diff options
| -rw-r--r-- | llvm/lib/Transforms/InstCombine/InstCombineVectorOps.cpp | 21 | ||||
| -rw-r--r-- | llvm/test/Transforms/InstCombine/broadcast.ll | 29 | 
2 files changed, 34 insertions, 16 deletions
diff --git a/llvm/lib/Transforms/InstCombine/InstCombineVectorOps.cpp b/llvm/lib/Transforms/InstCombine/InstCombineVectorOps.cpp index 693fe5d3881..22d1e48cd96 100644 --- a/llvm/lib/Transforms/InstCombine/InstCombineVectorOps.cpp +++ b/llvm/lib/Transforms/InstCombine/InstCombineVectorOps.cpp @@ -704,10 +704,18 @@ static Instruction *foldInsSequenceIntoSplat(InsertElementInst &InsElt) {      CurrIE = NextIE;    } -  // Make sure we've seen an insert into every element. -  if (llvm::any_of(ElementPresent, [](bool Present) { return !Present; })) +  // If this is just a single insertelement (not a sequence), we are done. +  if (FirstIE == &InsElt)      return nullptr; +  // If we are not inserting into an undef vector, make sure we've seen an +  // insert into every element. +  // TODO: If the base vector is not undef, it might be better to create a splat +  //       and then a select-shuffle (blend) with the base vector. +  if (!isa<UndefValue>(FirstIE->getOperand(0))) +    if (any_of(ElementPresent, [](bool Present) { return !Present; })) +      return nullptr; +    // Create the insert + shuffle.    Type *Int32Ty = Type::getInt32Ty(InsElt.getContext());    UndefValue *UndefVec = UndefValue::get(VecTy); @@ -715,8 +723,13 @@ static Instruction *foldInsSequenceIntoSplat(InsertElementInst &InsElt) {    if (!cast<ConstantInt>(FirstIE->getOperand(2))->isZero())      FirstIE = InsertElementInst::Create(UndefVec, SplatVal, Zero, "", &InsElt); -  Constant *ZeroMask = ConstantVector::getSplat(NumElements, Zero); -  return new ShuffleVectorInst(FirstIE, UndefVec, ZeroMask); +  // Splat from element 0, but replace absent elements with undef in the mask. +  SmallVector<Constant *, 16> Mask(NumElements, Zero); +  for (unsigned i = 0; i != NumElements; ++i) +    if (!ElementPresent[i]) +      Mask[i] = UndefValue::get(Int32Ty); + +  return new ShuffleVectorInst(FirstIE, UndefVec, ConstantVector::get(Mask));  }  /// If we have an insertelement instruction feeding into another insertelement diff --git a/llvm/test/Transforms/InstCombine/broadcast.ll b/llvm/test/Transforms/InstCombine/broadcast.ll index 99b2968af40..30c552cb1bd 100644 --- a/llvm/test/Transforms/InstCombine/broadcast.ll +++ b/llvm/test/Transforms/InstCombine/broadcast.ll @@ -72,11 +72,12 @@ define <4 x float> @good5(float %v) {    ret <4 x float> %res  } -define <4 x float> @bad1(float %arg) { -; CHECK-LABEL: @bad1( -; CHECK-NEXT:    [[T4:%.*]] = insertelement <4 x float> undef, float [[ARG:%.*]], i32 1 -; CHECK-NEXT:    [[T5:%.*]] = insertelement <4 x float> [[T4]], float [[ARG]], i32 2 -; CHECK-NEXT:    [[T6:%.*]] = insertelement <4 x float> [[T5]], float [[ARG]], i32 3 +; The insert is changed to allow the canonical shuffle-splat pattern from element 0. + +define <4 x float> @splat_undef1(float %arg) { +; CHECK-LABEL: @splat_undef1( +; CHECK-NEXT:    [[TMP1:%.*]] = insertelement <4 x float> undef, float [[ARG:%.*]], i32 0 +; CHECK-NEXT:    [[T6:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> undef, <4 x i32> <i32 undef, i32 0, i32 0, i32 0>  ; CHECK-NEXT:    ret <4 x float> [[T6]]  ;    %t = insertelement <4 x float> undef, float %arg, i32 1 @@ -86,11 +87,12 @@ define <4 x float> @bad1(float %arg) {    ret <4 x float> %t6  } -define <4 x float> @bad2(float %arg) { -; CHECK-LABEL: @bad2( +; Re-uses the existing first insertelement. + +define <4 x float> @splat_undef2(float %arg) { +; CHECK-LABEL: @splat_undef2(  ; CHECK-NEXT:    [[T:%.*]] = insertelement <4 x float> undef, float [[ARG:%.*]], i32 0 -; CHECK-NEXT:    [[T5:%.*]] = insertelement <4 x float> [[T]], float [[ARG]], i32 2 -; CHECK-NEXT:    [[T6:%.*]] = insertelement <4 x float> [[T5]], float [[ARG]], i32 3 +; CHECK-NEXT:    [[T6:%.*]] = shufflevector <4 x float> [[T]], <4 x float> undef, <4 x i32> <i32 0, i32 undef, i32 0, i32 0>  ; CHECK-NEXT:    ret <4 x float> [[T6]]  ;    %t = insertelement <4 x float> undef, float %arg, i32 0 @@ -123,10 +125,13 @@ define <1 x float> @bad4(float %arg) {    ret <1 x float> %t  } -define <4 x float> @bad5(float %arg) { -; CHECK-LABEL: @bad5( +; Multiple undef elements are ok. +; TODO: Multiple uses triggers the transform at %t4, but we could form another splat from %t6 and simplify? + +define <4 x float> @splat_undef3(float %arg) { +; CHECK-LABEL: @splat_undef3(  ; CHECK-NEXT:    [[T:%.*]] = insertelement <4 x float> undef, float [[ARG:%.*]], i32 0 -; CHECK-NEXT:    [[T4:%.*]] = insertelement <4 x float> [[T]], float [[ARG]], i32 1 +; CHECK-NEXT:    [[T4:%.*]] = shufflevector <4 x float> [[T]], <4 x float> undef, <4 x i32> <i32 0, i32 0, i32 undef, i32 undef>  ; CHECK-NEXT:    [[T5:%.*]] = insertelement <4 x float> [[T4]], float [[ARG]], i32 2  ; CHECK-NEXT:    [[T6:%.*]] = insertelement <4 x float> [[T5]], float [[ARG]], i32 3  ; CHECK-NEXT:    [[T7:%.*]] = fadd <4 x float> [[T6]], [[T4]]  | 

