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authorNicolas Vasilache <ntv@google.com>2020-01-03 13:05:44 -0500
committerNicolas Vasilache <ntv@google.com>2020-01-03 13:14:24 -0500
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tree38743a2b2e35a1644f2c01bfbd0ac0dde73d60f1 /mlir/docs/Dialects
parentc75aac42a635bf710e818487592ea3bc5d7ef9b1 (diff)
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[mlir][Vector] NFC - Add documentation for the VectorOps dialect.
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# Vector Dialect
-This dialect provides mid-level abstraction for the MLIR super-vectorizer.
+MLIR supports multi-dimensional `vector` types and custom operations on those
+types. A generic, retargetable, higher-order ``vector`` type (`n-D` with `n >
+1`) is a structured type, that carries semantic information useful for
+transformations. This document discusses retargetable abstractions that exist
+in MLIR today and operate on ssa-values of type `vector` along with pattern
+rewrites and lowerings that enable targeting specific instructions on concrete
+targets. These abstractions serve to separate concerns between operations on
+`memref` (a.k.a buffers) and operations on ``vector`` values. This is not a
+new proposal but rather a textual documentation of existing MLIR components
+along with a rationale.
-[TOC]
+# Positioning in the Codegen Infrastructure
+The following diagram, recently presented with the [StructuredOps
+abstractions](https://drive.google.com/corp/drive/u/0/folders/1sRAsgsd8Bvpm_IxREmZf2agsGU2KvrK-),
+captures the current codegen paths implemented in MLIR in the various existing
+lowering paths.
+![](https://user-images.githubusercontent.com/10148468/71177417-f78e4d80-2239-11ea-92ef-700f42ea503f.png)
-## Operations
+The following diagram seeks to isolate `vector` dialects from the complexity
+of the codegen paths and focus on the payload-carrying ops that operate on std
+and `vector` types. This diagram is not to be taken as set in stone and
+representative of what exists today but rather illustrates the layering of
+abstractions in MLIR.
+
+![`vector` Abstractions in MLIR](https://user-images.githubusercontent.com/10148468/71176949-e85ad000-2238-11ea-9806-200843bc4943.png)
+
+This  separates concerns related to (a) defining efficient operations on
+`vector` types from (b) program analyses + transformations on `memref`, loops
+and other types of structured ops (be they `HLO`, `LHLO`, `Linalg` or other ).
+Looking a bit forward in time, we can put a stake in the ground and venture
+that the higher level of `vector`-level primitives we build and target from
+codegen (or some user/language level), the simpler our task will be, the more
+complex patterns can be expressed and the better performance will be.
+
+# Components of a Generic Retargetable Vector-Level Dialect
+The existing MLIR `vector`-level dialects are related to the following
+bottom-up abstractions:
+
+1. Representation in `LLVMIR` via data structures, instructions and
+intrinsics. This is referred to as the `LLVM` level.
+2. Set of machine-specific operations and types that are built to translate
+almost 1-1 with the HW ISA. This is referred to as the Hardware Vector level;
+a.k.a `HWV`. For instance, we have (a) a `NVVM` dialect (for `CUDA`) with
+tensor core ops, (b) accelerator-specific dialects (internal), a potential
+(future) `CPU` dialect to capture `LLVM` intrinsics more closely and other
+dialects for specific hardware. Ideally this should be auto-generated as much
+as possible from the `LLVM` level.
+3. Set of virtual, machine-agnostic, operations that are informed by costs at
+the `HWV`-level. This is referred to as the Virtual Vector level; a.k.a
+`VV`. This is the level that higher-level abstractions (codegen, automatic
+vectorization, potential vector language, ...) targets.
+
+The existing generic, retargetable, `vector`-level dialect is related to the
+following top-down rewrites and conversions:
+
+1. MLIR Rewrite Patterns applied by the MLIR `PatternRewrite` infrastructure
+to progressively lower to implementations that match closer and closer to the
+`HWV`. Some patterns are "in-dialect" `VV -> VV` and some are conversions `VV
+-> HWV`.
+2. `Virtual Vector -> Hardware Vector` lowering is specified as a set of MLIR
+lowering patterns that are specified manually for now.
+3. `Hardware Vector -> LLVM` lowering is a mechanical process that is written
+manually at the moment and that should be automated, following the `LLVM ->
+Hardware Vector` ops generation as closely as possible.
+
+# Short Description of the Existing Infrastructure
+
+## LLVM level
+On CPU, the `n-D` `vector` type currently lowers to
+`!llvm<array<vector>>`. More concretely, `vector<4x8x128xf32>` lowers to
+`!llvm<[4 x [ 8 x [ 128 x float ]]]>`.
+There are tradeoffs involved related to how one can access subvectors and how
+one uses `llvm.extractelement`, `llvm.insertelement` and
+`llvm.shufflevector`. A [deeper dive section](#DeeperDive) discusses the
+current lowering choices and tradeoffs.
+
+## Hardware Vector Ops
+Hardware Vector Ops are implemented as one dialect per target.
+For internal hardware, we are auto-generating the specific HW dialects.
+For `GPU`, the `NVVM` dialect adds operations such as `mma.sync`, `shfl` and
+tests.
+For `CPU` things are somewhat in-flight because the abstraction is close to
+`LLVMIR`. The jury is still out on  whether a generic `CPU` dialect is
+concretely needed, but it seems reasonable to have the same levels of
+abstraction for all targets and perform cost-based lowering decisions in MLIR
+even for `LLVM`.
+Specialized `CPU` dialects that would capture specific features not well
+captured by LLVM peephole optimizations of on different types that core MLIR
+supports (e.g. Scalable Vectors) are welcome future extensions.
+
+## Virtual Vector Ops
+Some existing Standard and VectorOps Dialect on `n-D` `vector` types comprise:
+```
+%2 = std.addf %0, %1 : vector<3x7x8xf32> // -> vector<3x7x8xf32>
+%2 = std.mulf %0, %1 : vector<3x7x8xf32> // -> vector<3x7x8xf32>
+%2 = std.splat %1 : vector<3x7x8xf32> // -> vector<3x7x8xf32>
+
+%1 = vector.extract %0[1]: vector<3x7x8xf32> // -> vector<7x8xf32>
+%1 = vector.extract %0[1, 5]: vector<3x7x8xf32> // -> vector<8xf32>
+%2 = vector.outerproduct %0, %1: vector<4xf32>, vector<8xf32> // -> vector<4x8xf32>
+%3 = vector.outerproduct %0, %1, %2: vector<4xf32>, vector<8xf32> // fma when adding %2
+%3 = vector.strided_slice %0 {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]}:
+ vector<4x8x16xf32> // Returns a slice of type vector<2x2x16xf32>
+
+%2 = vector.transfer_read %A[%0, %1]
+ {permutation_map = (d0, d1) -> (d0)}: memref<7x?xf32>, vector<4xf32>
+
+vector.transfer_write %f1, %A[%i0, %i1, %i2, %i3]
+ {permutation_map = (d0, d1, d2, d3) -> (d3, d1, d0)} :
+ vector<5x4x3xf32>, memref<?x?x?x?xf32>
+```
+
+The list of VectorOps is currently undergoing evolutions and is best kept
+track of by following the evolution of the
+[VectorOps.td](https://github.com/tensorflow/mlir/blob/master/include/mlir/Dialect/VectorOps/VectorOps.td)
+ODS file (markdown documentation is automatically generated locally when
+building and populates the [Vector
+doc](https://github.com/tensorflow/mlir/blob/master/g3doc/Dialects/Vector.md)). Recent
+extensions are driven by concrete use cases of interest. A notable such use
+case is the `vector.contract` op which applies principles of the StructuredOps
+abstraction to `vector` types.
+
+## Virtual Vector Rewrite Patterns
+
+The following rewrite patterns exist at the `VV->VV` level:
+
+1. The now retired `MaterializeVector` pass used to legalize ops on a
+coarse-grained virtual `vector` to a finer-grained virtual `vector` by
+unrolling. This has been rewritten as a retargetable unroll-and-jam pattern on
+`vector` ops and `vector` types.
+2. The lowering of `vector_transfer` ops legalizes `vector` load/store ops to
+permuted loops over scalar load/stores. This should evolve to loops over
+`vector` load/stores + `mask` operations as they become available `vector` ops
+at the `VV` level.
+
+The general direction is to add more Virtual Vector level ops and implement
+more useful `VV -> VV` rewrites as composable patterns that the PatternRewrite
+infrastructure can apply iteratively.
+
+## Virtual Vector to Hardware Vector Lowering
+For now, `VV -> HWV` are specified in C++ (see for instance the
+[SplatOpLowering for n-D
+vectors](https://github.com/tensorflow/mlir/commit/0a0c4867c6a6fcb0a2f17ef26a791c1d551fe33d)
+or the [VectorOuterProductOp
+lowering](https://github.com/tensorflow/mlir/commit/957b1ca9680b4aacabb3a480fbc4ebd2506334b8)).
+
+Simple [conversion
+tests](https://github.com/tensorflow/mlir/blob/master/test/Conversion/VectorToLLVM/vector-to-llvm.mlir)
+are available for the `LLVM` target starting from the Virtual Vector Level.
+
+# Rationale
+## Hardware as `vector` Machines of Minimum Granularity
+
+Higher-dimensional `vector`s are ubiquitous in modern HPC hardware. One way to
+think about Generic Retargetable `vector`-Level Dialect is that it operates on
+`vector` types that are a multiples of a "good" `vector` size so the HW can
+efficiently implement a set of high-level primitives
+(e.g. `vector<8x8x8x16xf32>` when HW `vector` size is say `vector<4x8xf32>`).
+
+Some notable `vector` sizes of interest include:
+
+1. CPU: `vector<HW_vector_size * k>`, `vector<core_count * k’ x
+HW_vector_size * k>` and `vector<socket_count x core_count * k’ x
+HW_vector_size * k>`
+2. GPU: `vector<warp_size * k>`, `vector<warp_size * k x float4>` and
+`vector<warp_size * k x 4 x 4 x 4>` for tensor_core sizes,
+3. Other accelerators: n-D `vector` as first-class citizens in the HW.
+
+Depending on the target, ops on sizes that are not multiples of the HW
+`vector` size may either produce slow code (e.g. by going through `LLVM`
+legalization) or may not legalize at all (e.g. some unsupported accelerator X
+combination of ops and types).
+
+## Transformations Problems Avoided
+A `vector<16x32x64xf32>` virtual `vector` is a coarse-grained type that can be
+“unrolled” to HW-specific sizes. The multi-dimensional unrolling factors are
+carried in the IR by the `vector` type. After unrolling, traditional
+instruction-level scheduling can be run.
+
+The following key transformations (along with the supporting analyses and
+structural constraints) are completely avoided by operating on a ``vector``
+`ssa-value` abstraction:
+
+1. Loop unroll and unroll-and-jam.
+2. Loop and load-store restructuring for register reuse.
+3. Load to store forwarding and Mem2reg.
+4. Coarsening (raising) from finer-grained `vector` form.
+
+Note that “unrolling” in the context of `vector`s corresponds to partial loop
+unroll-and-jam and not full unrolling. As a consequence this is expected to
+compose with SW pipelining where applicable and does not result in ICache blow
+up.
+
+## The Big Out-Of-Scope Piece: Automatic Vectorization
+One important piece not discussed here is automatic vectorization
+(automatically raising from scalar to n-D `vector` ops and types). The TL;DR
+is that when the first "super-vectorization" prototype was implemented, MLIR
+was nowhere near as mature as it is today. As we continue building more
+abstractions in `VV -> HWV`, there is an opportunity to revisit vectorization
+in MLIR.
+
+Since this topic touches on codegen abstractions, it is technically out of the
+scope of this survey document but there is a lot to discuss in light of
+structured op type representations and how a vectorization transformation can
+be reused across dialects. In particular, MLIR allows the definition of
+dialects at arbitrary levels of granularity and lends itself favorably to
+progressive lowering. The argument can be made that automatic vectorization on
+a loops + ops abstraction is akin to raising structural information that has
+been lost. Instead, it is possible to revisit vectorization as simple pattern
+rewrites, provided the IR is in a suitable form. For instance, vectorizing a
+`linalg.generic` op whose semantics match a `matmul` can be done [quite easily
+with a
+pattern](https://github.com/tensorflow/mlir/commit/bff722d6b59ab99b998f0c2b9fccd0267d9f93b5). In
+fact this pattern is trivial to generalize to any type of contraction when
+targeting the `vector.contract` op, as well as to any field (`+/*`, `min/+`,
+`max/+`, `or/and`, `logsumexp/+` ...) . In other words, by operating on a
+higher level of generic abstractions than affine loops, non-trivial
+transformations become significantly simpler and composable at a finer
+granularity.
+
+Irrespective of the existence of an auto-vectorizer, one can build a notional
+vector language based on the VectorOps dialect and build end-to-end models
+with expressing `vector`s in the IR directly and simple
+pattern-rewrites. [EDSC](https://github.com/tensorflow/mlir/blob/master/g3doc/EDSC.md)s
+provide a simple way of driving such a notional language directly in C++.
+
+# Bikeshed Naming Discussion
+There are arguments against naming an n-D level of abstraction `vector`
+because most people associate it with 1-D `vector`s. On the other hand,
+`vector`s are first-class n-D values in MLIR.
+The alternative name Tile has been proposed, which conveys higher-D
+meaning. But it also is one of the most overloaded terms in compilers and
+hardware.
+For now, we generally use the `n-D` `vector` name and are open to better
+suggestions.
+
+# DeeperDive
+
+This section describes the tradeoffs involved in lowering the MLIR n-D vector
+type and operations on it to LLVM-IR. Putting aside the [LLVM
+Matrix](http://lists.llvm.org/pipermail/llvm-dev/2018-October/126871.html)
+proposal for now, this assumes LLVM only has built-in support for 1-D
+vector. The relationship with the LLVM Matrix proposal is discussed at the end
+of this document.
+
+MLIR does not currently support dynamic vector sizes (i.e. SVE style) so the
+discussion is limited to static rank and static vector sizes
+(e.g. `vector<4x8x16x32xf32>`). This section discusses operations on vectors
+in LLVM and MLIR.
+
+LLVM instructions are prefixed by the `llvm.` dialect prefix
+(e.g. `llvm.insertvalue`). Such ops operate exclusively on 1-D vectors and
+aggregates following the [LLVM LangRef](https://llvm.org/docs/LangRef.html).
+MLIR operations are prefixed by the `vector.` dialect prefix
+(e.g. `vector.insertelement`). Such ops operate exclusively on MLIR `n-D`
+`vector` types.
+
+## Alternatives For Lowering an n-D Vector Type to LLVM
+Consider a vector of rank n with static sizes `{s_0, ... s_{n-1}}` (i.e. an
+MLIR `vector<s_0x...s_{n-1}xf32>`). Lowering such an `n-D` MLIR vector type to
+an LLVM descriptor can be done by either:
-# To see op documentation
+1. Flattening to a `1-D` vector: `!llvm<"(s_0*...*s_{n-1})xfloat">` in the
+MLIR LLVM dialect.
+2. Nested aggregate type of `1-D` vector:
+`!llvm<"[s_0x[s_1x[...<s_{n-1}xfloat>]]]">` in the MLIR LLVM dialect.
+3. A mix of both.
-```sh
-mlir-tblgen --gen-op-doc -I /path/to/mlir/include \
-/path/to/mlir/include/mlir/Dialect/VectorOps/VectorOps.td
+There are multiple tradeoffs involved in choosing one or the other that we
+discuss. It is important to note that “a mix of both” immediately reduces to
+“nested aggregate type of 1-D vector” with a `vector.cast %0:
+vector<4x8x16x32xf32> to vector<4x4096xf32>` operation, that flattens the most
+"k" minor dimensions.
+
+## Constraints Inherited from LLVM (see LangRef)
+The first constraint was already mentioned: LLVM only supports `1-D` `vector`
+types natively.
+Additional constraints are related to the difference in LLVM between vector
+and aggregate types:
+```
+ “Aggregate Types are a subset of derived types that can contain multiple
+ member types. Arrays and structs are aggregate types. Vectors are not
+ considered to be aggregate types.”.
+```
+
+This distinction is also reflected in some of the operations. For `1-D`
+vectors, the operations `llvm.extractelement`, `llvm.insertelement`, and
+`llvm.shufflevector` apply, with direct support for dynamic indices. For `n-D`
+vectors with `n>1`, and thus aggregate types at LLVM level, the more
+restrictive operations `llvm.extractvalue` and `llvm.insertvalue` apply, which
+only accept static indices. There is no direct shuffling support for aggregate
+types.
+
+The next sentence illustrates a recurrent tradeoff, also found in MLIR,
+between “value types” (subject to SSA use-def chains) and “memory types”
+(subject to aliasing and side-effects):
+```
+“Structures in memory are accessed using ‘load’ and ‘store’ by getting a
+pointer to a field with the llvm.getelementptr instruction. Structures in
+registers are accessed using the llvm.extractvalue and llvm.insertvalue
+instructions.”
```
+
+When transposing this to MLIR, `llvm.getelementptr` works on pointers to `n-D`
+vectors in memory. For `n-D`, vectors values that live in registers we can use
+`vector.extract` and `vector.insert` which do not accept dynamic indices. Note
+that this is consistent with hardware considerations as discussed below.
+
+An alternative is to use an LLVM `1-D` `vector` type for which one can use
+`llvm.extractelement`, `llvm.insertelement` and `llvm.shufflevector`. These
+operations accept dynamic indices. The implication is that one has to use a
+flattened lowering of an MLIR n-D vector to an LLVM 1-D vector.
+
+There are multiple tradeoffs involved that mix implications on the programming
+model, execution on actual HW and what is visible or hidden from codegen. They
+are discussed in the following sections.
+
+## Nested Aggregate
+Pros:
+
+1. Natural encoding n-D vector -> (n-1)-D aggregate over 1-D vector.
+2. No need for linearization / delinearization logic inserted everywhere.
+3. `llvm.insertvalue`, `llvm.extractvalue` of `(n-k)-D` aggregate is natural.
+4. `llvm.insertelement`, `llvm.extractelement`, `llvm.shufflevector` over
+`1-D` vector type is natural.
+
+Cons:
+
+1. `llvm.insertvalue` / `llvm.extractvalue` does not accept dynamic indices
+but only static ones.
+2. Dynamic indexing on the non-most-minor dimension requires roundtrips to
+memory.
+3. Special intrinsics and native instructions in LLVM operate on `1-D`
+vectors. This is not expected to be a practical limitation thanks to a
+`vector.cast %0: vector<4x8x16x32xf32> to vector<4x4096xf32>` operation, that
+flattens the most minor dimensions (see the bigger picture in implications on
+codegen).
+
+## Flattened 1-D Vector Type
+
+Pros:
+
+1. `insertelement` / `extractelement` / `shufflevector` with dynamic indexing
+is possible over the whole lowered `n-D` vector type.
+2. Supports special intrinsics and native operations.
+
+Cons:
+1. Requires linearization/delinearization logic everywhere, translations are
+complex.
+2. Hides away the real HW structure behind dynamic indexing: at the end of the
+day, HW vector sizes are generally fixed and multiple vectors will be needed
+to hold a vector that is larger than the HW.
+3. Unlikely peephole optimizations will result in good code: arbitrary dynamic
+accesses, especially at HW vector boundaries unlikely to result in regular
+patterns.
+
+## Discussion
+### HW Vectors and Implications on the SW and the Programming Model
+As of today, the LLVM model only support `1-D` vector types. This is
+unsurprising because historically, the vast majority of HW only supports `1-D`
+vector registers. We note that multiple HW vendors are in the process of
+evolving to higher-dimensional physical vectors.
+
+In the following discussion, let's assume the HW vector size is `1-D and the
+SW vector size is `n-D`, with `n >= 1`. The same discussion would apply with
+`2-D` HW `vector` size and `n >= 2`. In this context, most HW exhibit a vector
+register file. The number of such vectors is fixed.
+Depending on the rank and sizes of the SW vector abstraction and the HW vector
+sizes and number of registers, an `n-D` SW vector type may be materialized by
+a mix of multiple `1-D` HW vector registers + memory locations at a given
+point in time.
+
+The implication of the physical HW constraints on the programming model are
+that one cannot index dynamically across hardware registers: a register file
+can generally not be indexed dynamically. This is because the register number
+is fixed and one either needs to unroll explicitly to obtain fixed register
+numbers or go through memory. This is a constraint familiar to CUDA
+programmers: when declaring a `private float a[4]`; and subsequently indexing
+with a *dynamic* value results in so-called **local memory** usage
+(i.e. roundtripping to memory).
+
+### Implication on codegen
+MLIR `n-D` vector types are currently represented as `(n-1)-D` arrays of `1-D`
+vectors when lowered to LLVM.
+This introduces the consequences on static vs dynamic indexing discussed
+previously: `extractelement`, `insertelement` and `shufflevector` on `n-D`
+vectors in MLIR only support static indices. Dynamic indices are only
+supported on the most minor `1-D` vector but not the outer `(n-1)-D`.
+For other cases, explicit load / stores are required.
+
+The implications on codegen are as follows:
+
+1. Loops around `vector` values are indirect addressing of vector values, they
+must operate on explicit load / store operations over `n-D` vector types.
+2. Once an `n-D` `vector` type is loaded into an SSA value (that may or may
+not live in `n` registers, with or without spilling, when eventually lowered),
+it may be unrolled to smaller `k-D` `vector` types and operations that
+correspond to the HW. This level of MLIR codegen is related to register
+allocation and spilling that occur much later in the LLVM pipeline.
+3. HW may support >1-D vectors with intrinsics for indirect addressing within
+these vectors. These can be targeted thanks to explicit `vector_cast`
+operations from MLIR `k-D` vector types and operations to LLVM `1-D` vectors +
+intrinsics.
+
+Alternatively, we argue that directly lowering to a linearized abstraction
+hides away the codegen complexities related to memory accesses by giving a
+false impression of magical dynamic indexing across registers. Instead we
+prefer to make those very explicit in MLIR and allow codegen to explore
+tradeoffs.
+Different HW will require different tradeoffs in the sizes involved in steps
+1., 2. and 3.
+
+Decisions made at the MLIR level will have implications at a much later stage
+in LLVM (after register allocation). We do not envision to expose concerns
+related to modeling of register allocation and spilling to MLIR
+explicitly. Instead, each target will expose a set of "good" target operations
+and `n-D` vector types, associated with costs that `PatterRewriters` at the
+MLIR level will be able to target. Such costs at the MLIR level will be
+abstract and used for ranking, not for accurate performance modeling. In the
+future such costs will be learned.
+
+### Implication on Lowering to Accelerators
+To target accelerators that support higher dimensional vectors natively, we
+can start from either `1-D` or `n-D` vectors in MLIR and use `vector.cast` to
+flatten the most minor dimensions to `1-D` `vector<Kxf32>` where `K` is an
+appropriate constant. Then, the existing lowering to LLVM-IR immediately
+applies, with extensions for accelerator-specific intrinsics.
+
+It is the role of an Accelerator-specfic vector dialect (see codegen flow in
+the figure above) to lower the `vector.cast`. Accelerator -> LLVM lowering
+would then consist of a bunch of `Accelerator -> Accelerator` rewrites to
+perform the casts composed with `Accelerator -> LLVM` conversions + intrinsics
+that operate on `1-D` `vector<Kxf32>`.
+
+Some of those rewrites may need extra handling, especially if a reduction is
+involved. For example, `vector.cast %0: vector<K1x...xKnxf32> to
+vector<Kxf32>` when `K != K1 * … * Kn` and some arbitrary irregular
+`vector.cast %0: vector<4x4x17xf32> to vector<Kxf32>` may introduce masking
+and intra-vector shuffling that may not be worthwhile or even feasible,
+i.e. infinite cost.
+
+However `vector.cast %0: vector<K1x...xKnxf32> to vector<Kxf32>` when `K =
+K1 * … * Kn` should be close to a noop.
+
+As we start building accelerator-specific abstractions, we hope to achieve
+retargetable codegen: the same infra is used for CPU, GPU and accelerators
+with extra MLIR patterns and costs.
+
+### Implication on calling external functions that operate on vectors
+It is possible (likely) that we additionally need to linearize when calling an
+external function.
+
+## Relationship to LLVM matrix type proposal.
+The LLVM matrix proposal was formulated 1 year ago but seemed to be somewhat
+stalled until recently. In its current form, it is limited to 2-D matrix types
+and operations are implemented with LLVM intrinsics.
+In contrast, MLIR sits at a higher level of abstraction and allows the
+lowering of generic operations on generic n-D vector types from MLIR to
+aggregates of 1-D LLVM vectors.
+In the future, it could make sense to lower to the LLVM matrix abstraction
+also for CPU even though MLIR will continue needing higher level abstractions.
+
+On the other hand, one should note that as MLIR is moving to LLVM, this
+document could become the unifying abstraction that people should target for
+>1-D vectors and the LLVM matrix proposal can be viewed as a subset of this
+work.
+
+## Conclusion
+The flattened 1-D vector design in the LLVM matrix proposal is good in a
+HW-specific world with special intrinsics. This is a good abstraction for
+register allocation, Instruction-Level-Parallelism and
+SoftWare-Pipelining/Modulo Scheduling optimizations at the register level.
+However MLIR codegen operates at a higher level of abstraction where we want
+to target operations on coarser-grained vectors than the HW size and on which
+unroll-and-jam is applied and patterns across multiple HW vectors can be
+matched.
+
+This makes “nested aggregate type of 1-D vector” an appealing abstraction for
+lowering from MLIR because:
+
+1. it does not hide complexity related to the buffer vs value semantics and
+the memory subsystem and
+2. it does not rely on LLVM to magically make all the things work from a too
+low-level abstraction.
+
+The use of special intrinsics in a `1-D` LLVM world is still available thanks
+to an explicit `vector.cast` op.
+
+
+## Operations
+
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