diff options
Diffstat (limited to 'clang/lib/CodeGen')
-rw-r--r-- | clang/lib/CodeGen/CGBuiltin.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/clang/lib/CodeGen/CGBuiltin.cpp b/clang/lib/CodeGen/CGBuiltin.cpp index b5b0c3e61d4..94d10a1aedf 100644 --- a/clang/lib/CodeGen/CGBuiltin.cpp +++ b/clang/lib/CodeGen/CGBuiltin.cpp @@ -6801,6 +6801,14 @@ Value *CodeGenFunction::EmitARMBuiltinExpr(unsigned BuiltinID, } } +template<typename Integer> +static Integer GetIntegerConstantValue(const Expr *E, ASTContext &Context) { + llvm::APSInt IntVal; + bool IsConst = E->isIntegerConstantExpr(IntVal, Context); + assert(IsConst && "Sema should have checked this was a constant"); + return IntVal.getExtValue(); +} + static llvm::Value *SignOrZeroExtend(CGBuilderTy &Builder, llvm::Value *V, llvm::Type *T, bool Unsigned) { // Helper function called by Tablegen-constructed ARM MVE builtin codegen, @@ -6808,6 +6816,27 @@ static llvm::Value *SignOrZeroExtend(CGBuilderTy &Builder, llvm::Value *V, return Unsigned ? Builder.CreateZExt(V, T) : Builder.CreateSExt(V, T); } +static llvm::Value *MVEImmediateShr(CGBuilderTy &Builder, llvm::Value *V, + uint32_t Shift, bool Unsigned) { + // MVE helper function for integer shift right. This must handle signed vs + // unsigned, and also deal specially with the case where the shift count is + // equal to the lane size. In LLVM IR, an LShr with that parameter would be + // undefined behavior, but in MVE it's legal, so we must convert it to code + // that is not undefined in IR. + unsigned LaneBits = + V->getType()->getVectorElementType()->getPrimitiveSizeInBits(); + if (Shift == LaneBits) { + // An unsigned shift of the full lane size always generates zero, so we can + // simply emit a zero vector. A signed shift of the full lane size does the + // same thing as shifting by one bit fewer. + if (Unsigned) + return llvm::Constant::getNullValue(V->getType()); + else + --Shift; + } + return Unsigned ? Builder.CreateLShr(V, Shift) : Builder.CreateAShr(V, Shift); +} + static llvm::Value *ARMMVEVectorSplat(CGBuilderTy &Builder, llvm::Value *V) { // MVE-specific helper function for a vector splat, which infers the element // count of the output vector by knowing that MVE vectors are all 128 bits |