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-rw-r--r--llvm/lib/Target/AArch64/AArch64ISelLowering.cpp7
-rw-r--r--llvm/test/CodeGen/AArch64/arm64-indexed-vector-ldst.ll23
2 files changed, 29 insertions, 1 deletions
diff --git a/llvm/lib/Target/AArch64/AArch64ISelLowering.cpp b/llvm/lib/Target/AArch64/AArch64ISelLowering.cpp
index 90a5e5ef6b7..3dc236a89da 100644
--- a/llvm/lib/Target/AArch64/AArch64ISelLowering.cpp
+++ b/llvm/lib/Target/AArch64/AArch64ISelLowering.cpp
@@ -8116,6 +8116,13 @@ static SDValue performPostLD1Combine(SDNode *N,
Inc = DAG.getRegister(AArch64::XZR, MVT::i64);
}
+ // Finally, check that the vector doesn't depend on the load.
+ // Again, this would create a cycle.
+ // The load depending on the vector is fine, as that's the case for the
+ // LD1*post we'll eventually generate anyway.
+ if (LoadSDN->isPredecessorOf(Vector.getNode()))
+ continue;
+
SmallVector<SDValue, 8> Ops;
Ops.push_back(LD->getOperand(0)); // Chain
if (IsLaneOp) {
diff --git a/llvm/test/CodeGen/AArch64/arm64-indexed-vector-ldst.ll b/llvm/test/CodeGen/AArch64/arm64-indexed-vector-ldst.ll
index 706871e8292..434b94d0771 100644
--- a/llvm/test/CodeGen/AArch64/arm64-indexed-vector-ldst.ll
+++ b/llvm/test/CodeGen/AArch64/arm64-indexed-vector-ldst.ll
@@ -6171,4 +6171,25 @@ define <2 x double> @test_v2f64_post_reg_ld1lane(double* %bar, double** %ptr, i6
%tmp3 = getelementptr double, double* %bar, i64 %inc
store double* %tmp3, double** %ptr
ret <2 x double> %tmp2
-} \ No newline at end of file
+}
+
+; Check for depencies between the vector and the scalar load.
+define <4 x float> @test_v4f32_post_reg_ld1lane_dep_vec_on_load(float* %bar, float** %ptr, i64 %inc, <4 x float>* %dep_ptr_1, <4 x float>* %dep_ptr_2) {
+; CHECK-LABEL: test_v4f32_post_reg_ld1lane_dep_vec_on_load:
+; CHECk: BB#0:
+; CHECk-NEXT: ldr s[[LD:[0-9]+]], [x0]
+; CHECk-NEXT: movi.2d v0, #0000000000000000
+; CHECk-NEXT: str q0, [x3]
+; CHECk-NEXT: ldr q0, [x4]
+; CHECk-NEXT: ins.s v0[1], v[[LD]][0]
+; CHECk-NEXT: add [[POST:x[0-9]]], x0, x2, lsl #2
+; CHECk-NEXT: str [[POST]], [x1]
+; CHECk-NEXT: ret
+ %tmp1 = load float, float* %bar
+ store <4 x float> zeroinitializer, <4 x float>* %dep_ptr_1, align 16
+ %A = load <4 x float>, <4 x float>* %dep_ptr_2, align 16
+ %tmp2 = insertelement <4 x float> %A, float %tmp1, i32 1
+ %tmp3 = getelementptr float, float* %bar, i64 %inc
+ store float* %tmp3, float** %ptr
+ ret <4 x float> %tmp2
+}
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