summaryrefslogtreecommitdiffstats
path: root/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp')
-rw-r--r--lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp b/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp
index f0593efb35b..3e248dda50e 100644
--- a/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp
+++ b/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp
@@ -182,7 +182,7 @@ struct RenderScriptRuntime::Element
empirical_type<uint32_t> array_size; // Number of items in array, only needed for strucrs
ConstString type_name; // Name of type, only needed for structs
- static const ConstString FallbackStructName; // Print this as the type name of a struct Element
+ static const ConstString &GetFallbackStructName(); // Print this as the type name of a struct Element
// If we can't resolve the actual struct name
};
@@ -250,7 +250,13 @@ struct RenderScriptRuntime::AllocationDetails
}
};
-const ConstString RenderScriptRuntime::Element::FallbackStructName("struct");
+
+const ConstString &
+RenderScriptRuntime::Element::GetFallbackStructName()
+{
+ static const ConstString FallbackStructName("struct");
+ return FallbackStructName;
+}
unsigned int RenderScriptRuntime::AllocationDetails::ID = 1;
@@ -1629,7 +1635,7 @@ RenderScriptRuntime::FindStructTypeName(Element& elem, StackFrame* frame_ptr)
if (!elem.type_name.IsEmpty()) // Name already set
return;
else
- elem.type_name = Element::FallbackStructName; // Default type name if we don't succeed
+ elem.type_name = Element::GetFallbackStructName(); // Default type name if we don't succeed
// Find all the global variables from the script rs modules
VariableList variable_list;
@@ -2428,7 +2434,7 @@ RenderScriptRuntime::DumpAllocation(Stream &strm, StackFrame* frame_ptr, const u
{
strm.Printf("\n(%u, %u, %u) = ", x, y, z);
if ((type == Element::RS_TYPE_NONE) && (alloc->element.children.size() > 0) &&
- (alloc->element.type_name != Element::FallbackStructName))
+ (alloc->element.type_name != Element::GetFallbackStructName()))
{
// Here we are dumping an Element of struct type.
// This is done using expression evaluation with the name of the struct type and pointer to element.
OpenPOWER on IntegriCloud