diff options
| -rw-r--r-- | llvm/lib/CodeGen/MachineBlockPlacement.cpp | 16 | 
1 files changed, 16 insertions, 0 deletions
diff --git a/llvm/lib/CodeGen/MachineBlockPlacement.cpp b/llvm/lib/CodeGen/MachineBlockPlacement.cpp index 56ad856b167..584290bd0fc 100644 --- a/llvm/lib/CodeGen/MachineBlockPlacement.cpp +++ b/llvm/lib/CodeGen/MachineBlockPlacement.cpp @@ -571,6 +571,11 @@ MachineBlockPlacement::findBestLoopTop(MachineFunction &F,    BlockFrequency BestExitEdgeFreq;    MachineBasicBlock *ExitingBB = 0;    MachineBasicBlock *LoopingBB = 0; +  // If there are exits to outer loops, loop rotation can severely limit +  // fallthrough opportunites unless it selects such an exit. Keep a set of +  // blocks where rotating to exit with that block will reach an outer loop. +  SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop; +    DEBUG(dbgs() << "Finding best loop exit for: "                 << getBlockName(L.getHeader()) << "\n");    for (MachineLoop::block_iterator I = L.block_begin(), @@ -641,6 +646,10 @@ MachineBlockPlacement::findBestLoopTop(MachineFunction &F,          BestExitEdgeFreq = ExitEdgeFreq;          ExitingBB = *I;        } + +      if (MachineLoop *ExitLoop = MLI->getLoopFor(*SI)) +        if (ExitLoop->contains(&L)) +          BlocksExitingToOuterLoop.insert(*I);      }      // Restore the old exiting state, no viable looping successor was found. @@ -659,6 +668,13 @@ MachineBlockPlacement::findBestLoopTop(MachineFunction &F,    if (!ExitingBB || L.getNumBlocks() == 1)      return L.getHeader(); +  // Also, if we have exit blocks which lead to outer loops but didn't select +  // one of them as the exiting block we are rotating toward, disable loop +  // rotation altogether. +  if (!BlocksExitingToOuterLoop.empty() && +      !BlocksExitingToOuterLoop.count(ExitingBB)) +    return L.getHeader(); +    assert(LoopingBB && "All successors of a loop block are exit blocks!");    DEBUG(dbgs() << "  Best exiting block: " << getBlockName(ExitingBB) << "\n");    DEBUG(dbgs() << "  Best top block: " << getBlockName(LoopingBB) << "\n");  | 

