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-rw-r--r--clang/lib/CodeGen/CGBlocks.cpp3
-rw-r--r--clang/lib/CodeGen/CGDebugInfo.cpp39
-rw-r--r--clang/lib/CodeGen/CGDebugInfo.h36
3 files changed, 75 insertions, 3 deletions
diff --git a/clang/lib/CodeGen/CGBlocks.cpp b/clang/lib/CodeGen/CGBlocks.cpp
index eb1afa69559..3d825d33332 100644
--- a/clang/lib/CodeGen/CGBlocks.cpp
+++ b/clang/lib/CodeGen/CGBlocks.cpp
@@ -1164,9 +1164,8 @@ CodeGenFunction::GenerateBlockFunction(GlobalDecl GD,
Alloca->setAlignment(Align);
// Set the DebugLocation to empty, so the store is recognized as a
// frame setup instruction by llvm::DwarfDebug::beginFunction().
- Builder.DisableDebugLocations();
+ NoLocation NL(*this, Builder);
Builder.CreateAlignedStore(BlockPointer, Alloca, Align);
- Builder.EnableDebugLocations();
BlockPointerDbgLoc = Alloca;
}
diff --git a/clang/lib/CodeGen/CGDebugInfo.cpp b/clang/lib/CodeGen/CGDebugInfo.cpp
index af861be0cf6..35b917f9c40 100644
--- a/clang/lib/CodeGen/CGDebugInfo.cpp
+++ b/clang/lib/CodeGen/CGDebugInfo.cpp
@@ -51,6 +51,44 @@ CGDebugInfo::~CGDebugInfo() {
"Region stack mismatch, stack not empty!");
}
+
+NoLocation::NoLocation(CodeGenFunction &CGF, CGBuilderTy &B)
+ : DI(CGF.getDebugInfo()), Builder(B) {
+ if (DI) {
+ SavedLoc = DI->getLocation();
+ DI->CurLoc = SourceLocation();
+ Builder.SetCurrentDebugLocation(llvm::DebugLoc());
+ }
+}
+
+NoLocation::~NoLocation() {
+ if (DI) {
+ assert(Builder.getCurrentDebugLocation().isUnknown());
+ DI->CurLoc = SavedLoc;
+ }
+}
+
+BuiltinLocation::BuiltinLocation(CodeGenFunction &CGF, CGBuilderTy &B)
+ : DI(CGF.getDebugInfo()), Builder(B) {
+ if (DI) {
+ SavedLoc = DI->getLocation();
+ // Sync the Builder.
+ DI->EmitLocation(Builder, SavedLoc);
+ DI->CurLoc = SourceLocation();
+ // Construct a location that has a valid scope, but no line info.
+ llvm::MDNode *Scope = DI->LexicalBlockStack.empty() ?
+ DI->TheCU : DI->LexicalBlockStack.back();
+ Builder.SetCurrentDebugLocation(llvm::DebugLoc::get(0, 0, Scope));
+ }
+}
+
+BuiltinLocation::~BuiltinLocation() {
+ if (DI) {
+ assert(Builder.getCurrentDebugLocation().getLine() == 0);
+ DI->CurLoc = SavedLoc;
+ }
+}
+
void CGDebugInfo::setLocation(SourceLocation Loc) {
// If the new location isn't valid return.
if (Loc.isInvalid()) return;
@@ -2449,7 +2487,6 @@ void CGDebugInfo::EmitFunctionStart(GlobalDecl GD, QualType FnType,
/// previous location will be reused.
void CGDebugInfo::EmitLocation(CGBuilderTy &Builder, SourceLocation Loc,
bool ForceColumnInfo) {
-
// Update our current location
setLocation(Loc);
diff --git a/clang/lib/CodeGen/CGDebugInfo.h b/clang/lib/CodeGen/CGDebugInfo.h
index 010e5ef291a..3b88b117588 100644
--- a/clang/lib/CodeGen/CGDebugInfo.h
+++ b/clang/lib/CodeGen/CGDebugInfo.h
@@ -47,6 +47,8 @@ namespace CodeGen {
/// and is responsible for emitting to llvm globals or pass directly to
/// the backend.
class CGDebugInfo {
+ friend class NoLocation;
+ friend class BuiltinLocation;
CodeGenModule &CGM;
const CodeGenOptions::DebugInfoKind DebugKind;
llvm::DIBuilder DBuilder;
@@ -387,6 +389,40 @@ private:
/// \param Force Assume DebugColumnInfo option is true.
unsigned getColumnNumber(SourceLocation Loc, bool Force=false);
};
+
+/// NoLocation - An RAII object that temporarily disables debug
+/// locations. This is useful for emitting instructions that should be
+/// counted towards the function prologue.
+class NoLocation {
+ SourceLocation SavedLoc;
+ CGDebugInfo *DI;
+ CGBuilderTy &Builder;
+public:
+ NoLocation(CodeGenFunction &CGF, CGBuilderTy &B);
+ /// ~NoLocation - Autorestore everything back to normal.
+ ~NoLocation();
+};
+
+/// BuiltinLocation - An RAII object that temporarily switches to an
+/// artificial debug location that has a valid scope, but no line
+/// information. This is useful when emitting compiler-generated
+/// helper functions that have no source location associated with
+/// them.
+///
+/// This is necessary because pasing an empty SourceLocation to
+/// CGDebugInfo::setLocation() will result in the last valid location
+/// being reused.
+class BuiltinLocation {
+ SourceLocation SavedLoc;
+ CGDebugInfo *DI;
+ CGBuilderTy &Builder;
+public:
+ BuiltinLocation(CodeGenFunction &CGF, CGBuilderTy &B);
+ /// ~BuildinLocation - Autorestore everything back to normal.
+ ~BuiltinLocation();
+};
+
+
} // namespace CodeGen
} // namespace clang
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