diff options
Diffstat (limited to 'lldb/source/Plugins/Process/gdb-remote')
| -rw-r--r-- | lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.cpp | 6 | ||||
| -rw-r--r-- | lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.cpp index a1708ee6838..719ba027519 100644 --- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.cpp +++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.cpp @@ -1253,21 +1253,21 @@ GDBRemoteCommunicationServer::Handle_qHostInfo (StringExtractorGDBRemote &packet } #if defined(__APPLE__) -#if defined(__arm__) || defined(__arm64__) +#if defined(__arm__) || defined(__arm64__) || defined(__aarch64__) // For iOS devices, we are connected through a USB Mux so we never pretend // to actually have a hostname as far as the remote lldb that is connecting // to this lldb-platform is concerned response.PutCString ("hostname:"); response.PutCStringAsRawHex8("127.0.0.1"); response.PutChar(';'); -#else // #if defined(__arm__) || defined(__arm64__) +#else // #if defined(__arm__) || defined(__arm64__) || defined(__aarch64__) if (Host::GetHostname (s)) { response.PutCString ("hostname:"); response.PutCStringAsRawHex8(s.c_str()); response.PutChar(';'); } -#endif // #if defined(__arm__) || defined(__arm64__) +#endif // #if defined(__arm__) || defined(__arm64__) || defined(__aarch64__) #else // #if defined(__APPLE__) if (Host::GetHostname (s)) diff --git a/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp b/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp index f9b2277fce0..69138159c31 100644 --- a/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp +++ b/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp @@ -181,7 +181,7 @@ namespace { #define HIGH_PORT (49151u) #endif -#if defined(__APPLE__) && (defined(__arm__) || defined(__arm64__)) +#if defined(__APPLE__) && (defined(__arm__) || defined(__arm64__) || defined(__aarch64__)) static bool rand_initialized = false; static inline uint16_t @@ -2701,7 +2701,7 @@ ProcessGDBRemote::LaunchAndConnectToDebugserver (const ProcessInfo &process_info debugserver_launch_info.SetMonitorProcessCallback (MonitorDebugserverProcess, this, false); debugserver_launch_info.SetUserID(process_info.GetUserID()); -#if defined (__APPLE__) && (defined (__arm__) || defined (__arm64__)) +#if defined (__APPLE__) && (defined (__arm__) || defined (__arm64__) || defined (__aarch64__)) // On iOS, still do a local connection using a random port const char *hostname = "127.0.0.1"; uint16_t port = get_random_port (); |

