diff options
| -rw-r--r-- | lldb/include/lldb/Target/Thread.h | 48 | ||||
| -rw-r--r-- | lldb/source/Target/Thread.cpp | 7 | ||||
| -rw-r--r-- | lldb/source/Target/ThreadList.cpp | 1 |
3 files changed, 34 insertions, 22 deletions
diff --git a/lldb/include/lldb/Target/Thread.h b/lldb/include/lldb/Target/Thread.h index 25c0c0e92be..b34432cae65 100644 --- a/lldb/include/lldb/Target/Thread.h +++ b/lldb/include/lldb/Target/Thread.h @@ -205,22 +205,23 @@ public: void SetState (lldb::StateType state); - lldb::StateType - GetResumeState () const - { - return m_resume_state; - } - - // This sets the "external resume state" of the thread. If the thread is suspended here, it should never - // get scheduled. Note that just because a thread is marked as "running" does not mean we will let it run in - // a given bit of process control. For instance "step" tries to stay on the selected thread it was issued on, - // which may involve suspending other threads temporarily. This temporary suspension is NOT reflected in the - // state set here and reported in GetResumeState. - // - // If you are just preparing all threads to run, you should not override the threads that are - // marked as suspended by the debugger. In that case, pass override_suspend = false. If you want - // to force the thread to run (e.g. the "thread continue" command, or are resetting the state - // (e.g. in SBThread::Resume()), then pass true to override_suspend. + //------------------------------------------------------------------ + /// Sets the USER resume state for this thread. If you set a thread to suspended with + /// this API, it won't take part in any of the arbitration for ShouldResume, and will stay + /// suspended even when other threads do get to run. + /// + /// N.B. This is not the state that is used internally by thread plans to implement + /// staying on one thread while stepping over a breakpoint, etc. The is the + /// TemporaryResume state, and if you are implementing some bit of strategy in the stepping + /// machinery you should be using that state and not the user resume state. + /// + /// If you are just preparing all threads to run, you should not override the threads that are + /// marked as suspended by the debugger. In that case, pass override_suspend = false. If you want + /// to force the thread to run (e.g. the "thread continue" command, or are resetting the state + /// (e.g. in SBThread::Resume()), then pass true to override_suspend. + /// @return + /// The User resume state for this thread. + //------------------------------------------------------------------ void SetResumeState (lldb::StateType state, bool override_suspend = false) { @@ -229,6 +230,21 @@ public: m_resume_state = state; } + //------------------------------------------------------------------ + /// Gets the USER resume state for this thread. This is not the same as what + /// this thread is going to do for any particular step, however if this thread + /// returns eStateSuspended, then the process control logic will never allow this + /// thread to run. + /// + /// @return + /// The User resume state for this thread. + //------------------------------------------------------------------ + lldb::StateType + GetResumeState () const + { + return m_resume_state; + } + // This function is called on all the threads before "ShouldResume" and // "WillResume" in case a thread needs to change its state before the // ThreadList polls all the threads to figure out which ones actually diff --git a/lldb/source/Target/Thread.cpp b/lldb/source/Target/Thread.cpp index 7cee907fe16..87b95e84a53 100644 --- a/lldb/source/Target/Thread.cpp +++ b/lldb/source/Target/Thread.cpp @@ -655,11 +655,6 @@ Thread::SetupForResume () // telling the current plan it will resume, since we might change what the current // plan is. -// StopReason stop_reason = lldb::eStopReasonInvalid; -// StopInfoSP stop_info_sp = GetStopInfo(); -// if (stop_info_sp.get()) -// stop_reason = stop_info_sp->GetStopReason(); -// if (stop_reason == lldb::eStopReasonBreakpoint) lldb::RegisterContextSP reg_ctx_sp (GetRegisterContext()); if (reg_ctx_sp) { @@ -725,7 +720,7 @@ Thread::ShouldResume (StateType resume_state) // the target, 'cause that slows down single stepping. So assume that if we got to the point where // we're about to resume, and we haven't yet had to fetch the stop reason, then it doesn't need to know // about the fact that we are resuming... - const uint32_t process_stop_id = GetProcess()->GetStopID(); + const uint32_t process_stop_id = GetProcess()->GetStopID(); if (m_stop_info_stop_id == process_stop_id && (m_stop_info_sp && m_stop_info_sp->IsValid())) { diff --git a/lldb/source/Target/ThreadList.cpp b/lldb/source/Target/ThreadList.cpp index d2d7abe3699..d581a7c9606 100644 --- a/lldb/source/Target/ThreadList.cpp +++ b/lldb/source/Target/ThreadList.cpp @@ -582,6 +582,7 @@ ThreadList::WillResume () if (thread_sp == GetSelectedThread()) { + // If the currently selected thread wants to run on its own, always let it. run_only_current_thread = true; run_me_only_list.Clear(); run_me_only_list.AddThread (thread_sp); |

