + StringExtractorGDBRemote response; + ContinueFixture fix; + if (HasFailure()) + return; + + // Continue. We'll have the server send a bunch of async packets before it + // stops. + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4142")); + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Apro")); + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4344")); + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Afile")); + ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01")); + ASSERT_EQ(eStateStopped, fix.SendCPacket(response)); + ASSERT_EQ("T01", response.GetStringRef()); + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("c", response.GetStringRef()); + + EXPECT_EQ("ABCD", fix.delegate.output); + EXPECT_EQ("profile", fix.delegate.misc_data); + EXPECT_EQ(1u, fix.delegate.stop_reply_called); } -TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse) -{ - StringExtractorGDBRemote continue_response, response; - ContinueFixture fix; - if (HasFailure()) - return; - - // Continue. After the run packet is sent, send an interrupt. - std::future<StateType> continue_state = - std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); }); - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("c", response.GetStringRef()); - fix.WaitForRunEvent(); - - std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); }); - - // We get interrupted, but we don't send a stop packet. - ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); - ASSERT_EQ("\x03", response.GetStringRef()); - - // The functions should still terminate (after a timeout). - ASSERT_TRUE(async_result.get()); - ASSERT_EQ(eStateInvalid, continue_state.get()); +TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse) { + StringExtractorGDBRemote continue_response, response; + ContinueFixture fix; + if (HasFailure()) + return; + + // Continue. After the run packet is sent, send an interrupt. + std::future<StateType> continue_state = std::async( + std::launch::async, [&] { return fix.SendCPacket(continue_response); }); + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("c", response.GetStringRef()); + fix.WaitForRunEvent(); + + std::future<bool> async_result = + std::async(std::launch::async, [&] { return fix.client.Interrupt(); }); + + // We get interrupted, but we don't send a stop packet. + ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response)); + ASSERT_EQ("\x03", response.GetStringRef()); + + // The functions should still terminate (after a timeout). + ASSERT_TRUE(async_result.get()); + ASSERT_EQ(eStateInvalid, continue_state.get()); } |