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author | Chris Lattner <sabre@nondot.org> | 2008-06-30 03:02:03 +0000 |
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committer | Chris Lattner <sabre@nondot.org> | 2008-06-30 03:02:03 +0000 |
commit | 2e253b426ffaf8058ef94f50db2a1d2905e6b4c6 (patch) | |
tree | 226724dae0a5d21f35637d0af4afa5be1138040d /llvm/utils/TableGen/CodeGenDAGPatterns.cpp | |
parent | 9d3740ed1cfa614125b4b8f7399787f879a18608 (diff) | |
download | bcm5719-llvm-2e253b426ffaf8058ef94f50db2a1d2905e6b4c6.tar.gz bcm5719-llvm-2e253b426ffaf8058ef94f50db2a1d2905e6b4c6.zip |
check in anton's patch to make inlining happen in a determinstic order
and fix the bug that it uncovers: inlining a pattern fragment could bring
in other pattern fragments if the inlinee hadn't already been inlined.
llvm-svn: 52888
Diffstat (limited to 'llvm/utils/TableGen/CodeGenDAGPatterns.cpp')
-rw-r--r-- | llvm/utils/TableGen/CodeGenDAGPatterns.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/llvm/utils/TableGen/CodeGenDAGPatterns.cpp b/llvm/utils/TableGen/CodeGenDAGPatterns.cpp index 2a7fd0bbfa2..1948c904adc 100644 --- a/llvm/utils/TableGen/CodeGenDAGPatterns.cpp +++ b/llvm/utils/TableGen/CodeGenDAGPatterns.cpp @@ -679,7 +679,10 @@ TreePatternNode *TreePatternNode::InlinePatternFragments(TreePattern &TP) { // Get a new copy of this fragment to stitch into here. //delete this; // FIXME: implement refcounting! - return FragTree; + + // The fragment we inlined could have recursive inlining that is needed. See + // if there are any pattern fragments in it and inline them as needed. + return FragTree->InlinePatternFragments(TP); } /// getImplicitType - Check to see if the specified record has an implicit @@ -1383,9 +1386,8 @@ void CodeGenDAGPatterns::ParsePatternFragments() { // Now that we've parsed all of the tree fragments, do a closure on them so // that there are not references to PatFrags left inside of them. - for (std::map<Record*, TreePattern*>::iterator I = PatternFragments.begin(), - E = PatternFragments.end(); I != E; ++I) { - TreePattern *ThePat = I->second; + for (unsigned i = 0, e = Fragments.size(); i != e; ++i) { + TreePattern *ThePat = PatternFragments[Fragments[i]]; ThePat->InlinePatternFragments(); // Infer as many types as possible. Don't worry about it if we don't infer |