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-rw-r--r--llvm/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/llvm/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h b/llvm/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h
index 62cac6b1fda..7e9474b2d3c 100644
--- a/llvm/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h
+++ b/llvm/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h
@@ -239,14 +239,8 @@ public:
/// @brief Add a set of objects (or archives) that will be treated as a unit
/// for the purposes of symbol lookup and memory management.
///
- /// @return A pair containing (1) A handle that can be used to free the memory
- /// allocated for the objects, and (2) a LoadedObjInfoList containing
- /// one LoadedObjInfo instance for each object at the corresponding
- /// index in the Objects list.
- ///
- /// This version of this method allows the client to pass in an
- /// RTDyldMemoryManager instance that will be used to allocate memory and look
- /// up external symbol addresses for the given objects.
+ /// @return A handle that can be used to refer to the loaded objects (for
+ /// symbol searching, finalization, freeing memory, etc.).
template <typename ObjSetT,
typename MemoryManagerPtrT,
typename SymbolResolverPtrT>
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