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-rw-r--r--lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp603
1 files changed, 293 insertions, 310 deletions
diff --git a/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp b/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp
index 6b56e5c506e..60397943a0e 100644
--- a/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp
+++ b/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp
@@ -8,7 +8,8 @@
//===----------------------------------------------------------------------===//
#if defined(_MSC_VER) && (_HAS_EXCEPTIONS == 0)
-// Workaround for MSVC standard library bug, which fails to include <thread> when
+// Workaround for MSVC standard library bug, which fails to include <thread>
+// when
// exceptions are disabled.
#include <eh.h>
#endif
@@ -28,338 +29,320 @@ using namespace lldb_private;
using namespace lldb;
typedef GDBRemoteCommunication::PacketResult PacketResult;
-namespace
-{
-
-struct MockDelegate : public GDBRemoteClientBase::ContinueDelegate
-{
- std::string output;
- std::string misc_data;
- unsigned stop_reply_called = 0;
-
- void
- HandleAsyncStdout(llvm::StringRef out)
- {
- output += out;
- }
- void
- HandleAsyncMisc(llvm::StringRef data)
- {
- misc_data += data;
- }
- void
- HandleStopReply()
- {
- ++stop_reply_called;
- }
-
- bool
- HandleAsyncStructuredData(const StructuredData::ObjectSP
- &object_sp)
- {
- // TODO work in a test here after I fix the gtest breakage.
- return true;
- }
+namespace {
+struct MockDelegate : public GDBRemoteClientBase::ContinueDelegate {
+ std::string output;
+ std::string misc_data;
+ unsigned stop_reply_called = 0;
+
+ void HandleAsyncStdout(llvm::StringRef out) { output += out; }
+ void HandleAsyncMisc(llvm::StringRef data) { misc_data += data; }
+ void HandleStopReply() { ++stop_reply_called; }
+
+ bool HandleAsyncStructuredData(const StructuredData::ObjectSP &object_sp) {
+ // TODO work in a test here after I fix the gtest breakage.
+ return true;
+ }
};
-struct TestClient : public GDBRemoteClientBase
-{
- TestClient() : GDBRemoteClientBase("test.client", "test.client.listener") { m_send_acks = false; }
+struct TestClient : public GDBRemoteClientBase {
+ TestClient() : GDBRemoteClientBase("test.client", "test.client.listener") {
+ m_send_acks = false;
+ }
};
-struct ContinueFixture
-{
- MockDelegate delegate;
- TestClient client;
- MockServer server;
- ListenerSP listener_sp;
-
- ContinueFixture();
-
- StateType
- SendCPacket(StringExtractorGDBRemote &response)
- {
- return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(), "c", response);
- }
-
- void
- WaitForRunEvent()
- {
- EventSP event_sp;
- listener_sp->WaitForEventForBroadcasterWithType(std::chrono::microseconds(0), &client,
- TestClient::eBroadcastBitRunPacketSent, event_sp);
- }
+struct ContinueFixture {
+ MockDelegate delegate;
+ TestClient client;
+ MockServer server;
+ ListenerSP listener_sp;
+
+ ContinueFixture();
+
+ StateType SendCPacket(StringExtractorGDBRemote &response) {
+ return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(),
+ "c", response);
+ }
+
+ void WaitForRunEvent() {
+ EventSP event_sp;
+ listener_sp->WaitForEventForBroadcasterWithType(
+ std::chrono::microseconds(0), &client,
+ TestClient::eBroadcastBitRunPacketSent, event_sp);
+ }
};
-ContinueFixture::ContinueFixture() : listener_sp(Listener::MakeListener("listener"))
-{
- Connect(client, server);
- listener_sp->StartListeningForEvents(&client, TestClient::eBroadcastBitRunPacketSent);
+ContinueFixture::ContinueFixture()
+ : listener_sp(Listener::MakeListener("listener")) {
+ Connect(client, server);
+ listener_sp->StartListeningForEvents(&client,
+ TestClient::eBroadcastBitRunPacketSent);
}
} // end anonymous namespace
-class GDBRemoteClientBaseTest : public GDBRemoteTest
-{
-};
-
-TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait)
-{
- StringExtractorGDBRemote response;
- ContinueFixture fix;
- if (HasFailure())
- return;
-
- // Continue. The inferior will stop with a signal.
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
- ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
- ASSERT_EQ("T01", response.GetStringRef());
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("c", response.GetStringRef());
-
- // Continue. The inferior will exit.
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("W01"));
- ASSERT_EQ(eStateExited, fix.SendCPacket(response));
- ASSERT_EQ("W01", response.GetStringRef());
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("c", response.GetStringRef());
-
- // Continue. The inferior will get killed.
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("X01"));
- ASSERT_EQ(eStateExited, fix.SendCPacket(response));
- ASSERT_EQ("X01", response.GetStringRef());
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("c", response.GetStringRef());
+class GDBRemoteClientBaseTest : public GDBRemoteTest {};
+
+TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait) {
+ StringExtractorGDBRemote response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Continue. The inferior will stop with a signal.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
+ ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
+ ASSERT_EQ("T01", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+
+ // Continue. The inferior will exit.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("W01"));
+ ASSERT_EQ(eStateExited, fix.SendCPacket(response));
+ ASSERT_EQ("W01", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+
+ // Continue. The inferior will get killed.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("X01"));
+ ASSERT_EQ(eStateExited, fix.SendCPacket(response));
+ ASSERT_EQ("X01", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
}
-TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal)
-{
- StringExtractorGDBRemote continue_response, response;
- ContinueFixture fix;
- if (HasFailure())
- return;
-
- // SendAsyncSignal should do nothing when we are not running.
- ASSERT_FALSE(fix.client.SendAsyncSignal(0x47));
-
- // Continue. After the run packet is sent, send an async signal.
- std::future<StateType> continue_state =
- std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("c", response.GetStringRef());
- fix.WaitForRunEvent();
-
- std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.SendAsyncSignal(0x47); });
-
- // First we'll get interrupted.
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("\x03", response.GetStringRef());
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
-
- // Then we get the signal packet.
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("C47", response.GetStringRef());
- ASSERT_TRUE(async_result.get());
-
- // And we report back a signal stop.
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T47"));
- ASSERT_EQ(eStateStopped, continue_state.get());
- ASSERT_EQ("T47", continue_response.GetStringRef());
+TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal) {
+ StringExtractorGDBRemote continue_response, response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // SendAsyncSignal should do nothing when we are not running.
+ ASSERT_FALSE(fix.client.SendAsyncSignal(0x47));
+
+ // Continue. After the run packet is sent, send an async signal.
+ std::future<StateType> continue_state = std::async(
+ std::launch::async, [&] { return fix.SendCPacket(continue_response); });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ fix.WaitForRunEvent();
+
+ std::future<bool> async_result = std::async(
+ std::launch::async, [&] { return fix.client.SendAsyncSignal(0x47); });
+
+ // First we'll get interrupted.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("\x03", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
+
+ // Then we get the signal packet.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("C47", response.GetStringRef());
+ ASSERT_TRUE(async_result.get());
+
+ // And we report back a signal stop.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T47"));
+ ASSERT_EQ(eStateStopped, continue_state.get());
+ ASSERT_EQ("T47", continue_response.GetStringRef());
}
-TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket)
-{
- StringExtractorGDBRemote continue_response, async_response, response;
- const bool send_async = true;
- ContinueFixture fix;
- if (HasFailure())
- return;
-
- // Continue. After the run packet is sent, send an async packet.
- std::future<StateType> continue_state =
- std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("c", response.GetStringRef());
- fix.WaitForRunEvent();
-
- // Sending without async enabled should fail.
- ASSERT_EQ(PacketResult::ErrorSendFailed, fix.client.SendPacketAndWaitForResponse("qTest1", response, !send_async));
-
- std::future<PacketResult> async_result = std::async(std::launch::async, [&] {
- return fix.client.SendPacketAndWaitForResponse("qTest2", async_response, send_async);
- });
-
- // First we'll get interrupted.
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("\x03", response.GetStringRef());
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
-
- // Then we get the async packet.
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("qTest2", response.GetStringRef());
-
- // Send the response and receive it.
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest2"));
- ASSERT_EQ(PacketResult::Success, async_result.get());
- ASSERT_EQ("QTest2", async_response.GetStringRef());
-
- // And we get resumed again.
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("c", response.GetStringRef());
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
- ASSERT_EQ(eStateStopped, continue_state.get());
- ASSERT_EQ("T01", continue_response.GetStringRef());
+TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket) {
+ StringExtractorGDBRemote continue_response, async_response, response;
+ const bool send_async = true;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Continue. After the run packet is sent, send an async packet.
+ std::future<StateType> continue_state = std::async(
+ std::launch::async, [&] { return fix.SendCPacket(continue_response); });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ fix.WaitForRunEvent();
+
+ // Sending without async enabled should fail.
+ ASSERT_EQ(
+ PacketResult::ErrorSendFailed,
+ fix.client.SendPacketAndWaitForResponse("qTest1", response, !send_async));
+
+ std::future<PacketResult> async_result = std::async(std::launch::async, [&] {
+ return fix.client.SendPacketAndWaitForResponse("qTest2", async_response,
+ send_async);
+ });
+
+ // First we'll get interrupted.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("\x03", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
+
+ // Then we get the async packet.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("qTest2", response.GetStringRef());
+
+ // Send the response and receive it.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest2"));
+ ASSERT_EQ(PacketResult::Success, async_result.get());
+ ASSERT_EQ("QTest2", async_response.GetStringRef());
+
+ // And we get resumed again.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
+ ASSERT_EQ(eStateStopped, continue_state.get());
+ ASSERT_EQ("T01", continue_response.GetStringRef());
}
-TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt)
-{
- StringExtractorGDBRemote continue_response, response;
- ContinueFixture fix;
- if (HasFailure())
- return;
-
- // Interrupt should do nothing when we're not running.
- ASSERT_FALSE(fix.client.Interrupt());
-
- // Continue. After the run packet is sent, send an interrupt.
- std::future<StateType> continue_state =
- std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("c", response.GetStringRef());
- fix.WaitForRunEvent();
-
- std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
-
- // We get interrupted.
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("\x03", response.GetStringRef());
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
-
- // And that's it.
- ASSERT_EQ(eStateStopped, continue_state.get());
- ASSERT_EQ("T13", continue_response.GetStringRef());
- ASSERT_TRUE(async_result.get());
+TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt) {
+ StringExtractorGDBRemote continue_response, response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Interrupt should do nothing when we're not running.
+ ASSERT_FALSE(fix.client.Interrupt());
+
+ // Continue. After the run packet is sent, send an interrupt.
+ std::future<StateType> continue_state = std::async(
+ std::launch::async, [&] { return fix.SendCPacket(continue_response); });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ fix.WaitForRunEvent();
+
+ std::future<bool> async_result =
+ std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
+
+ // We get interrupted.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("\x03", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
+
+ // And that's it.
+ ASSERT_EQ(eStateStopped, continue_state.get());
+ ASSERT_EQ("T13", continue_response.GetStringRef());
+ ASSERT_TRUE(async_result.get());
}
-TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt)
-{
- StringExtractorGDBRemote continue_response, response;
- ContinueFixture fix;
- if (HasFailure())
- return;
-
- // Continue. After the run packet is sent, send an interrupt.
- std::future<StateType> continue_state =
- std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("c", response.GetStringRef());
- fix.WaitForRunEvent();
-
- std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
-
- // However, the target stops due to a different reason than the original interrupt.
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("\x03", response.GetStringRef());
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
- ASSERT_EQ(eStateStopped, continue_state.get());
- ASSERT_EQ("T01", continue_response.GetStringRef());
- ASSERT_TRUE(async_result.get());
-
- // The subsequent continue packet should work normally.
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
- ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
- ASSERT_EQ("T01", response.GetStringRef());
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("c", response.GetStringRef());
+TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt) {
+ StringExtractorGDBRemote continue_response, response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Continue. After the run packet is sent, send an interrupt.
+ std::future<StateType> continue_state = std::async(
+ std::launch::async, [&] { return fix.SendCPacket(continue_response); });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ fix.WaitForRunEvent();
+
+ std::future<bool> async_result =
+ std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
+
+ // However, the target stops due to a different reason than the original
+ // interrupt.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("\x03", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
+ ASSERT_EQ(eStateStopped, continue_state.get());
+ ASSERT_EQ("T01", continue_response.GetStringRef());
+ ASSERT_TRUE(async_result.get());
+
+ // The subsequent continue packet should work normally.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
+ ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
+ ASSERT_EQ("T01", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
}
-TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug)
-{
- StringExtractorGDBRemote continue_response, async_response, response;
- const bool send_async = true;
- ContinueFixture fix;
- if (HasFailure())
- return;
-
- // Interrupt should do nothing when we're not running.
- ASSERT_FALSE(fix.client.Interrupt());
-
- // Continue. After the run packet is sent, send an async signal.
- std::future<StateType> continue_state =
- std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("c", response.GetStringRef());
- fix.WaitForRunEvent();
-
- std::future<bool> interrupt_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
-
- // We get interrupted. We'll send two packets to simulate a buggy stub.
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("\x03", response.GetStringRef());
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
-
- // We should stop.
- ASSERT_EQ(eStateStopped, continue_state.get());
- ASSERT_EQ("T13", continue_response.GetStringRef());
- ASSERT_TRUE(interrupt_result.get());
-
- // Packet stream should remain synchronized.
- std::future<PacketResult> send_result = std::async(std::launch::async, [&] {
- return fix.client.SendPacketAndWaitForResponse("qTest", async_response, !send_async);
- });
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("qTest", response.GetStringRef());
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest"));
- ASSERT_EQ(PacketResult::Success, send_result.get());
- ASSERT_EQ("QTest", async_response.GetStringRef());
+TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug) {
+ StringExtractorGDBRemote continue_response, async_response, response;
+ const bool send_async = true;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Interrupt should do nothing when we're not running.
+ ASSERT_FALSE(fix.client.Interrupt());
+
+ // Continue. After the run packet is sent, send an async signal.
+ std::future<StateType> continue_state = std::async(
+ std::launch::async, [&] { return fix.SendCPacket(continue_response); });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ fix.WaitForRunEvent();
+
+ std::future<bool> interrupt_result =
+ std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
+
+ // We get interrupted. We'll send two packets to simulate a buggy stub.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("\x03", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
+
+ // We should stop.
+ ASSERT_EQ(eStateStopped, continue_state.get());
+ ASSERT_EQ("T13", continue_response.GetStringRef());
+ ASSERT_TRUE(interrupt_result.get());
+
+ // Packet stream should remain synchronized.
+ std::future<PacketResult> send_result = std::async(std::launch::async, [&] {
+ return fix.client.SendPacketAndWaitForResponse("qTest", async_response,
+ !send_async);
+ });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("qTest", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest"));
+ ASSERT_EQ(PacketResult::Success, send_result.get());
+ ASSERT_EQ("QTest", async_response.GetStringRef());
}
-TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface)
-{
- StringExtractorGDBRemote response;
- ContinueFixture fix;
- if (HasFailure())
- return;
-
- // Continue. We'll have the server send a bunch of async packets before it stops.
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4142"));
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Apro"));
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4344"));
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Afile"));
- ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
- ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
- ASSERT_EQ("T01", response.GetStringRef());
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("c", response.GetStringRef());
-
- EXPECT_EQ("ABCD", fix.delegate.output);
- EXPECT_EQ("profile", fix.delegate.misc_data);
- EXPECT_EQ(1u, fix.delegate.stop_reply_called);
+TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface) {
+ StringExtractorGDBRemote response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Continue. We'll have the server send a bunch of async packets before it
+ // stops.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4142"));
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Apro"));
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4344"));
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Afile"));
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
+ ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
+ ASSERT_EQ("T01", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+
+ EXPECT_EQ("ABCD", fix.delegate.output);
+ EXPECT_EQ("profile", fix.delegate.misc_data);
+ EXPECT_EQ(1u, fix.delegate.stop_reply_called);
}
-TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse)
-{
- StringExtractorGDBRemote continue_response, response;
- ContinueFixture fix;
- if (HasFailure())
- return;
-
- // Continue. After the run packet is sent, send an interrupt.
- std::future<StateType> continue_state =
- std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("c", response.GetStringRef());
- fix.WaitForRunEvent();
-
- std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
-
- // We get interrupted, but we don't send a stop packet.
- ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
- ASSERT_EQ("\x03", response.GetStringRef());
-
- // The functions should still terminate (after a timeout).
- ASSERT_TRUE(async_result.get());
- ASSERT_EQ(eStateInvalid, continue_state.get());
+TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse) {
+ StringExtractorGDBRemote continue_response, response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Continue. After the run packet is sent, send an interrupt.
+ std::future<StateType> continue_state = std::async(
+ std::launch::async, [&] { return fix.SendCPacket(continue_response); });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ fix.WaitForRunEvent();
+
+ std::future<bool> async_result =
+ std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
+
+ // We get interrupted, but we don't send a stop packet.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("\x03", response.GetStringRef());
+
+ // The functions should still terminate (after a timeout).
+ ASSERT_TRUE(async_result.get());
+ ASSERT_EQ(eStateInvalid, continue_state.get());
}
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