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-rw-r--r--lld/ELF/Writer.cpp18
1 files changed, 16 insertions, 2 deletions
diff --git a/lld/ELF/Writer.cpp b/lld/ELF/Writer.cpp
index 7faa71d759a..e0339b28fc9 100644
--- a/lld/ELF/Writer.cpp
+++ b/lld/ELF/Writer.cpp
@@ -133,8 +133,12 @@ public:
Header.sh_entsize = sizeof(Elf_Sym);
Header.sh_addralign = ELFT::Is64Bits ? 8 : 4;
- this->Header.sh_size = (Table.getNumSymbols() + 1) * sizeof(Elf_Sym);
}
+
+ void finalize() override {
+ this->Header.sh_size = (NumVisible + 1) * sizeof(Elf_Sym);
+ }
+
void setStringTableIndex(uint32_t Index) { this->Header.sh_link = Index; }
void writeTo(uint8_t *Buf) override;
@@ -142,6 +146,7 @@ public:
const SymbolTable &getSymTable() { return Table; }
OutputSection<ELFT> *BSSSec = nullptr;
+ unsigned NumVisible = 0;
private:
SymbolTable &Table;
@@ -301,6 +306,10 @@ template <class ELFT> void SymbolTableSection<ELFT>::writeTo(uint8_t *Buf) {
SymbolBody *Body = Sym->Body;
const Elf_Sym &InputSym = cast<ELFSymbolBody<ELFT>>(Body)->Sym;
+ uint8_t V = InputSym.getVisibility();
+ if (V != STV_DEFAULT && V != STV_PROTECTED)
+ continue;
+
auto *ESym = reinterpret_cast<Elf_Sym *>(Buf);
ESym->st_name = Builder.getOffset(Name);
@@ -355,7 +364,7 @@ template <class ELFT> void SymbolTableSection<ELFT>::writeTo(uint8_t *Buf) {
// FIXME: Experiment with passing in a custom hashing instead.
auto *Syms = reinterpret_cast<Elf_Sym *>(BufStart);
++Syms;
- array_pod_sort(Syms, Syms + Table.getSymbols().size(), compareSym<ELFT>);
+ array_pod_sort(Syms, Syms + NumVisible, compareSym<ELFT>);
}
template <bool Is64Bits>
@@ -439,11 +448,16 @@ template <class ELFT> void Writer<ELFT>::createSections() {
SymTable.BSSSec = getSection(".bss", SHT_NOBITS, SHF_ALLOC | SHF_WRITE);
OutputSection<ELFT> *BSSSec = SymTable.BSSSec;
// FIXME: Try to avoid the extra walk over all global symbols.
+ unsigned &NumVisible = SymTable.NumVisible;
std::vector<DefinedCommon<ELFT> *> CommonSymbols;
for (auto &P : Symtab.getSymbols()) {
SymbolBody *Body = P.second->Body;
if (auto *C = dyn_cast<DefinedCommon<ELFT>>(Body))
CommonSymbols.push_back(C);
+ auto *E = cast<ELFSymbolBody<ELFT>>(Body);
+ uint8_t V = E->Sym.getVisibility();
+ if (V == STV_DEFAULT || V == STV_PROTECTED)
+ NumVisible++;
}
// Sort the common symbols by alignment as an heuristic to pack them better.
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