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-rw-r--r--lldb/tools/lldb-vscode/lldb-vscode.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/lldb/tools/lldb-vscode/lldb-vscode.cpp b/lldb/tools/lldb-vscode/lldb-vscode.cpp
index 57d218c2341..2810da62f60 100644
--- a/lldb/tools/lldb-vscode/lldb-vscode.cpp
+++ b/lldb/tools/lldb-vscode/lldb-vscode.cpp
@@ -1182,6 +1182,7 @@ void request_launch(const llvm::json::Object &request) {
g_vsc.pre_run_commands = GetStrings(arguments, "preRunCommands");
g_vsc.stop_commands = GetStrings(arguments, "stopCommands");
g_vsc.exit_commands = GetStrings(arguments, "exitCommands");
+ auto launchCommands = GetStrings(arguments, "launchCommands");
g_vsc.stop_at_entry = GetBoolean(arguments, "stopOnEntry", false);
const auto debuggerRoot = GetString(arguments, "debuggerRoot");
@@ -1254,11 +1255,19 @@ void request_launch(const llvm::json::Object &request) {
// Run any pre run LLDB commands the user specified in the launch.json
g_vsc.RunPreRunCommands();
+ if (launchCommands.empty()) {
+ // Disable async events so the launch will be successful when we return from
+ // the launch call and the launch will happen synchronously
+ g_vsc.debugger.SetAsync(false);
+ g_vsc.target.Launch(g_vsc.launch_info, error);
+ g_vsc.debugger.SetAsync(true);
+ } else {
+ g_vsc.RunLLDBCommands("Running launchCommands:", launchCommands);
+ // The custom commands might have created a new target so we should use the
+ // selected target after these commands are run.
+ g_vsc.target = g_vsc.debugger.GetSelectedTarget();
+ }
- // Disable async events so the launch will be successful when we return from
- // the launch call and the launch will happen synchronously
- g_vsc.debugger.SetAsync(false);
- g_vsc.target.Launch(g_vsc.launch_info, error);
if (error.Fail()) {
response["success"] = llvm::json::Value(false);
EmplaceSafeString(response, "message", std::string(error.GetCString()));
@@ -1268,7 +1277,7 @@ void request_launch(const llvm::json::Object &request) {
SendProcessEvent(Launch);
g_vsc.SendJSON(llvm::json::Value(CreateEventObject("initialized")));
// Reenable async events and start the event thread to catch async events.
- g_vsc.debugger.SetAsync(true);
+ // g_vsc.debugger.SetAsync(true);
}
// "NextRequest": {
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