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-rw-r--r--lldb/source/Plugins/ObjectFile/Mach-O/ObjectFileMachO.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/lldb/source/Plugins/ObjectFile/Mach-O/ObjectFileMachO.cpp b/lldb/source/Plugins/ObjectFile/Mach-O/ObjectFileMachO.cpp
index 990fd889f8b..5f8242211b7 100644
--- a/lldb/source/Plugins/ObjectFile/Mach-O/ObjectFileMachO.cpp
+++ b/lldb/source/Plugins/ObjectFile/Mach-O/ObjectFileMachO.cpp
@@ -4810,7 +4810,7 @@ ObjectFileMachO::GetUUID (const llvm::MachO::mach_header &header,
if (uuid_bytes)
{
- // OpenCL on macOS uses the same UUID for each of its object files.
+ // OpenCL on Mac OS X uses the same UUID for each of its object files.
// We pretend these object files have no UUID to prevent crashing.
const uint8_t opencl_uuid[] = { 0x8c, 0x8e, 0xb3, 0x9b,
@@ -5054,8 +5054,8 @@ ObjectFileMachO::GetEntryPointAddress ()
//
// So we just keep reading the various register flavors till we find the GPR one, then read the PC out of there.
// FIXME: We will need to have a "RegisterContext data provider" class at some point that can get all the registers
- // out of data in this form & attach them to a given thread. That should underlie the macOS User process plugin,
- // and we'll also need it for the macOS Core File process plugin. When we have that we can also use it here.
+ // out of data in this form & attach them to a given thread. That should underlie the MacOS X User process plugin,
+ // and we'll also need it for the MacOS X Core File process plugin. When we have that we can also use it here.
//
// For now we hard-code the offsets and flavors we need:
//
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