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-rw-r--r--llvm/lib/CodeGen/SelectionDAG/StatepointLowering.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/llvm/lib/CodeGen/SelectionDAG/StatepointLowering.cpp b/llvm/lib/CodeGen/SelectionDAG/StatepointLowering.cpp
index 12716dee34e..beacabe0c20 100644
--- a/llvm/lib/CodeGen/SelectionDAG/StatepointLowering.cpp
+++ b/llvm/lib/CodeGen/SelectionDAG/StatepointLowering.cpp
@@ -378,7 +378,6 @@ spillIncomingStatepointValue(SDValue Incoming, SDValue Chain,
// We use TargetFrameIndex so that isel will not select it into LEA
Loc = Builder.DAG.getTargetFrameIndex(Index, Builder.getFrameIndexTy());
-#ifndef NDEBUG
// Right now we always allocate spill slots that are of the same
// size as the value we're about to spill (the size of spillee can
// vary since we spill vectors of pointers too). At some point we
@@ -387,7 +386,6 @@ spillIncomingStatepointValue(SDValue Incoming, SDValue Chain,
MachineFrameInfo &MFI = Builder.DAG.getMachineFunction().getFrameInfo();
assert((MFI.getObjectSize(Index) * 8) == Incoming.getValueSizeInBits() &&
"Bad spill: stack slot does not match!");
-#endif
// Note: Using the alignment of the spill slot (rather than the abi or
// preferred alignment) is required for correctness when dealing with spill
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