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-rw-r--r--clang/lib/Driver/Driver.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/clang/lib/Driver/Driver.cpp b/clang/lib/Driver/Driver.cpp
index f83b3197269..ceb772c87f2 100644
--- a/clang/lib/Driver/Driver.cpp
+++ b/clang/lib/Driver/Driver.cpp
@@ -2257,9 +2257,10 @@ class OffloadingActionBuilder final {
assert(!GpuArchList.empty() &&
"We should have at least one GPU architecture.");
- // If the host input is not CUDA, we don't need to bother about this
- // input.
- if (IA->getType() != types::TY_CUDA) {
+ // If the host input is not CUDA or HIP, we don't need to bother about
+ // this input.
+ if (IA->getType() != types::TY_CUDA &&
+ IA->getType() != types::TY_HIP) {
// The builder will ignore this input.
IsActive = false;
return ABRT_Inactive;
@@ -2272,9 +2273,12 @@ class OffloadingActionBuilder final {
return ABRT_Success;
// Replicate inputs for each GPU architecture.
- for (unsigned I = 0, E = GpuArchList.size(); I != E; ++I)
- CudaDeviceActions.push_back(C.MakeAction<InputAction>(
- IA->getInputArg(), types::TY_CUDA_DEVICE));
+ auto Ty = IA->getType() == types::TY_HIP ? types::TY_HIP_DEVICE
+ : types::TY_CUDA_DEVICE;
+ for (unsigned I = 0, E = GpuArchList.size(); I != E; ++I) {
+ CudaDeviceActions.push_back(
+ C.MakeAction<InputAction>(IA->getInputArg(), Ty));
+ }
return ABRT_Success;
}
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