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+Remote Debugging
+================
+
+Remote debugging refers to the act of debugging a process which is running on a
+different system, than the debugger itself. We shall refer to the system
+running the debugger as the local system, while the system running the debugged
+process will be the remote system.
+
+To enable remote debugging, LLDB employs a client-server architecture. The
+client part runs on the local system and the remote system runs the server. The
+client and server communicate using the gdb-remote protocol, usually
+transported over TCP/IP. More information on the protocol can be found here and
+the LLDB-specific extensions are documented in docs/lldb-gdb-remote.txt file
+inside LLDB source repository. Besides the gdb-remote stub, the server part of
+LLDB also consists of a platform binary, which is responsible for performing
+advanced debugging operations, like copying files from/to the remote system and
+can be used to execute arbitrary shell commands on the remote system.
+
+In order to reduce code complexity and improve remote debugging experience LLDB
+on Linux and OSX uses the remote debugging stub even when debugging a process
+locally. This is achieved by spawning a remote stub process locally and
+communicating with it over the loopback interface. In the case of local
+debugging this whole process is transparent to the user. The platform binary is
+not used in this case, since no file transfers are needed.
+
+Preparation for Remote Debugging
+--------------------------------
+
+While the process of actual debugging (stepping, backtraces, evaluating
+expressions) is same as in the local case, in the case of remote debugging,
+more preparation is needed as the required binaries cannot started on the
+remote system automatically. Also, if the remote system runs a different OS or
+architecture, the server component needs to be compiled separately.
+
+**Remote system**
+
+On Linux and Android, all required remote functionality is contained in the
+lldb-server binary. This binary combines the functionality of the platform and
+gdb-remote stub. A single binary facilitates deployment and reduces code size,
+since the two functions share a lot of code. The lldb-server binary is also
+statically linked with the rest of LLDB (unlike lldb, which dynamically links
+to liblldb.so by default), so it does not have any dependencies on the rest of
+lldb. On Mac OSX and iOS, the remote-gdb functionality is implemented by the
+debugserver binary, which you will need to deploy alongside lldb-server.
+
+The binaries mentioned above need to be present on the remote system to enable
+remote debugging. You can either compile on the remote system directly or copy
+them from the local machine. If compiling locally and the remote architecture
+differs from the local one, you will need to cross-compile the correct version
+of the binaries. More information on cross-compiling LLDB can be found on the
+build page.
+
+Once the binaries are in place, you just need to run the lldb-server in
+platform mode and specify the port it should listen on. For example, the
+command
+
+::
+
+ remote% lldb-server platform --listen "*:1234" --server
+
+will start the LLDB platform and wait for incoming connections from any address
+to port 1234. Specifying an address instead of * will only allow connections
+originating from that address. Adding a --server parameter to the command line
+will fork off a new process for every incoming connection, allowing multiple
+parallel debug sessions.
+
+**Local system**
+
+On the local system, you need to let LLDB know that you intend to do remote
+debugging. This is achieved through the platform command and its sub-commands.
+As a first step you need to choose the correct platform plug-in for your remote
+system. A list of available plug-ins can be obtained through platform list.
+
+::
+
+ local% lldb
+ (lldb) platform list
+ Available platforms:
+ host: Local Mac OS X user platform plug-in.
+ remote-freebsd: Remote FreeBSD user platform plug-in.
+ remote-linux: Remote Linux user platform plug-in.
+ remote-netbsd: Remote NetBSD user platform plug-in.
+ remote-windows: Remote Windows user platform plug-in.
+ remote-android: Remote Android user platform plug-in.
+ remote-ios: Remote iOS platform plug-in.
+ remote-macosx: Remote Mac OS X user platform plug-in.
+ ios-simulator: iOS simulator platform plug-in.
+ darwin-kernel: Darwin Kernel platform plug-in.
+ tvos-simulator: Apple TV simulator platform plug-in.
+ watchos-simulator: Apple Watch simulator platform plug-in.
+ remote-tvos: Remote Apple TV platform plug-in.
+ remote-watchos: Remote Apple Watch platform plug-in.
+ remote-gdb-server: A platform that uses the GDB remote protocol as the communication transport.
+
+The default platform is the platform host which is used for local debugging.
+Apart from this, the list should contain a number of plug-ins, for debugging
+different kinds of systems. The remote plug-ins are prefixed with "remote-".
+For example, to debug a remote Linux application:
+
+::
+
+ (lldb) platform select remote-linux
+
+After selecting the platform plug-in, you should receive a prompt which
+confirms the selected platform, and states that you are not connected. This is
+because remote plug-ins need to be connected to their remote platform
+counterpart to operate. This is achieved using the platform connect command.
+This command takes a number of arguments (as always, use the help command to
+find out more), but normally you only need to specify the address to connect
+to, e.g.:
+
+::
+
+ (lldb) platform connect connect://remote:1234
+ Platform: remote-linux
+ Triple: x86_64-gnu-linux
+ Hostname: remote
+ Connected: yes
+ WorkingDir: /tmp
+
+Note that the platform has a working directory of /tmp. This directory will be
+used as the directory that executables will be uploaded to by default when
+launching a process from local.
+
+After this, you should be able to debug normally. You can use the process
+attach to attach to an existing remote process or target create, process launch
+to start a new one. The platform plugin will transparently take care of
+uploading or downloading the executable in order to be able to debug. If your
+application needs additional files, you can transfer them using the platform
+commands: get-file, put-file, mkdir, etc. The environment can be prepared
+further using the platform shell command.
+
+**Launching a locally built process on the remote machine**
+
+*Install and run in the platform working directory*
+
+To launch a locally built process on the remote system in the platform working
+directory:
+
+::
+
+ (lldb) file a.out
+ (lldb) run
+
+This will cause LLDB to create a target with the "a.out" executable that you
+cross built. The "run" command will cause LLDB to upload "a.out" to the
+platform's current working directory only if the file has changed. The platform
+connection allows us to transfer files, but also allows us to get the MD5
+checksum of the file on the other end and only upload the file if it has
+changed. LLDB will automatically launch a lldb-server in gdbremote mode to
+allow you to debug this executable, connect to it and start your debug session
+for you.
+
+*Changing the platform working directory*
+
+You can change the platform working directory while connected to the platform
+with:
+
+::
+
+ (lldb) platform settings -w /usr/local/bin
+
+And you can verify it worked using "platform status":
+
+::
+
+ (lldb) platform status
+ Platform: remote-linux
+ Triple: x86_64-gnu-linux
+ Hostname: remote
+ Connected: yes
+ WorkingDir: /usr/local/bin
+
+If we run again, the program will be installed into ``/usr/local/bin``.
+
+*Install and run by specifying a remote install path*
+
+If you want the "a.out" executable to be installed into "/bin/a.out" instead of
+the platform's current working directory, we can set the platform file
+specification using python:
+
+::
+
+ (lldb) file a.out
+ (lldb) script lldb.target.module['a.out'].SetPlatformFileSpec("/bin/a.out")
+ (lldb) run
+
+Now when you run your program, the program will be uploaded to "/bin/a.out"
+instead of the platform current working directory. Only the main executable is
+uploaded to the remote system by default when launching the application. If you
+have shared libraries that should also be uploaded, then you can add the
+locally build shared library to the current target and set its platform file
+specification:
+
+::
+
+ (lldb) file a.out
+ (lldb) target module add /local/build/libfoo.so
+ (lldb) target module add /local/build/libbar.so
+ (lldb) script lldb.target.module['libfoo.so'].SetPlatformFileSpec("/usr/lib/libfoo.so")
+ (lldb) script lldb.target.module['libbar.so'].SetPlatformFileSpec("/usr/local/lib/libbar.so")
+ (lldb) run
+
+*Attaching to a remote process*
+
+If you want to attach to a remote process, you can first list the processes on
+the remote system:
+
+::
+
+ (lldb) platform process list
+ 223 matching processes were found on "remote-linux"
+ PID PARENT USER TRIPLE NAME
+ ====== ====== ========== ======================== ============================
+ 68639 90652 x86_64-apple-macosx lldb
+ ...
+
+Then attaching is as simple as specifying the remote process ID:
+
+::
+
+ (lldb) attach 68639
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