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-rw-r--r--lldb/examples/synthetic/bitfield/example.py205
1 files changed, 114 insertions, 91 deletions
diff --git a/lldb/examples/synthetic/bitfield/example.py b/lldb/examples/synthetic/bitfield/example.py
index 7995919a490..57bbf0f76ac 100644
--- a/lldb/examples/synthetic/bitfield/example.py
+++ b/lldb/examples/synthetic/bitfield/example.py
@@ -1,100 +1,123 @@
# Synthetic children provider example for class MaskedData
# to use me:
# command script import ./example.py --allow-reload
-# type synthetic add MaskedData --python-class example.MaskedData_SyntheticChildrenProvider
+# type synthetic add MaskedData --python-class
+# example.MaskedData_SyntheticChildrenProvider
+
+
class MaskedData_SyntheticChildrenProvider:
- def __init__(self, valobj, dict):
- self.valobj = valobj # remember the SBValue since you will not have another chance to get it :-)
- def num_children(self):
- # you could perform calculations involving the SBValue and/or its children to determine this value
- # here, we have an hardcoded value - but since you have stored the SBValue you could use it to
- # help figure out the correct thing to return here. if you return a number N, you should be prepared to
- # answer questions about N children
- return 4
+ def __init__(self, valobj, dict):
+ # remember the SBValue since you will not have another chance to get it
+ # :-)
+ self.valobj = valobj
+
+ def num_children(self):
+ # you could perform calculations involving the SBValue and/or its children to determine this value
+ # here, we have an hardcoded value - but since you have stored the SBValue you could use it to
+ # help figure out the correct thing to return here. if you return a number N, you should be prepared to
+ # answer questions about N children
+ return 4
- def has_children(self):
- # we simply say True here because we know we have 4 children
- # in general, you want to make this calculation as simple as possible
- # and return True if in doubt (you can always return num_children == 0 later)
- return True
+ def has_children(self):
+ # we simply say True here because we know we have 4 children
+ # in general, you want to make this calculation as simple as possible
+ # and return True if in doubt (you can always return num_children == 0
+ # later)
+ return True
- def get_child_index(self,name):
- # given a name, return its index
- # you can return None if you don't know the answer for a given name
- if name == "value":
- return 0
- # here, we are using a reserved C++ keyword as a child name - we could not do that in the source code
- # but we are free to use the names we like best in the synthetic children provider class
- # we are also not respecting the order of declaration in the C++ class itself - as long as
- # we are consistent, we can do that freely
- if name == "operator":
- return 1
- if name == "mask":
- return 2
- # this member does not exist in the original class - we will compute its value and show it to the user
- # when returning synthetic children, there is no need to only stick to what already exists in memory
- if name == "apply()":
- return 3
- return None # no clue, just say none
+ def get_child_index(self, name):
+ # given a name, return its index
+ # you can return None if you don't know the answer for a given name
+ if name == "value":
+ return 0
+ # here, we are using a reserved C++ keyword as a child name - we could not do that in the source code
+ # but we are free to use the names we like best in the synthetic children provider class
+ # we are also not respecting the order of declaration in the C++ class itself - as long as
+ # we are consistent, we can do that freely
+ if name == "operator":
+ return 1
+ if name == "mask":
+ return 2
+ # this member does not exist in the original class - we will compute its value and show it to the user
+ # when returning synthetic children, there is no need to only stick to
+ # what already exists in memory
+ if name == "apply()":
+ return 3
+ return None # no clue, just say none
- def get_child_at_index(self,index):
- # precautionary measures
- if index < 0:
- return None
- if index > self.num_children():
- return None
- if self.valobj.IsValid() == False:
- return None
- if index == 0:
- return self.valobj.GetChildMemberWithName("value")
- if index == 1:
- # fetch the value of the operator
- op_chosen = self.valobj.GetChildMemberWithName("oper").GetValueAsUnsigned()
- # if it is a known value, return a descriptive string for it
- # we are not doing this in the most efficient possible way, but the code is very readable
- # and easy to maintain - if you change the values on the C++ side, the same changes must be made here
- if op_chosen == 0:
- return self.valobj.CreateValueFromExpression("operator",'(const char*)"none"')
- elif op_chosen == 1:
- return self.valobj.CreateValueFromExpression("operator",'(const char*)"AND"')
- elif op_chosen == 2:
- return self.valobj.CreateValueFromExpression("operator",'(const char*)"OR"')
- elif op_chosen == 3:
- return self.valobj.CreateValueFromExpression("operator",'(const char*)"XOR"')
- elif op_chosen == 4:
- return self.valobj.CreateValueFromExpression("operator",'(const char*)"NAND"')
- elif op_chosen == 5:
- return self.valobj.CreateValueFromExpression("operator",'(const char*)"NOR"')
- else:
- return self.valobj.CreateValueFromExpression("operator",'(const char*)"unknown"') # something else
- if index == 2:
- return self.valobj.GetChildMemberWithName("mask")
- if index == 3:
- # for this, we must fetch all the other elements
- # in an efficient implementation, we would be caching this data for efficiency
- value = self.valobj.GetChildMemberWithName("value").GetValueAsUnsigned()
- operator = self.valobj.GetChildMemberWithName("oper").GetValueAsUnsigned()
- mask = self.valobj.GetChildMemberWithName("mask").GetValueAsUnsigned()
- # compute the masked value according to the operator
- if operator == 1:
- value = value & mask
- elif operator == 2:
- value = value | mask
- elif operator == 3:
- value = value ^ mask
- elif operator == 4:
- value = ~(value & mask)
- elif operator == 5:
- value = ~(value | mask)
- else:
- pass
- value &= 0xFFFFFFFF # make sure Python does not extend our values to 64-bits
- # return it - again, not the most efficient possible way. we should actually be pushing the computed value
- # into an SBData, and using the SBData to create an SBValue - this has the advantage of readability
- return self.valobj.CreateValueFromExpression("apply()",'(uint32_t)(' + str(value) + ')')
+ def get_child_at_index(self, index):
+ # precautionary measures
+ if index < 0:
+ return None
+ if index > self.num_children():
+ return None
+ if self.valobj.IsValid() == False:
+ return None
+ if index == 0:
+ return self.valobj.GetChildMemberWithName("value")
+ if index == 1:
+ # fetch the value of the operator
+ op_chosen = self.valobj.GetChildMemberWithName(
+ "oper").GetValueAsUnsigned()
+ # if it is a known value, return a descriptive string for it
+ # we are not doing this in the most efficient possible way, but the code is very readable
+ # and easy to maintain - if you change the values on the C++ side,
+ # the same changes must be made here
+ if op_chosen == 0:
+ return self.valobj.CreateValueFromExpression(
+ "operator", '(const char*)"none"')
+ elif op_chosen == 1:
+ return self.valobj.CreateValueFromExpression(
+ "operator", '(const char*)"AND"')
+ elif op_chosen == 2:
+ return self.valobj.CreateValueFromExpression(
+ "operator", '(const char*)"OR"')
+ elif op_chosen == 3:
+ return self.valobj.CreateValueFromExpression(
+ "operator", '(const char*)"XOR"')
+ elif op_chosen == 4:
+ return self.valobj.CreateValueFromExpression(
+ "operator", '(const char*)"NAND"')
+ elif op_chosen == 5:
+ return self.valobj.CreateValueFromExpression(
+ "operator", '(const char*)"NOR"')
+ else:
+ return self.valobj.CreateValueFromExpression(
+ "operator", '(const char*)"unknown"') # something else
+ if index == 2:
+ return self.valobj.GetChildMemberWithName("mask")
+ if index == 3:
+ # for this, we must fetch all the other elements
+ # in an efficient implementation, we would be caching this data for
+ # efficiency
+ value = self.valobj.GetChildMemberWithName(
+ "value").GetValueAsUnsigned()
+ operator = self.valobj.GetChildMemberWithName(
+ "oper").GetValueAsUnsigned()
+ mask = self.valobj.GetChildMemberWithName(
+ "mask").GetValueAsUnsigned()
+ # compute the masked value according to the operator
+ if operator == 1:
+ value = value & mask
+ elif operator == 2:
+ value = value | mask
+ elif operator == 3:
+ value = value ^ mask
+ elif operator == 4:
+ value = ~(value & mask)
+ elif operator == 5:
+ value = ~(value | mask)
+ else:
+ pass
+ value &= 0xFFFFFFFF # make sure Python does not extend our values to 64-bits
+ # return it - again, not the most efficient possible way. we should actually be pushing the computed value
+ # into an SBData, and using the SBData to create an SBValue - this
+ # has the advantage of readability
+ return self.valobj.CreateValueFromExpression(
+ "apply()", '(uint32_t)(' + str(value) + ')')
- def update(self):
- # we do not do anything special in update - but this would be the right place to lookup
- # the data we use in get_child_at_index and cache it
- pass
+ def update(self):
+ # we do not do anything special in update - but this would be the right place to lookup
+ # the data we use in get_child_at_index and cache it
+ pass
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