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authorJohn Criswell <criswell@uiuc.edu>2003-12-23 17:37:06 +0000
committerJohn Criswell <criswell@uiuc.edu>2003-12-23 17:37:06 +0000
commitb6d3cb944939c337a658a5f6414491ba8a6c8774 (patch)
treec984196f0b1f1a2213bcc4f46378368659051dd2 /llvm/tools/gccld
parentbd03ac85676252a935c67efb7a74096a81c712db (diff)
downloadbcm5719-llvm-b6d3cb944939c337a658a5f6414491ba8a6c8774.tar.gz
bcm5719-llvm-b6d3cb944939c337a658a5f6414491ba8a6c8774.zip
Modified the linker so that it always links in an object from an archive
that defines the symbol "main." This is a hack that ensures that programs that place their main function in a library and then link it in (i.e. Apache 2.x) get their main function linked in. There is probably a more correct way to do this, but this works for now. llvm-svn: 10594
Diffstat (limited to 'llvm/tools/gccld')
-rw-r--r--llvm/tools/gccld/Linker.cpp32
1 files changed, 21 insertions, 11 deletions
diff --git a/llvm/tools/gccld/Linker.cpp b/llvm/tools/gccld/Linker.cpp
index c230206d7e0..ec9f89c5e06 100644
--- a/llvm/tools/gccld/Linker.cpp
+++ b/llvm/tools/gccld/Linker.cpp
@@ -200,17 +200,27 @@ static bool LinkInArchive(Module *M,
const std::set<std::string> &DefSymbols = DefinedSymbols[i];
bool ObjectRequired = false;
- for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
- E = UndefinedSymbols.end(); I != E; ++I)
- if (DefSymbols.count(*I)) {
- if (Verbose)
- std::cerr << " Found object '"
- << Objects[i]->getModuleIdentifier ()
- << "' providing symbol '" << *I << "'...\n";
- ObjectRequired = true;
- break;
- }
-
+
+ //
+ // If the object defines main(), then it is automatically required.
+ // Otherwise, look to see if it defines a symbol that is currently
+ // undefined.
+ //
+ if ((DefSymbols.find ("main")) == DefSymbols.end()) {
+ for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
+ E = UndefinedSymbols.end(); I != E; ++I)
+ if (DefSymbols.count(*I)) {
+ if (Verbose)
+ std::cerr << " Found object '"
+ << Objects[i]->getModuleIdentifier ()
+ << "' providing symbol '" << *I << "'...\n";
+ ObjectRequired = true;
+ break;
+ }
+ } else {
+ ObjectRequired = true;
+ }
+
// We DO need to link this object into the program...
if (ObjectRequired) {
if (LinkModules(M, Objects[i], &ErrorMessage))
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