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-rw-r--r--clang/lib/Frontend/CompilerInstance.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/clang/lib/Frontend/CompilerInstance.cpp b/clang/lib/Frontend/CompilerInstance.cpp
index b96dc70cf5b..6fb880f7867 100644
--- a/clang/lib/Frontend/CompilerInstance.cpp
+++ b/clang/lib/Frontend/CompilerInstance.cpp
@@ -334,9 +334,16 @@ void CompilerInstance::createPreprocessor(TranslationUnitKind TUKind) {
InitializePreprocessor(*PP, PPOpts, getPCHContainerReader(),
getFrontendOpts());
- // Initialize the header search object.
+ // Initialize the header search object. In CUDA compilations, we use the aux
+ // triple (the host triple) to initialize our header search, since we need to
+ // find the host headers in order to compile the CUDA code.
+ const llvm::Triple *HeaderSearchTriple = &PP->getTargetInfo().getTriple();
+ if (PP->getTargetInfo().getTriple().getOS() == llvm::Triple::CUDA &&
+ PP->getAuxTargetInfo())
+ HeaderSearchTriple = &PP->getAuxTargetInfo()->getTriple();
+
ApplyHeaderSearchOptions(PP->getHeaderSearchInfo(), getHeaderSearchOpts(),
- PP->getLangOpts(), PP->getTargetInfo().getTriple());
+ PP->getLangOpts(), *HeaderSearchTriple);
PP->setPreprocessedOutput(getPreprocessorOutputOpts().ShowCPP);
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